69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UI;
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public class LiveViewerUI : MonoBehaviour
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{
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public static LiveViewerUI Instance;
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public UnityEngine.UI.Slider ProgressBar;
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public RectTransform BottonUITransform;
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public Dropdown FrameRateDropDown;
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public GameObject RecordingUI;
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public Text LyricsText;
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public List<UmaLyricsData> CurrentLyrics = new List<UmaLyricsData>();
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float targetHeight = 0;
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float height;
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private void Awake()
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{
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height = BottonUITransform.rect.height;
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targetHeight = 0;
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Invoke(nameof(HideSlider), 1.5f);
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Instance = this;
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//TrueProgressBar = (UnityEngine.UIElements.Slider)ProgressBar;
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}
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public void OnMouse(bool isEnter)
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{
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if (isEnter)
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{
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targetHeight = 0;
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CancelInvoke();
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}
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else
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{
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Invoke(nameof(HideSlider), 2.5f);
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}
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}
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private void FixedUpdate()
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{
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BottonUITransform.anchoredPosition = Vector2.Lerp(BottonUITransform.anchoredPosition, new Vector2(0, targetHeight), Time.fixedDeltaTime * 5);
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}
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private void HideSlider()
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{
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targetHeight = -height;
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}
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public void SetFrameRate(int fps)
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{
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = int.Parse(FrameRateDropDown.options[fps].text);
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}
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public void UpdateLyrics(float time)
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{
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var text = UmaUtility.GetCurrentLyrics(time, CurrentLyrics);
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LyricsText.text = text;
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}
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}
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