Files
UmaViewer/Assets/Scripts/UmaContainer.cs
T
Katboi01 e00bb9951d Revert "Asset loading rework"
This reverts commit 7369af2d5b.
2023-08-20 12:40:05 +02:00

492 lines
18 KiB
C#

using Gallop;
using Gallop.Live.Cutt;
using RootMotion.Dynamics;
using RootMotion.FinalIK;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;
public class UmaContainer : MonoBehaviour
{
public CharaEntry CharaEntry;
public DataRow CharaData;
public GameObject Body;
public GameObject Tail;
public GameObject Head;
public GameObject Hair;
public Transform Position;
public List<Texture2D> TailTextures = new List<Texture2D>();
[Header("Animator")]
public Animator UmaAnimator;
public AnimatorOverrideController OverrideController;
public Animator UmaFaceAnimator;
public AnimatorOverrideController FaceOverrideController;
public bool isAnimatorControl;
[Header("Body")]
public GameObject UpBodyBone;
public Vector3 UpBodyPosition;
public Quaternion UpBodyRotation;
[Header("Face")]
public FaceDrivenKeyTarget FaceDrivenKeyTarget;
public FaceEmotionKeyTarget FaceEmotionKeyTarget;
public FaceOverrideData FaceOverrideData;
public GameObject HeadBone;
public Transform TrackTarget;
public float EyeHeight;
public bool EnableEyeTracking = true;
public Material FaceMaterial;
[Header("Cheek")]
public Texture CheekTex_0;
public Texture CheekTex_1;
public Texture CheekTex_2;
[Header("Manga")]
public List<GameObject> LeftMangaObject = new List<GameObject>();
public List<GameObject> RightMangaObject = new List<GameObject>();
[Header("Tear")]
public GameObject TearPrefab_0;
public GameObject TearPrefab_1;
public List<TearController> TearControllers = new List<TearController>();
[Header("Generic")]
public bool IsGeneric = false;
public string VarCostumeIdShort, VarCostumeIdLong, VarSkin, VarHeight, VarSocks, VarBust;
public List<Texture2D> GenericBodyTextures = new List<Texture2D>();
[Header("Mini")]
public bool IsMini = false;
public List<Texture2D> MiniHeadTextures = new List<Texture2D>();
[Header("Mob")]
public bool IsMob = false;
public DataRow MobDressColor;
public DataRow MobHeadColor;
public List<Texture2D> MobHeadTextures = new List<Texture2D>();
[Header("Physics")]
public bool EnablePhysics = true;
public List<CySpringDataContainer> cySpringDataContainers;
public GameObject PhysicsContainer;
public float BodyScale = 1;
[Header("Live")]
public bool IsLive = false;
public bool LiveVisible = true;
public LiveTimelineCharaLocator LiveLocator;
[Header("Other")]
public CharaShaderEffectData ShaderEffectData;
public List<MaterialHelper> Materials = new List<MaterialHelper>();
public void Initialize(bool smile)
{
TrackTarget = new GameObject("TrackTarget").transform;
TrackTarget.SetParent(transform);
TrackTarget.position = HeadBone.transform.TransformPoint(0, 0, 10);
UpBodyPosition = UpBodyBone.transform.localPosition;
UpBodyRotation = UpBodyBone.transform.localRotation;
//Models must be merged before handling extra morphs
if (FaceDrivenKeyTarget && smile)
FaceDrivenKeyTarget.ChangeMorphWeight(FaceDrivenKeyTarget.MouthMorphs[3], 1);
CreateIK();
}
public void MergeModel()
{
if (!Body) return;
var bodyBones = Body.GetComponentInChildren<SkinnedMeshRenderer>().bones.ToDictionary(bone => bone.name, bone => bone.transform);
List<Transform> emptyBones = new List<Transform>();
emptyBones.Add(Body.transform.Find("Position/Hip/Tail_Ctrl"));
while (Body.transform.childCount > 0)
{
