Added auto region detection

This commit is contained in:
katboi01
2025-09-01 22:41:41 +02:00
parent b3d4e912ac
commit 21c7dea855
7 changed files with 1116 additions and 3 deletions
@@ -0,0 +1,980 @@
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View File
@@ -30,6 +30,8 @@ public class Config
public string AntiAliasingTip = "Display, screenshot antialiasing level. 0 - no AA, 1 - 2x MSAA, 2 - 4x MSAA, 3 - 8x MSAA";
public int AntiAliasing = 2;
public bool RegionDetectionPassed = false;
public string VmdMorphConvertSettingTip = "The mapping of MMD mprphs to UMA mprphs during VMD recording, multiple UMA expression weights will be combined (not exceeding 1)";
public List<MorphConvertConfig> VmdMorphConvertSetting = new List<MorphConvertConfig>
{
+57
View File
@@ -0,0 +1,57 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Popup : MonoBehaviour
{
[SerializeField] private TMP_Text Text;
[SerializeField] private Button AcceptButton;
[SerializeField] private Button RejectButton;
[SerializeField] private RectTransform PopupBody;
private System.Action _onAccept;
private System.Action _onReject;
public static Popup Create(string text, float width = -1, float height = -1, string acceptText = "Ok", System.Action onAccept = null, string rejectText = "", System.Action onReject = null)
{
var popup = Instantiate(Resources.Load<Popup>("Prefabs/FullScreenPopup"), UmaViewerUI.Instance.canvasScaler.transform);
popup.Text.text = text;
if (!string.IsNullOrEmpty(acceptText))
{
popup._onAccept = onAccept;
popup.AcceptButton.GetComponentInChildren<TMP_Text>().text = acceptText;
}
if (!string.IsNullOrEmpty(rejectText))
{
popup._onReject = onReject;
popup.RejectButton.GetComponentInChildren<TMP_Text>().text = rejectText;
}
var sizeDelta = popup.PopupBody.sizeDelta;
if (width != -1)
{
sizeDelta.x = width;
}
if(height != -1)
{
sizeDelta.y = height;
}
popup.PopupBody.sizeDelta = sizeDelta;
return popup;
}
public void OnAcceptButtonClick()
{
_onAccept?.Invoke();
Destroy(this.gameObject);
}
public void OnRejectButtonClick()
{
_onReject?.Invoke();
Destroy(this.gameObject);
}
}
+11
View File
@@ -0,0 +1,11 @@
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@@ -76,7 +76,12 @@ public class UmaDatabaseController
FaceTypeData = ReadFaceTypeData(masterDb);
LiveData = ReadAllLiveData(masterDb);
DressData = ReadAllDressData(masterDb);
#if UNITY_STANDALONE_WIN
if (!Config.Instance.RegionDetectionPassed)
{
SetDefaultGameRegion(masterDb);
}
#endif
}
catch
{
@@ -84,7 +89,14 @@ public class UmaDatabaseController
var msg = $"Database not found at: {Config.Instance.MainPath}";
if(Config.Instance.WorkMode == WorkMode.Standalone)
{
msg += "\nPlease update the database in the settings panel";
if(Config.Instance.Region == Region.Global)
{
msg = "Only `Default` mode is supported for Global version. Please change Work Mode to Default in `Other` settings.";
}
else
{
msg += "\nPlease update the database in the settings panel";
}
}
else
{
@@ -143,6 +155,50 @@ public class UmaDatabaseController
return meta;
}
static void SetDefaultGameRegion(SqliteConnection conn)
{
var str = ReadMaster(conn, "SELECT text FROM text_data LIMIT 1");
//check if first character of the first text_data entry is in English
bool isAscii = str[0][0].ToString()[0] < 128;
Region detectedRegion = isAscii? Region.Global : Region.Jp;
if (Config.Instance.Region != detectedRegion)
{
if (detectedRegion == Region.Global)
Popup.Create($"Different game region was detected. Current region is {Config.Instance.Region}.\nDo you want to change it? (It can be changed again in `Other` settings)", -1, 200,
"Set to Global (Steam)", () =>
{
Config.Instance.RegionDetectionPassed = true;
Config.Instance.Region = detectedRegion;
Config.Instance.UpdateConfig(false);
UmaViewerUI.Instance.OtherSettings.ApplySettings();
UmaViewerUI.Instance.StartCoroutine(UmaViewerUI.Instance.ApplyGraphicsSettings());
},
"Keep Japan (DMM)", () =>
{
Config.Instance.RegionDetectionPassed = true;
Config.Instance.UpdateConfig(false);
});
else
{
Popup.Create($"Different game region was detected. Current region is {Config.Instance.Region}.\nDo you want to change it? (It can be changed again in `Other` settings)", -1, 200,
"Set to Japan (DMM)", () =>
{
Config.Instance.RegionDetectionPassed = true;
Config.Instance.Region = detectedRegion;
Config.Instance.UpdateConfig(false);
UmaViewerUI.Instance.OtherSettings.ApplySettings();
UmaViewerUI.Instance.StartCoroutine(UmaViewerUI.Instance.ApplyGraphicsSettings());
},
"Keep Global (Steam)", () =>
{
Config.Instance.RegionDetectionPassed = true;
Config.Instance.UpdateConfig(false);
});
}
}
}
static List<DataRow> ReadCharaMaster(SqliteConnection conn)
{
return ReadMaster(conn, "SELECT * FROM chara_data C,(SELECT D.'index' charaid,D.'text' charaname FROM text_data D WHERE id like 6) T WHERE C.id like T.charaid");
+1 -1
View File
@@ -141,7 +141,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 2.1.30
bundleVersion: 2.1.31
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0