bug fix
This commit is contained in:
@@ -15158,7 +15158,7 @@ GameObject:
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- component: {fileID: 790387849}
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- component: {fileID: 790387850}
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m_Layer: 0
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m_Name: PreviewCamera
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m_Name: AnimationCamera
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -27050,7 +27050,7 @@ GameObject:
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- component: {fileID: 1468470378}
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- component: {fileID: 1468470379}
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m_Layer: 0
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m_Name: PreviewCameraRoot
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m_Name: AnimationCameraRoot
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -28235,8 +28235,8 @@ MonoBehaviour:
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type: 2}
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CameraOverrideController: {fileID: 22100000, guid: 2074a3b49810aed419168eda443b9e1a,
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type: 2}
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PreviewCameraAnimator: {fileID: 1468470379}
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PreviewCamera: {fileID: 790387849}
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AnimationCameraAnimator: {fileID: 1468470379}
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AnimationCamera: {fileID: 790387849}
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--- !u!1 &1566898429
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GameObject:
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m_ObjectHideFlags: 0
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@@ -85,7 +85,7 @@ public class CameraOrbit : MonoBehaviour
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if (AAMode != AAModeDropdown.value)
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{
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var postprocessLayerMain = Camera.main.GetComponent<PostProcessLayer>();
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var postprocessLayerPreview = UmaViewerBuilder.Instance.PreviewCamera.GetComponent<PostProcessLayer>();
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var postprocessLayerPreview = UmaViewerBuilder.Instance.AnimationCamera.GetComponent<PostProcessLayer>();
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postprocessLayerMain.antialiasingMode = postprocessLayerPreview.antialiasingMode = (PostProcessLayer.Antialiasing)AAModeDropdown.value;
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Debug.Log($"Switched AntiAliasing to {(PostProcessLayer.Antialiasing)AAModeDropdown.value}");
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AAMode = AAModeDropdown.value;
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@@ -19,7 +19,7 @@ public class Screenshot : MonoBehaviour
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public static void TakeScreenshot()
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{
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var camera = UmaViewerBuilder.Instance.PreviewCamera.enabled ? UmaViewerBuilder.Instance.PreviewCamera : Camera.main;
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var camera = UmaViewerBuilder.Instance.AnimationCamera.enabled ? UmaViewerBuilder.Instance.AnimationCamera : Camera.main;
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int width = int.Parse(UmaViewerUI.Instance.SSWidth.text);
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int height = int.Parse(UmaViewerUI.Instance.SSHeight.text);
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width = width == -1 ? Screen.width : width;
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@@ -46,7 +46,7 @@ public class Screenshot : MonoBehaviour
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private IEnumerator RecordGif(int width, int height, bool transparent, int quality)
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{
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var camera = UmaViewerBuilder.Instance.PreviewCamera.enabled ? UmaViewerBuilder.Instance.PreviewCamera : Camera.main;
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var camera = UmaViewerBuilder.Instance.AnimationCamera.enabled ? UmaViewerBuilder.Instance.AnimationCamera : Camera.main;
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var ppLayer = camera.GetComponent<PostProcessLayer>();
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bool oldPpState = ppLayer.enabled;
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ppLayer.enabled = false;
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@@ -40,8 +40,8 @@ public class UmaViewerBuilder : MonoBehaviour
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public AnimatorOverrideController OverrideController;
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public AnimatorOverrideController FaceOverrideController;
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public AnimatorOverrideController CameraOverrideController;
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public Animator PreviewCameraAnimator;
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public Camera PreviewCamera;
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public Animator AnimationCameraAnimator;
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public Camera AnimationCamera;
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private void Awake()
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{
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@@ -954,6 +954,7 @@ public class UmaViewerBuilder : MonoBehaviour
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}
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else if (clip.name.EndsWith("_E"))
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{
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CurrentUMAContainer.UmaAnimator.Rebind();
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CurrentUMAContainer.OverrideController["clip_e"] = clip;
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}
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else if (clip.name.EndsWith("_loop"))
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@@ -1052,7 +1053,7 @@ public class UmaViewerBuilder : MonoBehaviour
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SetPreviewCamera(null);
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}
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CurrentUMAContainer.UmaAnimator.Play("motion_2", 0, 0);
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CurrentUMAContainer.TrackTarget = PreviewCamera.gameObject;
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CurrentUMAContainer.TrackTarget = AnimationCamera.gameObject;
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}
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else
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{
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@@ -1075,14 +1076,14 @@ public class UmaViewerBuilder : MonoBehaviour
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{
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if (controller)
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{
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PreviewCameraAnimator.runtimeAnimatorController = controller;
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PreviewCamera.enabled = true;
