264 lines
6.2 KiB
C#
264 lines
6.2 KiB
C#
using System;
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using System.IO;
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using UnityEngine;
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using System.Collections.Generic;
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namespace uGIF
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{
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public class GIFEncoder
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{
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public bool useGlobalColorTable = false;
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public Color32? transparent = null;
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public int repeat = -1;
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public int dispose = -1; // disposal code (-1 = use default)
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public int quality = 10; // default sample interval for quantizer
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public float FPS {
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set {
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delay = Mathf.Max(1, Mathf.RoundToInt(100f / Mathf.Max(1f, value)));
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}
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}
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public void AddFrame (Image im)
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{
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AddFrame(im, false);
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}
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public void AddFrame (Image im, bool flipVertical)
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{
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if (im == null)
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throw new ArgumentNullException ("im");
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if (!started)
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throw new InvalidOperationException ("Start() must be called before AddFrame()");
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if (firstFrame) {
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width = im.width;
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height = im.height;
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}
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pixels = im.pixels;
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RemapPixels (im.width, im.height, flipVertical); // build color table & map pixels
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pixels = null;
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if (firstFrame) {
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WriteLSD (); // logical screen descriptior
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WritePalette (); // global color table
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if (repeat >= 0) {
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// use NS app extension to indicate reps
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WriteNetscapeExt ();
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}
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}
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WriteGraphicCtrlExt (); // write graphic control extension
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WriteImageDesc (); // image descriptor
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if (!firstFrame && !useGlobalColorTable) {
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WritePalette (); // local color table
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}
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WritePixels (); // encode and write pixel data
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firstFrame = false;
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}
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public void Finish ()
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{
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if (!started)
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throw new InvalidOperationException ("Start() must be called before Finish()");
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started = false;
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ms.WriteByte (0x3b); // gif trailer
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ms.Flush ();
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// reset for subsequent use
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transIndex = 0;
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pixels = null;
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indexedPixels = null;
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prevIndexedPixels = null;
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colorTab = null;
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firstFrame = true;
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nq = null;
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}
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public void Start (MemoryStream os)
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{
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if (os == null)
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throw new ArgumentNullException ("os");
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ms = os;
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started = true;
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WriteString ("GIF89a"); // header
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}
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void RemapPixels(int imageWidth, int imageHeight, bool flipVertical)
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{
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int len = pixels.Length;
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bool mappedDuringTraining = false;
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if (firstFrame || !useGlobalColorTable)
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{
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nq = new NeuQuant(pixels, len, quality, imageWidth, imageHeight, flipVertical);
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nq.ProcessAndMap(
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transparent.HasValue,
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255,
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out colorTab,
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out indexedPixels);
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mappedDuringTraining = true;
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}
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colorDepth = 8;
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palSize = 7;
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bool useTransparency = transparent.HasValue;
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// 固定保留调色板最后一个索引作为透明色。
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transIndex = 255;
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if (!mappedDuringTraining)
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{
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indexedPixels = nq.MapPixels(
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pixels,
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colorTab,
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useTransparency,
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transIndex,
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imageWidth,
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imageHeight,
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flipVertical);
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}
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if (useTransparency && colorTab != null)
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{
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int paletteOffset = transIndex * 3;
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if (paletteOffset + 2 < colorTab.Length)
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{
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// 透明索引对应的 RGB 实际不会显示。
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colorTab[paletteOffset] = 0;
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colorTab[paletteOffset + 1] = 0;
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colorTab[paletteOffset + 2] = 0;
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}
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}
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if (dispose == 1 && prevIndexedPixels == null)
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{
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prevIndexedPixels = indexedPixels.Clone() as byte[];
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}
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}
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void WriteGraphicCtrlExt ()
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{
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ms.WriteByte (0x21); // extension introducer
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ms.WriteByte (0xf9); // GCE label
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ms.WriteByte (4); // data block size
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int transp, disp;
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if (transparent == null) {
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transp = 0;
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disp = 0; // dispose = no action
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} else {
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transp = 1;
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disp = 2; // force clear if using transparent color
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}
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if (dispose >= 0) {
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disp = dispose & 7; // user override
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}
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disp <<= 2;
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// packed fields
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ms.WriteByte (Convert.ToByte (0 | // 1:3 reserved
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disp | // 4:6 disposal
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0 | // 7 user input - 0 = none
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transp)); // 8 transparency flag
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WriteShort (delay); // delay x 1/100 sec
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ms.WriteByte (Convert.ToByte (transIndex)); // transparent color index
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ms.WriteByte (0); // block terminator
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}
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void WriteImageDesc ()
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{
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ms.WriteByte (0x2c); // image separator
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WriteShort (0); // image position x,y = 0,0
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WriteShort (0);
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WriteShort (width); // image size
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WriteShort (height);
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if (!firstFrame && !useGlobalColorTable) {
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// bit 7 = Local Color Table 存在;palSize=7 表示 256 色。
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ms.WriteByte(Convert.ToByte(0x80 | palSize));
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} else {
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// 第一帧使用 Logical Screen Descriptor 中的 Global Color Table。
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ms.WriteByte(0);
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}
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}
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void WriteLSD ()
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{
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// logical screen size
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WriteShort (width);
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WriteShort (height);
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// packed fields
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ms.WriteByte (Convert.ToByte (0x80 | // 1 : global color table flag = 1 (gct used)
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0x70 | // 2-4 : color resolution = 7
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0x00 | // 5 : gct sort flag = 0
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palSize)); // 6-8 : gct size
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ms.WriteByte (0); // background color index
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ms.WriteByte (0); // pixel aspect ratio - assume 1:1
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}
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void WriteNetscapeExt ()
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{
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ms.WriteByte (0x21); // extension introducer
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ms.WriteByte (0xff); // app extension label
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ms.WriteByte (11); // block size
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WriteString ("NETSCAPE" + "2.0"); // app id + auth code
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ms.WriteByte (3); // sub-block size
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ms.WriteByte (1); // loop sub-block id
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WriteShort (repeat); // loop count (extra iterations, 0=repeat forever)
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ms.WriteByte (0); // block terminator
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}
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void WritePalette ()
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{
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ms.Write (colorTab, 0, colorTab.Length);
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int n = (3 * 256) - colorTab.Length;
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for (int i = 0; i < n; i++) {
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ms.WriteByte (0);
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}
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}
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void WritePixels ()
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{
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LZWEncoder encoder = new LZWEncoder (width, height, indexedPixels, colorDepth);
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encoder.Encode (ms);
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}
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void WriteShort (int value)
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{
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ms.WriteByte (Convert.ToByte (value & 0xff));
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ms.WriteByte (Convert.ToByte ((value >> 8) & 0xff));
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}
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void WriteString (String s)
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{
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char[] chars = s.ToCharArray ();
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for (int i = 0; i < chars.Length; i++) {
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ms.WriteByte ((byte)chars [i]);
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}
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}
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int delay = 0;
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int width;
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int height;
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int transIndex;
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bool started = false;
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MemoryStream ms;
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Color32[] pixels;
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byte[] indexedPixels;
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byte[] prevIndexedPixels;
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int colorDepth;
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byte[] colorTab;
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int palSize = 7; // color table size (bits-1)
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bool firstFrame = true;
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NeuQuant nq;
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}
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}
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