Files
UmaViewer/Assets/Scripts/UmaDatabase/UmaDatabaseEntry.cs
T
2024-11-11 18:52:12 +01:00

67 lines
1.8 KiB
C#

using System.IO;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using System;
using Object = UnityEngine.Object;
public class UmaDatabaseEntry
{
public UmaFileType Type;
public string Name;
public string Url;
public string Checksum;
public string Prerequisites;
public string FilePath
{
get
{
if (Config.Instance.DownloadMissingResources && !File.Exists(Path))
{
DownloadAsset(this);
}
return Path;
}
}
public string Path
{
get
{
return $"{Config.Instance.MainPath.Replace("\\", "/")}/dat/{Url.Substring(0, 2)}/{Url}";
}
}
public bool IsAssetBundle
{
get
{
return string.IsNullOrEmpty(System.IO.Path.GetExtension(Name));
}
}
public T Get<T>(bool withDependencies = true)
{
UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
Object asset = UmaAssetManager.Get(this).LoadAllAssets().FirstOrDefault(a=>a.GetType() == typeof(T));
return (T)System.Convert.ChangeType(asset, typeof(T));
}
public IEnumerable<T> GetAll<T>(bool withDependencies = true)
{
UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
IEnumerable<Object> assets = UmaAssetManager.Get(this).LoadAllAssets().Where(a => a.GetType() == typeof(T));
return assets.Select(asset => (T)System.Convert.ChangeType(asset, typeof(T)));
}
//TODO Make it async
public static void DownloadAsset(UmaDatabaseEntry entry)
{
UmaViewerDownload.DownloadAssetSync(entry, delegate (string msg, UIMessageType type)
{
UmaViewerUI.Instance.ShowMessage(msg, type);
});
}
}