Updated engine version to 2022.3.56f1
This commit is contained in:
@@ -11,7 +11,7 @@ jobs:
|
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id: getManualLicenseFile
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uses: game-ci/unity-request-activation-file@v2
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with:
|
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unityVersion: 2020.3.24f1
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unityVersion: 2022.3.56f1
|
||||
# Upload artifact (Unity_v20XX.X.XXXX.alf)
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- name: Expose as artifact
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uses: actions/upload-artifact@v2
|
||||
|
||||
@@ -18,7 +18,7 @@ jobs:
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projectPath:
|
||||
- ./
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||||
unityVersion:
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||||
- 2020.3.48f1
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||||
- 2022.3.56f1
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||||
targetPlatform:
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||||
- Android # Build an Android APK.
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||||
- StandaloneWindows64 # Build a Windows 64-bit standalone
|
||||
|
||||
@@ -2,14 +2,18 @@
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@@ -31,6 +36,8 @@ Material:
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@@ -34,26 +40,75 @@ MonoBehaviour:
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zFailOperation: 0
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m_AccurateGbufferNormals: 0
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m_IntermediateTextureMode: 1
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@@ -40,7 +40,7 @@ public class TextureExporter
|
||||
{
|
||||
foreach (Material mat in renderer.sharedMaterials)
|
||||
{
|
||||
//获得材质的所有属性名,如果改属性名对应的是贴图,提取该贴图
|
||||
//»ñµÃ²ÄÖʵÄËùÓÐÊôÐÔÃû£¬Èç¹û¸ÄÊôÐÔÃû¶ÔÓ¦µÄÊÇÌùͼ£¬ÌáÈ¡¸ÃÌùͼ
|
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Shader mat_shader = mat.shader;
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||||
int p_num = mat_shader.GetPropertyCount();
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for (int i = 0; i < p_num; i++)
|
||||
@@ -68,7 +68,7 @@ public class TextureExporter
|
||||
{
|
||||
var clip_texture = duplicateTexture(mat_texture);
|
||||
var pixels = clip_texture.GetPixels(0, 0, clip_texture.width / 4, clip_texture.height);
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clip_texture.Resize(clip_texture.width / 4, clip_texture.height);
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clip_texture.Reinitialize(clip_texture.width / 4, clip_texture.height);
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clip_texture.SetPixels(pixels);
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||||
|
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||||
@@ -85,7 +85,7 @@ public class TextureExporter
|
||||
}
|
||||
}
|
||||
}
|
||||
Debug.Log("提取成功");
|
||||
Debug.Log("ÌáÈ¡³É¹¦");
|
||||
return textureNames.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace LibMMD.Unity3D
|
||||
}
|
||||
}
|
||||
|
||||
tex.Resize(newWidth, newHeight);
|
||||
tex.Reinitialize(newWidth, newHeight);
|
||||
tex.SetPixels(_newColors);
|
||||
tex.Apply();
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking.Types;
|
||||
|
||||
public class UmaViewerAudio
|
||||
{
|
||||
|
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@@ -12,7 +12,6 @@ using System.Text;
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@@ -145,8 +151,10 @@ PlayerSettings:
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hdrBitDepth: 0
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m_ColorGamuts: 00000000
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@@ -158,6 +166,7 @@ PlayerSettings:
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Standalone: com.Katboi01.UmaViewer
|
||||
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VisionOS: 0
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iPhone: 0
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tvOS: 0
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@@ -175,12 +184,17 @@ PlayerSettings:
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@@ -218,17 +232,21 @@ PlayerSettings:
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iOSLaunchScreeniPadCustomStoryboardPath:
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iOSManualSigningProvisioningProfileID:
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tvOSManualSigningProvisioningProfileID:
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VisionOSManualSigningProvisioningProfileID:
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iOSManualSigningProvisioningProfileType: 0
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tvOSManualSigningProvisioningProfileType: 0
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VisionOSManualSigningProvisioningProfileType: 0
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appleEnableAutomaticSigning: 0
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iOSRequireARKit: 0
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iOSAutomaticallyDetectAndAddCapabilities: 1
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@@ -243,6 +261,7 @@ PlayerSettings:
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AndroidTargetArchitectures: 1
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AndroidTargetDevices: 0
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@@ -250,6 +269,7 @@ PlayerSettings:
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName: D:/Work/UnityProject/long.keystore
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AndroidKeyaliasName: 1605296300
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AndroidEnableArmv9SecurityFeatures: 0
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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AndroidIsGame: 1
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@@ -263,7 +283,6 @@ PlayerSettings:
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banner: {fileID: 0}
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androidGamepadSupportLevel: 0
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chromeosInputEmulation: 1
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AndroidMinifyWithR8: 0
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AndroidMinifyRelease: 0
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AndroidMinifyDebug: 0
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AndroidValidateAppBundleSize: 1
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@@ -385,6 +404,7 @@ PlayerSettings:
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- m_BuildTarget: WebGL
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m_StaticBatching: 0
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs:
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- m_BuildTarget: MacStandaloneSupport
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m_GraphicsJobs: 0
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@@ -439,6 +459,8 @@ PlayerSettings:
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m_Devices:
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- Oculus
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- OpenVR
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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openGLRequireES31: 0
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openGLRequireES31AEP: 0
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openGLRequireES32: 0
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@@ -448,8 +470,11 @@ PlayerSettings:
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iPhone: 1
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tvOS: 1
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m_BuildTargetGroupLightmapEncodingQuality: []
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m_BuildTargetGroupHDRCubemapEncodingQuality: []
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding: []
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m_BuildTargetDefaultTextureCompressionFormat: []
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runPlayModeTestAsEditModeTest: 0
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actionOnDotNetUnhandledException: 1
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@@ -460,6 +485,7 @@ PlayerSettings:
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locationUsageDescription:
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microphoneUsageDescription:
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bluetoothUsageDescription:
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macOSTargetOSVersion: 10.13.0
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switchNMETAOverride:
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switchNetLibKey:
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@@ -467,9 +493,11 @@ PlayerSettings:
