48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class SliderControl : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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public bool is_Touched = false;
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public bool is_Outed = false;
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public Button PauseButton;
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private void Awake()
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{
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PauseButton.onClick.AddListener(OnPauseButtonClick);
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}
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private void OnPauseButtonClick()
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{
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if (is_Touched)
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{
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OnPointerUp(null);
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}
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else
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{
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OnPointerDown(null);
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}
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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is_Touched = true;
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PauseButton.GetComponentInChildren<Text>().text = "¡ø";
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Debug.Log("Pause");
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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is_Touched = false;
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is_Outed = true;
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PauseButton.GetComponentInChildren<Text>().text = "¡þ";
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Debug.Log("Play");
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}
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}
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