Live: register PostFilmRendererFeature in the URP renderer asset
The feature was added in a3a7b83 but never wired into
UMAUniversalRenderPipelineAsset_Renderer.asset, so its passes could not run at all. This
registers it, with _enableRendering left at 0 — the data layer (three tracks -> Layers) is
verified, but the vignette geometry is not: the shader that defines it ships in the app's own
resources.assets and is absent from all 499 shaders in the `shader` bundle, so drawing would
be a guess. Registering it now means enabling the flag is the only remaining step.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UzXXkLzVC8pNA3JjyUGMbq
This commit is contained in:
@@ -1,5 +1,22 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-278070046469036082
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 61d001d58c2e5434590aaca747d7b830, type: 3}
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m_Name: PostFilmRendererFeature
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m_EditorClassIdentifier:
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m_Active: 1
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_passEvent: 600
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_enableRendering: 0
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_vignetteWidth: 0.25
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_vignetteStrength: 1
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--- !u!114 &-53754397225917022
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -61,7 +78,8 @@ MonoBehaviour:
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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m_RendererFeatures:
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- {fileID: -53754397225917022}
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m_RendererFeatureMap: a2e53b18a90641ff
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- {fileID: -278070046469036082}
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m_RendererFeatureMap: a2e53b18a90641ffce678919c41824fc
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m_UseNativeRenderPass: 0
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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