Improve Scene Loading

This commit is contained in:
CroakFang
2023-07-05 02:22:20 +08:00
parent cf5b45aa35
commit e773f49f8d
15 changed files with 387 additions and 693 deletions
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--- !u!114 &1699478760
@@ -47691,7 +47737,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 255, y: -45.000366}
m_AnchoredPosition: {x: 255, y: -45.000305}
m_SizeDelta: {x: 270, y: -90}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1765749874
@@ -52184,7 +52230,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -45.000366}
m_AnchoredPosition: {x: 0, y: -45.000305}
m_SizeDelta: {x: 400, y: -90}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1970310175
@@ -57302,7 +57348,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -45.000366}
m_AnchoredPosition: {x: 0, y: -45.000305}
m_SizeDelta: {x: 400, y: -90}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2129326814
@@ -58423,7 +58469,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -45.000366}
m_AnchoredPosition: {x: 0, y: -45.000305}
m_SizeDelta: {x: 255, y: -90}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2146564492
-32
View File
@@ -1,32 +0,0 @@
using UnityEngine;
using System.Collections;
public class CallAfterDelay : MonoBehaviour
{
float delay;
System.Action action;
// Will never call this frame, always the next frame at the earliest
public static CallAfterDelay Create(float delay, System.Action action)
{
CallAfterDelay cad = new GameObject("CallAfterDelay").AddComponent<CallAfterDelay>();
cad.delay = delay;
cad.action = action;
return cad;
}
float age;
void Update()
{
if (age > delay)
{
action();
Destroy(gameObject);
}
}
void LateUpdate()
{
age += Time.deltaTime;
}
}
-11
View File
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: d30491b056a700f48b6af3b340ae0caf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+18 -19
View File
@@ -7,7 +7,8 @@ using UnityEngine.SceneManagement;
public class UmaSceneController:MonoBehaviour
{
public static UmaSceneController instance;
public GameObject CavansPrefab;
public GameObject CavansInstance;
private void Awake()
{
if (instance)
@@ -18,19 +19,21 @@ public class UmaSceneController:MonoBehaviour
DontDestroyOnLoad(this);
}
public void LoadScene(string name, Action onNewSceneLoaded, Action onPrevSceneUnLoaded)
public void LoadScene(string name, Action OnSceneloaded, Action OnLastSceneUnloaded)
{
StartCoroutine(LoadLiveSceneAsync("LiveScene", onNewSceneLoaded, onPrevSceneUnLoaded));
StartCoroutine(LoadLiveSceneAsync(name, OnSceneloaded, OnLastSceneUnloaded));
}
IEnumerator LoadLiveSceneAsync(string sceneName, Action onNewSceneLoaded, Action onPrevSceneUnLoaded)
IEnumerator LoadLiveSceneAsync(string sceneName, Action OnSceneloaded, Action OnLastSceneUnloaded)
{
AsyncOperation asyncTransitionLoad = SceneManager.LoadSceneAsync("TransitionScene", LoadSceneMode.Additive);
yield return new WaitUntil(() => asyncTransitionLoad.isDone);
Animation loadingCanvas = GameObject.Find("LoadingCanvas").GetComponent<Animation>();
loadingCanvas.Play("SceneTransition_s");
yield return new WaitUntil(() => !loadingCanvas.isPlaying);
if (CavansInstance)
{
Destroy(CavansInstance);
}
CavansInstance = Instantiate(CavansPrefab, transform);
var animation = CavansInstance.GetComponent<Animation>();
animation.Play("SceneTransition_s");
yield return new WaitUntil(() => !animation.isPlaying);
// Set the current Scene to be able to unload it later
Scene currentScene = SceneManager.GetActiveScene();
@@ -41,21 +44,17 @@ public class UmaSceneController:MonoBehaviour
// Wait until the last operation fully loads to return anything
yield return new WaitUntil(()=> asyncLoad.isDone);
onNewSceneLoaded.Invoke();
OnSceneloaded.Invoke();
// Unload the previous Scene
AsyncOperation asyncUnLoad = SceneManager.UnloadSceneAsync(currentScene);
yield return new WaitUntil(() => asyncUnLoad.isDone);
OnLastSceneUnloaded.Invoke();
onPrevSceneUnLoaded.Invoke();
loadingCanvas.Play("SceneTransition_e");
yield return new WaitUntil(() => !loadingCanvas.isPlaying);
// Unload the Transition Scene
AsyncOperation asyncTransitionUnLoad = SceneManager.UnloadSceneAsync("TransitionScene");
yield return new WaitUntil(() => asyncTransitionUnLoad.isDone);
animation.Play("SceneTransition_e");
yield return new WaitUntil(() => !animation.isPlaying);
Destroy(CavansInstance);
}
}
+1 -5
View File
@@ -665,10 +665,8 @@ public class UmaViewerBuilder : MonoBehaviour
{
GameObject MainLive = new GameObject("Live");
GameObject Director = new GameObject("Director");
//Gallop.Live.Director.instance.Play();
List<GameObject> transferObjs = new List<GameObject>() {
MainLive,
Director,
GameObject.Find("ViewerMain"),
GameObject.Find("Camera"),
GameObject.Find("Directional Light"),
@@ -678,7 +676,6 @@ public class UmaViewerBuilder : MonoBehaviour
UmaSceneController.instance.LoadScene("LiveScene",
delegate ()
{
// Move the GameObject (you attach this in the Inspector) to the newly loaded Scene
transferObjs.ForEach(o => SceneManager.MoveGameObjectToScene(o, SceneManager.GetSceneByName("LiveScene")));
@@ -699,11 +696,10 @@ public class UmaViewerBuilder : MonoBehaviour
LoadLiveUma(characters);
Gallop.Live.Director.instance.InitializeTimeline();
},
delegate ()
{
Gallop.Live.Director.instance.InitializeTimeline();
Gallop.Live.Director.instance.Play(live.MusicId, characters[0].CharaEntry.Id);
}
);
+2 -3
View File
@@ -198,6 +198,7 @@ public class UmaViewerUI : MonoBehaviour
public void LoadedAssetsAdd(UmaDatabaseEntry entry)
{
if (!LoadedAssetsPanel) return;
foreach (UmaUIContainer ui in LoadedAssetsPanel.GetComponentsInChildren<UmaUIContainer>())
{
if (ui.Name == Path.GetFileName(entry.Name)) return;
@@ -589,9 +590,7 @@ public class UmaViewerUI : MonoBehaviour
{
LiveTime = true;
SetEyeTrackingEnable(false);
CallAfterDelay.Create(0, () => {
Builder.LoadLive(currentLive, new List<LiveCharacterSelect>(selectlist));
});
Builder.LoadLive(currentLive, new List<LiveCharacterSelect>(selectlist));
LiveSelectPannel.SetActive(false);
}
}
@@ -11,7 +11,4 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/LiveScene.unity
guid: fd2aa604854afa848a69857be81b7231
- enabled: 1
path: Assets/Scenes/TransitionScene.unity
guid: d27bf257d552cb54b8fd1cd1216143e8
m_configObjects: {}
+2 -2
View File
@@ -27,10 +27,10 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c731f171311242b66333e243d04
flags: 0
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036c731900122b292926237e38271427fb
value: 22424703114646680e0b0227036c6b0217190b233821293e1e2a183de7ae2136ebf32f
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c6b0217190b233821293e1e2a183de7ae2136ebf32f
value: 22424703114646680e0b0227036c731900122b292926237e38271427fb
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c691504041125227a68252320092a