Body.transform.GetChild(0).SetParent(transform);
}
Body.SetActive(false); //for debugging
//MergeHead
if (Head)
{
var headskins = Head.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer headskin in headskins)
{
MergeBone(headskin, bodyBones,ref emptyBones);
}
var eyes = new GameObject("Eyes");
eyes.transform.SetParent(transform);
while (Head.transform.childCount > 0)
{
var child = Head.transform.GetChild(0);
child.SetParent(child.name.Contains("info") ? eyes.transform : transform);
}
Head.SetActive(false); //for debugging
}
//MergeTail
if (Tail)
{
var tailskin = Tail.GetComponentInChildren<SkinnedMeshRenderer>();
MergeBone(tailskin, bodyBones, ref emptyBones);
while (Tail.transform.childCount > 0)
{
var child = Tail.transform.GetChild(0);
child.SetParent(transform);
}
Tail.SetActive(false); //for debugging
}
emptyBones.ForEach(a => { if (a) Destroy(a.gameObject); });
//MergeAvatar
UmaAnimator = gameObject.AddComponent<Animator>();
UmaAnimator.avatar = AvatarBuilder.BuildGenericAvatar(gameObject, gameObject.name);
OverrideController = Instantiate(UmaViewerBuilder.Instance.OverrideController);
UmaAnimator.runtimeAnimatorController = OverrideController;
//Materials
foreach (var rend in gameObject.GetComponentsInChildren<Renderer>())
{
for(int i = 0; i < rend.materials.Length; i++)
{
Material mat = rend.materials[i];
var matHlp = Materials.FirstOrDefault(m => m.Mat == mat);
if (matHlp == null)
{
matHlp = new MaterialHelper()
{
Mat = mat,
Renderers = new Dictionary<Renderer, List<int>>(),
Toggle = Instantiate(UmaViewerUI.Instance.UmaContainerTogglePrefab, UmaViewerUI.Instance.MaterialsList.content)
};
matHlp.Toggle.Name = mat.name;
matHlp.Toggle.Toggle.onValueChanged.AddListener((value) => { Debug.Log("e"); matHlp.ToggleMaterials(value); });
Materials.Add(matHlp);
}
if (!matHlp.Renderers.ContainsKey(rend))
{
matHlp.Renderers.Add(rend, new List<int> { i });
}
else
{
matHlp.Renderers[rend].Add(i);
}
}
}
}
public void MergeHairModel()
{
if (!Head || !Hair) return;
var bodyBones = Head.GetComponentInChildren<SkinnedMeshRenderer>().bones.ToDictionary(bone => bone.name, bone => bone.transform);
List<Transform> emptyBones = new List<Transform>();
var headHolder = Head.GetComponent<AssetHolder>();
var hairHolder = Hair.GetComponent<AssetHolder>();
headHolder._assetTable.list.AddRange(hairHolder._assetTable.list);
headHolder._assetTableValue.list.AddRange(hairHolder._assetTableValue.list);
//MergeHair
var hairskins = Hair.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer hairskin in hairskins)
{
hairskin.gameObject.transform.SetParent(Head.transform);
MergeBone(hairskin, bodyBones ,ref emptyBones);
}
Hair.gameObject.SetActive(false);
emptyBones.ForEach(a => { if (a) Destroy(a.gameObject); });
}
public void SetHeight(int scale = 0)
{
if (scale == 0)
{
BodyScale = 1;
}
else if (scale == -1)
{
BodyScale = (Convert.ToInt32(CharaData[IsMob ? "chara_height" : "scale"]) / 160.7529f);
}
else
{
BodyScale = (scale / 160.7529f);
}
transform.Find("Position").localScale = new Vector3(BodyScale, BodyScale, BodyScale);
}
public void MergeBone(SkinnedMeshRenderer from, Dictionary<string, Transform> targetBones,ref List<Transform> emptyBones)
{
var rootbone = targetBones[from.rootBone.name];
if (rootbone) from.rootBone = rootbone;
Transform[] tmpBone = new Transform[from.bones.Length];
for (int i = 0; i < tmpBone.Length; i++)
{
