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UmaViewer/Assets/Plugins/RootMotion/PuppetMaster/_DEMOS/Prop.unity
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2023-07-16 13:12:16 +08:00

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text: 'Play the scene, press P to pick up the weapon, D to drop.
Take a look
at the code in PropDemo.cs.
Select the PuppetMaster GameObject and click
on the Prop Muscles in Scene View. Prop Muscles are muscles that props can be
attached to.
The "Prop M4" represents the required setup for all PuppetMaster
props.
The root of the prop must have the PuppetMasterProp component on
it. You can parent additional compound colliders to it. Also parented to it is
"Mesh Root", that must have all the Mesh Renderer(s) and FX/bullet emitters parented
to it. When the prop is picked up, Mesh Root will be parented to the Prop Muscle''s
target, Rigidbody removed so the colliders could be used by the Prop Muscle.
When the prop is dropped, it''s original setup will be restored.
When the
prop is picked up, it''s position and rotation will be matched to the Prop Muscle''s
so if you need to change how the prop is held, adjust the position/rotation of
the Prop Muscle in Editor.'
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text: P to pick up the weapon, X to drop, S to switch hands.
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