52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System.IO;
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using UnityEngine;
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using System.Linq;
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using System.Collections.Generic;
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using static UnityEngine.Rendering.VirtualTexturing.Debugging;
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public class UmaDatabaseEntry
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{
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public UmaFileType Type;
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public string Name;
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public string Url;
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public string Checksum;
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public string Prerequisites;
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public string FilePath
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{
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get
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{
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var path = $"{Config.Instance.MainPath}\\dat\\{Url.Substring(0, 2)}\\{Url}";
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if (Config.Instance.WorkMode == WorkMode.Standalone && !File.Exists(path))
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{
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DownloadAsset(this);
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}
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return path;
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}
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}
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public T Get<T>(bool withDependencies = true)
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{
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UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
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Object asset = UmaAssetManager.Get(this).LoadAllAssets().FirstOrDefault(a=>a.GetType() == typeof(T));
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return (T)System.Convert.ChangeType(asset, typeof(T));
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}
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public IEnumerable<T> GetAll<T>(bool withDependencies = true)
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{
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UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies);
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IEnumerable<Object> assets = UmaAssetManager.Get(this).LoadAllAssets().Where(a => a.GetType() == typeof(T));
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return assets.Select(asset => (T)System.Convert.ChangeType(asset, typeof(T)));
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}
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//TODO Make it async
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public static void DownloadAsset(UmaDatabaseEntry entry)
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{
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var path = $"{Config.Instance.MainPath}\\dat\\{entry.Url.Substring(0, 2)}\\{entry.Url}";
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UmaViewerDownload.DownloadAssetSync(entry, path, delegate (string msg, UIMessageType type)
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{
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UmaViewerUI.Instance.ShowMessage(msg, type);
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});
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}
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} |