if (targetBones.TryGetValue(from.bones[i].name, out Transform targetbone))
{
tmpBone[i] = targetbone;
from.bones[i].position = targetbone.position;
while (from.bones[i].transform.childCount > 0)
{
from.bones[i].transform.GetChild(0).SetParent(targetbone);
}
emptyBones.Add(from.bones[i]);
}
else
{
tmpBone[i] = from.bones[i];
}
}
from.bones = tmpBone;
}
public void LoadPhysics()
{
cySpringDataContainers = new List<CySpringDataContainer>(PhysicsContainer.GetComponentsInChildren<CySpringDataContainer>());
var bones = new Dictionary<string,Transform>();
foreach (var bone in GetComponentsInChildren<Transform>())
{
if (!bones.ContainsKey(bone.name))
bones.Add(bone.name, bone);
}
var colliders = new Dictionary<string, Transform>();
for (int i = 0; i < cySpringDataContainers.Count; i++)
{
colliders = UmaUtility.MergeDictionaries(colliders,cySpringDataContainers[i].InitiallizeCollider(bones));
}
for (int i = 0; i < cySpringDataContainers.Count; i++)
{
cySpringDataContainers[i].InitializePhysics(bones, colliders);
}
}
public void SetDynamicBoneEnable(bool isOn)
{
if (IsMini) return;
EnablePhysics = isOn;
foreach (CySpringDataContainer cySpring in cySpringDataContainers)
{
cySpring.EnablePhysics(isOn);
}
}
Collider dragCollider;
float dragdistance;
Vector3 dragStartPos;
private void FixedUpdate()
{
if (!IsMini)
{
if (TrackTarget && EnableEyeTracking && !isAnimatorControl)
{
if (IK && !IK.enabled)
{
IK.enabled = true;
if(PuppetMaster.mode != PuppetMaster.Mode.Active)
{
PuppetMaster.mode = PuppetMaster.Mode.Active;
}
}
var finalRotation = FaceDrivenKeyTarget.GetEyeTrackRotation(TrackTarget.transform.position);
FaceDrivenKeyTarget.SetEyeTrack(finalRotation);
var cam = Camera.main;
var distance = Mathf.Clamp(cam.transform.InverseTransformPoint(HeadBone.transform.position).magnitude - 0.1f, 0, 2);
var mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
var worldPos = cam.ScreenToWorldPoint(mousePos);
//Hold D key to Drag Body
if (Input.GetKey(KeyCode.D))
{
if (dragCollider && dragCollider.attachedRigidbody)
{
if (PuppetMaster)
{
PuppetMaster.pinWeight = 0.75f;
PuppetMaster.muscleWeight = 0.25f;
}
dragCollider.attachedRigidbody.isKinematic = true;
dragCollider.transform.position = Vector3.Lerp(dragCollider.transform.position, cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, dragdistance)) - dragStartPos, Time.fixedDeltaTime * 4);
//LookAt Mouse when Dragging
TrackTarget.position = Vector3.Lerp(TrackTarget.position, dragCollider.transform.position, Time.fixedDeltaTime * 3);
}
else
{
if (Physics.Raycast(cam.ScreenPointToRay(mousePos), out RaycastHit hit))
{
dragCollider = hit.collider;
dragStartPos = (hit.point - hit.collider.transform.position);
dragdistance = cam.transform.InverseTransformPoint(hit.point).magnitude;
}
//LookAt Camera
TrackTarget.position = Vector3.Lerp(TrackTarget.position, cam.transform.position, Time.fixedDeltaTime * 3);
}
}
else
{
if (PuppetMaster)
{
PuppetMaster.pinWeight = 1;
PuppetMaster.muscleWeight = 1;
}
//LookAt Camera
TrackTarget.position = Vector3.Lerp(TrackTarget.position, cam.transform.position, Time.fixedDeltaTime * 3);
if (dragCollider && dragCollider.attachedRigidbody) dragCollider.attachedRigidbody.isKinematic = false;
dragCollider = null;
}
}
else
{
if (IK && IK.enabled)
{
IK.enabled = false;
if (PuppetMaster.mode != PuppetMaster.Mode.Kinematic)
{
PuppetMaster.mode = PuppetMaster.Mode.Kinematic;
}
}
}
if (isAnimatorControl)