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PreviewCameraAnimator.Play("motion_1", 0, 0);
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AnimationCameraAnimator.runtimeAnimatorController = controller;
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AnimationCamera.enabled = true;
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AnimationCameraAnimator.Play("motion_1", 0, 0);
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}
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else
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{
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PreviewCameraAnimator.runtimeAnimatorController = null;
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PreviewCamera.enabled = false;
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AnimationCameraAnimator.runtimeAnimatorController = null;
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AnimationCamera.enabled = false;
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}
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}
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@@ -1181,9 +1182,9 @@ public class UmaViewerBuilder : MonoBehaviour
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private void FixedUpdate()
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{
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if (PreviewCamera && PreviewCamera.enabled == true)
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if (AnimationCamera && AnimationCamera.enabled == true)
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{
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PreviewCamera.fieldOfView = PreviewCamera.gameObject.transform.parent.transform.localScale.x;
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AnimationCamera.fieldOfView = AnimationCamera.gameObject.transform.parent.transform.localScale.x;
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}
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}
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}
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@@ -128,7 +128,8 @@ public class UmaViewerGlobalShader : MonoBehaviour
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//Used to calculate the correct outline
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if (UmaViewerBuilder.Instance.CurrentUMAContainer)
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{
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var camera = Camera.main;
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var aniCamera = UmaViewerBuilder.Instance.AnimationCamera;
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var camera = aniCamera.enabled ? aniCamera: Camera.main;
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var distance = Vector3.Distance(camera.transform.position, UmaViewerBuilder.Instance.CurrentUMAContainer.transform.position);
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var outlineWidth = 40.0f * distance * Mathf.Tan(camera.fieldOfView * 0.5f * Mathf.Deg2Rad);
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Shader.SetGlobalFloat("_GlobalCameraFov", outlineWidth);
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@@ -582,7 +582,7 @@ public class UmaViewerUI : MonoBehaviour
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AnimationSlider.SetValueWithoutNotify(0);
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// Reset settings by Panel
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Builder.CurrentUMAContainer.UmaAnimator.speed = AnimationSpeedSlider.value;
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Builder.PreviewCameraAnimator.speed = AnimationSpeedSlider.value;
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Builder.AnimationCameraAnimator.speed = AnimationSpeedSlider.value;
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if (Builder.CurrentUMAContainer.UmaFaceAnimator)
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Builder.CurrentUMAContainer.UmaFaceAnimator.speed = AnimationSpeedSlider.value;
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}
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@@ -714,7 +714,7 @@ public class UmaViewerUI : MonoBehaviour
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{
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var animator = Builder.CurrentUMAContainer.UmaAnimator;
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var animator_face = Builder.CurrentUMAContainer.UmaFaceAnimator;
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var animator_cam = Builder.PreviewCameraAnimator;
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var animator_cam = Builder.AnimationCameraAnimator;
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var AnimeState = animator.GetCurrentAnimatorStateInfo(0);
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var state = animator.speed > 0f;
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if (state)
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@@ -754,7 +754,7 @@ public class UmaViewerUI : MonoBehaviour
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if (!Builder.CurrentUMAContainer) return;
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var animator = Builder.CurrentUMAContainer.UmaAnimator;
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var animator_face = Builder.CurrentUMAContainer.UmaFaceAnimator;
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var animator_cam = Builder.PreviewCameraAnimator;
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var animator_cam = Builder.AnimationCameraAnimator;
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if (animator != null)
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{
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var AnimeClip = Builder.CurrentUMAContainer.OverrideController["clip_2"];
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@@ -781,7 +781,7 @@ public class UmaViewerUI : MonoBehaviour
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AnimationSpeedText.text = string.Format("Animation Speed: {0:F2}", val);
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if (!Builder.CurrentUMAContainer || !Builder.CurrentUMAContainer.UmaAnimator) return;
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Builder.CurrentUMAContainer.UmaAnimator.speed = val;
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Builder.PreviewCameraAnimator.speed = val;
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Builder.AnimationCameraAnimator.speed = val;
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if (Builder.CurrentUMAContainer.UmaFaceAnimator)
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{
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Builder.CurrentUMAContainer.UmaFaceAnimator.speed = val;
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@@ -837,7 +837,7 @@ public class UmaViewerUI : MonoBehaviour
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}
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var container = UmaViewerBuilder.Instance.CurrentUMAContainer;
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var camera = UmaViewerBuilder.Instance.PreviewCamera;
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var camera = UmaViewerBuilder.Instance.AnimationCamera;
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var rootbone = container.transform.Find("Position");
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if(rootbone.gameObject.TryGetComponent(out UnityHumanoidVMDRecorder recorder))
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