109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Object = UnityEngine.Object;
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public class UmaDatabaseEntry
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{
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public UmaFileType Type;
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public string Name;
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public string Url;
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public string Checksum;
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public string Prerequisites;
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public long Key;
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private byte[] fKey;
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public bool IsEncrypted => Key != 0;
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[NonSerialized]
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public List<UmaDatabaseEntry> CachedPrerequisites = null;
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public byte[] FKey
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{
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get
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{
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if (fKey == null && IsEncrypted)
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{
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var baseKeys = Config.Instance.ABKey;
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int baseLen = baseKeys.Length;
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var keys = new byte[baseLen * 8];
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byte[] keyBytes = BitConverter.GetBytes(Key);
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if (!BitConverter.IsLittleEndian)
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{
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Array.Reverse(keyBytes);
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}
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for (int i = 0; i < baseLen; ++i)
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{
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byte b = baseKeys[i];
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int baseOffset = i << 3; // i * 8
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for (int j = 0; j < 8; ++j)
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{
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keys[baseOffset + j] = (byte)(b ^ keyBytes[j]);
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}
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}
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fKey = keys;
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}
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return fKey;
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}
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}
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public string FilePath
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{
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get
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{
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if (Config.Instance.DownloadMissingResources && !File.Exists(Path))
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{
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DownloadAsset(this);
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}
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return Path;
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}
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}
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public string Path
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{
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get
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{
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return $"{Config.Instance.MainPath.Replace("\\", "/")}/dat/{Url.Substring(0, 2)}/{Url}";
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}
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}
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public bool IsAssetBundle
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{
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get
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{
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return string.IsNullOrEmpty(System.IO.Path.GetExtension(Name));
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}
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}
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public T Get<T>(bool withDependencies = true)
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{
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Object[] loaded = UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies).LoadAllAssets();
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Object asset = loaded.FirstOrDefault(a => a.GetType() == typeof(T));
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if (Gallop.Live.LiveRuntimeDiagnostics.Enabled)
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Gallop.Live.LiveRuntimeDiagnostics.RecordAssetLoad(Name, "Get", typeof(T), loaded, asset);
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return (T)System.Convert.ChangeType(asset, typeof(T));
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}
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public IEnumerable<T> GetAll<T>(bool withDependencies = true)
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{
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Object[] loaded = UmaAssetManager.LoadAssetBundle(this, isRecursive: withDependencies).LoadAllAssets();
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if (Gallop.Live.LiveRuntimeDiagnostics.Enabled)
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Gallop.Live.LiveRuntimeDiagnostics.RecordAssetLoad(Name, "GetAll", typeof(T), loaded);
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IEnumerable<Object> assets = loaded.Where(a => a.GetType() == typeof(T));
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return assets.Select(asset => (T)System.Convert.ChangeType(asset, typeof(T)));
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}
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//TODO Make it async
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public static void DownloadAsset(UmaDatabaseEntry entry)
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{
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UmaViewerDownload.DownloadAssetSync(entry, delegate (string msg, UIMessageType type)
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{
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UmaViewerUI.Instance.ShowMessage(msg, type);
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});
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}
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} |