{
FaceDrivenKeyTarget.ProcessLocator();
}
if (FaceMaterial)
{
if (isAnimatorControl)
{
FaceMaterial.SetVector("_FaceForward", Vector3.zero);
FaceMaterial.SetVector("_FaceUp", Vector3.zero);
FaceMaterial.SetVector("_FaceCenterPos", Vector3.zero);
}
else
{
//Used to calculate facial shadows
FaceMaterial.SetVector("_FaceForward", HeadBone.transform.forward);
FaceMaterial.SetVector("_FaceUp", HeadBone.transform.up);
FaceMaterial.SetVector("_FaceCenterPos", HeadBone.transform.position);
}
FaceMaterial.SetFloat("_faceShadowEndY", HeadBone.transform.position.y);
}
TearControllers.ForEach(a => a.UpdateOffset());
}
}
public void SetNextAnimationCut(string cutName)
{
UmaViewerMain.Instance.AbList.TryGetValue(cutName, out UmaDatabaseEntry asset);
UmaViewerBuilder.Instance.RecursiveLoadAsset(asset);
}
public void SetEndAnimationCut()
{
UmaViewerUI.Instance.AnimationPause();
}
public void UpBodyReset()
{
if (UpBodyBone)
{
UpBodyBone.transform.localPosition = UpBodyPosition;
UpBodyBone.transform.localRotation = UpBodyRotation;
}
}
BipedIK IK;
PuppetMaster PuppetMaster;
public void CreateIK()
{
if (IsMini) return;
var container = this;
var animator = UmaAnimator;
BipedRagdollReferences r = BipedRagdollReferences.FromAvatar(animator);
BipedRagdollCreator.Options options = BipedRagdollCreator.AutodetectOptions(r);
var ik = container.gameObject.AddComponent<BipedIK>();
ik.references.root = container.transform;
ik.references.pelvis = r.hips;
ik.references.spine = new Transform[] { r.spine, r.chest };
ik.references.leftThigh = r.leftUpperLeg;
ik.references.leftCalf = r.leftLowerLeg;
ik.references.leftFoot = r.leftFoot;
ik.references.rightThigh = r.rightUpperLeg;
ik.references.rightCalf = r.rightLowerLeg;
ik.references.rightFoot = r.rightFoot;
ik.references.leftUpperArm = r.leftUpperArm;
ik.references.leftForearm = r.leftLowerArm;
ik.references.leftHand = r.leftHand;
ik.references.rightUpperArm = r.rightUpperArm;
ik.references.rightForearm = r.rightLowerArm;
ik.references.rightHand = r.rightHand;
ik.references.head = r.head;
new List<IKSolver>(ik.solvers.ikSolvers).ForEach(i => i.IKPositionWeight = 0);
new List<IKSolverLimb>(ik.solvers.limbs).ForEach(i => i.IKRotationWeight = 0);
ik.solvers.lookAt.IKPositionWeight = 1;
ik.solvers.lookAt.headWeight = 0.8f;
ik.solvers.lookAt.bodyWeight = 0.25f;
ik.solvers.lookAt.clampWeightHead = 0.62f;
ik.solvers.lookAt.target = TrackTarget.transform;
ik.solvers.lookAt.spineWeightCurve = new AnimationCurve(new Keyframe[2] { new Keyframe(0f, 1f), new Keyframe(1f, 0.3f) });
IK = ik;
BipedRagdollCreator.Create(r, options);
PuppetMaster = PuppetMaster.SetUp(container.transform, 8, 9);
PuppetMaster.solverIterationCount = 3;
PuppetMaster.FlattenHierarchy();
}
public class MaterialHelper
{
public Material Mat;
public UmaUIContainer Toggle;
public Dictionary<Renderer, List<int>> Renderers;
public void ToggleMaterials(bool value)
{
foreach(var rend in Renderers)
{
Debug.Log(rend.Key.name);
Material[] mat = new Material[rend.Key.materials.Length];
for(int i = 0; i < mat.Length; i++)
{
//if material slot is not in list, keep current material
//if material slot in list and toggle is on - assign original
//if material slot in list and toggle is off - assign invisible
mat[i] = rend.Value.Contains(i) ? (value? Mat : UmaViewerBuilder.Instance.TransMaterialCharas ): rend.Key.materials[i];
}
rend.Key.materials = mat;
}
}
}
}