Files
UmaViewer/Assets/Scripts/UmaDatabase/UmaDatabaseEntry.cs
T
2024-03-07 00:22:13 +08:00

52 lines
1.7 KiB
C#

using System.IO;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using static UnityEngine.Rendering.VirtualTexturing.Debugging;
public class UmaDatabaseEntry
{
public UmaFileType Type;
public string Name;
public string Url;
public string Checksum;
public string Prerequisites;
public string FilePath
{
get
{
var path = $"{Config.Instance.MainPath}\\dat\\{Url.Substring(0, 2)}\\{Url}";
if (Config.Instance.WorkMode == WorkMode.Standalone && !File.Exists(path))
{
DownloadAsset(this);
}
return path;
}
}
public T Get<T>(bool withDependencies = true)
{
UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
Object asset = UmaAssetManager.Get(this).LoadAllAssets().FirstOrDefault(a=>a.GetType() == typeof(T));
return (T)System.Convert.ChangeType(asset, typeof(T));
}
public IEnumerable<T> GetAll<T>(bool withDependencies = true)
{
UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
IEnumerable<Object> assets = UmaAssetManager.Get(this).LoadAllAssets().Where(a => a.GetType() == typeof(T));
return assets.Select(asset => (T)System.Convert.ChangeType(asset, typeof(T)));
}
//TODO Make it async
public static void DownloadAsset(UmaDatabaseEntry entry)
{
var path = $"{Config.Instance.MainPath}\\dat\\{entry.Url.Substring(0, 2)}\\{entry.Url}";
UmaViewerDownload.DownloadAssetSync(entry, path, delegate (string msg, UIMessageType type)
{
UmaViewerUI.Instance.ShowMessage(msg, type);
});
}
}