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no AA, 1 - 2x MSAA, 2 - 4x MSAA, 3 - 8x MSAA"; public int AntiAliasing = 2; + public bool RegionDetectionPassed = false; + public string VmdMorphConvertSettingTip = "The mapping of MMD mprphs to UMA mprphs during VMD recording, multiple UMA expression weights will be combined (not exceeding 1)"; public List VmdMorphConvertSetting = new List { diff --git a/Assets/Scripts/UI/Popup.cs b/Assets/Scripts/UI/Popup.cs new file mode 100644 index 0000000..e660cc8 --- /dev/null +++ b/Assets/Scripts/UI/Popup.cs @@ -0,0 +1,57 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class Popup : MonoBehaviour +{ + [SerializeField] private TMP_Text Text; + [SerializeField] private Button AcceptButton; + [SerializeField] private Button RejectButton; + [SerializeField] private RectTransform PopupBody; + + private System.Action _onAccept; + private System.Action _onReject; + + public static Popup Create(string text, float width = -1, float height = -1, string acceptText = "Ok", System.Action onAccept = null, string rejectText = "", System.Action onReject = null) + { + var popup = Instantiate(Resources.Load("Prefabs/FullScreenPopup"), UmaViewerUI.Instance.canvasScaler.transform); + + popup.Text.text = text; + + if (!string.IsNullOrEmpty(acceptText)) + { + popup._onAccept = onAccept; + popup.AcceptButton.GetComponentInChildren().text = acceptText; + } + if (!string.IsNullOrEmpty(rejectText)) + { + popup._onReject = onReject; + popup.RejectButton.GetComponentInChildren().text = rejectText; + } + + var sizeDelta = popup.PopupBody.sizeDelta; + if (width != -1) + { + sizeDelta.x = width; + } + if(height != -1) + { + sizeDelta.y = height; + } + popup.PopupBody.sizeDelta = sizeDelta; + + return popup; + } + + public void OnAcceptButtonClick() + { + _onAccept?.Invoke(); + Destroy(this.gameObject); + } + + public void OnRejectButtonClick() + { + _onReject?.Invoke(); + Destroy(this.gameObject); + } +} diff --git a/Assets/Scripts/UI/Popup.cs.meta b/Assets/Scripts/UI/Popup.cs.meta new file mode 100644 index 0000000..c15b2e0 --- /dev/null +++ b/Assets/Scripts/UI/Popup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5fdf458b0fe5fae4e80d6b62337c8e4e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UmaDatabase/UmaDatabaseController.cs b/Assets/Scripts/UmaDatabase/UmaDatabaseController.cs index 67599c3..e2a4538 100644 --- a/Assets/Scripts/UmaDatabase/UmaDatabaseController.cs +++ b/Assets/Scripts/UmaDatabase/UmaDatabaseController.cs @@ -76,7 +76,12 @@ public class UmaDatabaseController FaceTypeData = ReadFaceTypeData(masterDb); LiveData = ReadAllLiveData(masterDb); DressData = ReadAllDressData(masterDb); - +#if UNITY_STANDALONE_WIN + if (!Config.Instance.RegionDetectionPassed) + { + SetDefaultGameRegion(masterDb); + } +#endif } catch { @@ -84,7 +89,14 @@ public class UmaDatabaseController var msg = $"Database not found at: {Config.Instance.MainPath}"; if(Config.Instance.WorkMode == WorkMode.Standalone) { - msg += "\nPlease update the database in the settings panel"; + if(Config.Instance.Region == Region.Global) + { + msg = "Only `Default` mode is supported for Global version. Please change Work Mode to Default in `Other` settings."; + } + else + { + msg += "\nPlease update the database in the settings panel"; + } } else { @@ -143,6 +155,50 @@ public class UmaDatabaseController return meta; } + static void SetDefaultGameRegion(SqliteConnection conn) + { + var str = ReadMaster(conn, "SELECT text FROM text_data LIMIT 1"); + //check if first character of the first text_data entry is in English + bool isAscii = str[0][0].ToString()[0] < 128; + Region detectedRegion = isAscii? Region.Global : Region.Jp; + + if (Config.Instance.Region != detectedRegion) + { + if (detectedRegion == Region.Global) + Popup.Create($"Different game region was detected. Current region is {Config.Instance.Region}.\nDo you want to change it? (It can be changed again in `Other` settings)", -1, 200, + "Set to Global (Steam)", () => + { + Config.Instance.RegionDetectionPassed = true; + Config.Instance.Region = detectedRegion; + Config.Instance.UpdateConfig(false); + UmaViewerUI.Instance.OtherSettings.ApplySettings(); + UmaViewerUI.Instance.StartCoroutine(UmaViewerUI.Instance.ApplyGraphicsSettings()); + }, + "Keep Japan (DMM)", () => + { + Config.Instance.RegionDetectionPassed = true; + Config.Instance.UpdateConfig(false); + }); + else + { + Popup.Create($"Different game region was detected. Current region is {Config.Instance.Region}.\nDo you want to change it? (It can be changed again in `Other` settings)", -1, 200, + "Set to Japan (DMM)", () => + { + Config.Instance.RegionDetectionPassed = true; + Config.Instance.Region = detectedRegion; + Config.Instance.UpdateConfig(false); + UmaViewerUI.Instance.OtherSettings.ApplySettings(); + UmaViewerUI.Instance.StartCoroutine(UmaViewerUI.Instance.ApplyGraphicsSettings()); + }, + "Keep Global (Steam)", () => + { + Config.Instance.RegionDetectionPassed = true; + Config.Instance.UpdateConfig(false); + }); + } + } + } + static List ReadCharaMaster(SqliteConnection conn) { return ReadMaster(conn, "SELECT * FROM chara_data C,(SELECT D.'index' charaid,D.'text' charaname FROM text_data D WHERE id like 6) T WHERE C.id like T.charaid"); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 71b6464..d96e598 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -141,7 +141,7 @@ PlayerSettings: loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 2.1.30 + bundleVersion: 2.1.31 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0