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UmaViewer/Assets/Scripts
ritenseki 988e8789f4 Fix BlinkLight, WashLight, Spotlight3d to use material properties
Stage light objects have no Unity Light components — they are
self-illuminated meshes. All three handlers now write to MeshRenderer
material properties instead.

BlinkLight: GetComponentsInChildren<Renderer> → _Color + _ColorPower.
pattern==0 uses per-renderer color0Array/powerArray; blink cycle
multiplies col * intensity into _Color.

Spotlight3d: adds _Color + _ColorPower writes after transform update.
color/colorPower fields were previously unused.

WashLight: sets _ProjectorColorPower from CameraProjectionColorPower
on projector materials. _ProjectorMulColor0 left at material default
(no color field in keyData).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-07 14:38:36 +08:00
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