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switchScreenResolutionBehavior: 2
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switchUseCPUProfiler: 0
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switchUseGOLDLinker: 0
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switchEnableFileSystemTrace: 0
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switchLTOSetting: 0
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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switchCompilerFlags:
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switchTitleNames_0:
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switchTitleNames_1:
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switchTitleNames_2:
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@@ -543,7 +571,6 @@ PlayerSettings:
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switchReleaseVersion: 0
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switchDisplayVersion: 1.0.0
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switchStartupUserAccount: 0
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switchTouchScreenUsage: 0
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switchSupportedLanguagesMask: 0
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switchLogoType: 0
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switchApplicationErrorCodeCategory:
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@@ -585,6 +612,7 @@ PlayerSettings:
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switchNativeFsCacheSize: 32
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switchIsHoldTypeHorizontal: 0
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switchSupportedNpadCount: 8
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switchEnableTouchScreen: 1
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switchSocketConfigEnabled: 0
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switchTcpInitialSendBufferSize: 32
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switchTcpInitialReceiveBufferSize: 64
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@@ -595,7 +623,7 @@ PlayerSettings:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchDisableHTCSPlayerConnection: 0
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 1
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switchUseMicroSleepForYield: 1
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@@ -685,6 +713,7 @@ PlayerSettings:
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webGLMemorySize: 16
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLShowDiagnostics: 0
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@@ -697,9 +726,15 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLInitialMemorySize: 32
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webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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1: AMPLIFY_SHADER_EDITOR;UNITY_POST_PROCESSING_STACK_V2
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7: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
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13: UNITY_POST_PROCESSING_STACK_V2
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14: UNITY_POST_PROCESSING_STACK_V2
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19: UNITY_POST_PROCESSING_STACK_V2
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@@ -711,23 +746,49 @@ PlayerSettings:
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30: UNITY_POST_PROCESSING_STACK_V2
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32: UNITY_POST_PROCESSING_STACK_V2
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33: UNITY_POST_PROCESSING_STACK_V2
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7: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
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Android: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
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Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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QNX: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: UNITY_POST_PROCESSING_STACK_V2
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VisionOS: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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tvOS: UNITY_POST_PROCESSING_STACK_V2
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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il2cppCompilerConfiguration: {}
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il2cppCodeGeneration: {}
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managedStrippingLevel:
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EmbeddedLinux: 1
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GameCoreScarlett: 1
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GameCoreXboxOne: 1
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Nintendo Switch: 1
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PS4: 1
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PS5: 1
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QNX: 1
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Stadia: 1
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VisionOS: 1
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WebGL: 1
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Windows Store Apps: 1
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XboxOne: 1
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iPhone: 1
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tvOS: 1
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incrementalIl2cppBuild: {}
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suppressCommonWarnings: 1
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@@ -755,6 +816,7 @@ PlayerSettings:
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metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
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a: 1}
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platformCapabilities: {}
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metroFTAName:
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@@ -802,6 +864,11 @@ PlayerSettings:
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luminVersion:
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m_VersionCode: 1
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m_VersionName:
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hmiPlayerDataPath:
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hmiForceSRGBBlit: 1
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embeddedLinuxEnableGamepadInput: 1
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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@@ -812,4 +879,7 @@ PlayerSettings:
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organizationId:
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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platformRequiresReadableAssets: 0
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virtualTexturingSupportEnabled: 0
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insecureHttpOption: 0
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2020.3.48f1
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m_EditorVersionWithRevision: 2020.3.48f1 (b805b124c6b7)
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m_EditorVersion: 2022.3.56f1
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m_EditorVersionWithRevision: 2022.3.56f1 (dd0c98481d00)
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@@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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shaderVariantLimit: 2048
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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@@ -12,4 +12,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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m_Name:
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m_LastMaterialVersion: 4
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m_LastMaterialVersion: 7
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@@ -21,7 +21,7 @@ Unity application that makes it easy to view assets from Uma Musume: Pretty Derb
|
||||
------------
|
||||
|
||||
- For Developers/Contributors
|
||||
1. [Unity Hub](https://unity3d.com/get-unity/download) with [Unity Engine Version 2020.3.24f1](unityhub://2020.3.28f1/f5400f52e03f) is recommended. It should be possible to run it on newer 2020.3.X versions.
|
||||
1. [Unity Hub](https://unity3d.com/get-unity/download) with [Unity Engine Version 2022.3.56f1](unityhub://2022.3.56f1/dd0c98481d00) is recommended. It should be possible to run it on newer 2022.3.X versions.
|
||||
1. Clone or download and extract this repository.
|
||||
1. Import and Open the project in Unity Hub, missing files should be automatically repaired.
|
||||
1. Open the Assets/Scenes/Version2 scene.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
Reference in New Issue
Block a user