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UmaViewer/Assets/Scripts
ritenseki c0c7a5bfbe Fix BlinkLight flicker and ParticleGroup dual-rate emission
BlinkLight (pattern != 0): was always on; now computes intensity each
frame from turnOnTime/keepTime/turnOffTime/intervalTime/waitTime/
loopCount/powerMin/powerMax — supports fade-in, hold, fade-out, interval
cycle. pattern == 0 retains the original static per-light path.

ParticleGroup: was driving emission from FlickerLightRate only;
now uses MinMaxCurve(FlickerDarkRate, FlickerLightRate) so Unity
randomly samples between the two rates each emission event.

Also adds TODO comments on WashLight, Laser, UVScrollLight incomplete
fields, updates CLAUDE.md track table and live-shader-todo.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-07 13:16:44 +08:00
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