Files
UmaViewer/Assets/Scripts/UmaViewerMain.cs
T
2023-07-16 04:50:06 +08:00

208 lines
8.3 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using System;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Diagnostics;
using Debug = UnityEngine.Debug;
public class UmaViewerMain : MonoBehaviour
{
public static UmaViewerMain Instance;
private UmaViewerUI UI => UmaViewerUI.Instance;
private UmaViewerBuilder Builder => UmaViewerBuilder.Instance;
public List<CharaEntry> Characters = new List<CharaEntry>();
public List<CharaEntry> MobCharacters = new List<CharaEntry>();
public List<LiveEntry> Lives = new List<LiveEntry>();
public List<CostumeEntry> Costumes = new List<CostumeEntry>();
public Dictionary<string,UmaDatabaseEntry> AbList = new Dictionary<string, UmaDatabaseEntry>();
public List<UmaDatabaseEntry> AbMotions = new List<UmaDatabaseEntry>();
public List<UmaDatabaseEntry> AbSounds = new List<UmaDatabaseEntry>();
public List<UmaDatabaseEntry> AbChara = new List<UmaDatabaseEntry>();
public List<UmaDatabaseEntry> AbEffect = new List<UmaDatabaseEntry>();
public List<UmaDatabaseEntry> CostumeList = new List<UmaDatabaseEntry>();
private void Awake()
{
Instance = this;
new Config();
Application.targetFrameRate = 120;
AbList = UmaDatabaseController.Instance.MetaEntries;
var chara_3d = AbList.Where(ab => ab.Value.Type == UmaFileType._3d_cutt).Select(ab => ab.Value).ToList();
AbChara = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.CharaPath));
AbMotions = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.MotionPath));
AbEffect = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.EffectPath));
AbSounds = AbList.Where(ab => ab.Value.Type == UmaFileType.sound).Select(ab => ab.Value).ToList();
var outgame = AbList.Where(ab => ab.Value.Type == UmaFileType.outgame).Select(ab => ab.Value).ToList();
CostumeList = outgame.FindAll(e => e.Name.StartsWith(UmaDatabaseController.CostumePath));
}
private IEnumerator Start()
{
Dictionary<int, string> enNames = new Dictionary<int, string>();
Dictionary<int, string> mobNames = new Dictionary<int, string>();
var loadingUI = UmaSceneController.instance;
//Main chara names (En only)
if (Config.Instance.Language == Language.En)
{
loadingUI.LoadingProgressChange(0, 11, "Downloading Character Data");
yield return UmaViewerDownload.DownloadText("https://www.tracenacademy.com/api/BasicCharaDataInfo", txt =>
{
if (string.IsNullOrEmpty(txt)) return;
foreach (var item in JArray.Parse(txt))
{
if (!enNames.ContainsKey((int)item["charaId"]))
{
enNames.Add((int)item["charaId"], item["charaNameEnglish"].ToString());
}
}
});
}
//Mob names (EN & JP)
loadingUI.LoadingProgressChange(1, 11, "Downloading Mob Data");
yield return UmaViewerDownload.DownloadText("https://www.tracenacademy.com/api/BasicMobDataInfo", txt =>
{
if (string.IsNullOrEmpty(txt)) return;
foreach (var item in JArray.Parse(txt))
{
if (!mobNames.ContainsKey((int)item["mobId"]))
{
mobNames.Add((int)item["mobId"], Config.Instance.Language == Language.Jp ? item["mobName"].ToString() : item["mobNameEnglish"].ToString());
}
}
});
var UmaCharaData = UmaDatabaseController.Instance.CharaData;
loadingUI.LoadingProgressChange(2, 11, "Loading Character Data");
yield return null;
foreach (var item in UmaCharaData)
{
var id = Convert.ToInt32(item["id"]);
if (!Characters.Where(c => c.Id == id).Any())
{
Characters.Add(new CharaEntry()
{
Name = item["charaname"].ToString(),
EnName = enNames.ContainsKey(id) ? enNames[id] : "",
Icon = UmaViewerBuilder.Instance.LoadCharaIcon(id.ToString()),
Id = id,
ThemeColor = "#" + item["ui_nameplate_color_1"].ToString()
});
}
}
var MobCharaData = UmaDatabaseController.Instance.MobCharaData;
loadingUI.LoadingProgressChange(3, 11, "Loading Mob Data");
yield return null;
foreach (var item in MobCharaData)
{
if (Convert.ToInt32(item["use_live"]) == 0)
{
continue;
}
var id = Convert.ToInt32(item["mob_id"]);
var name = mobNames.ContainsKey(id) ? mobNames[id] : "";
MobCharacters.Add(new CharaEntry()
{
Name = string.IsNullOrEmpty(name)? $"Mob_{id}" : name,
Icon = UmaViewerBuilder.Instance.LoadMobCharaIcon(id.ToString()),
Id = id,
IsMob = true
});
}
loadingUI.LoadingProgressChange(4, 11, "Loading Costumes Data");
yield return null;
foreach (var item in CostumeList)
{
var costume = new CostumeEntry();
var name = Path.GetFileName(item.Name);
costume.Id = name.Replace("dress_","");
costume.Icon = Builder.LoadSprite(item);
Costumes.Add(costume);
}
var DressData = UmaDatabaseController.Instance.DressData;
foreach (var data in DressData)
{
var costume = Costumes.FirstOrDefault(a => a.Id.Split('_')[0].Contains(data["id"].ToString()) );
if (costume != null)
{
costume.CharaId = Convert.ToInt32(data["chara_id"]);
costume.DressName = data["dressname"].ToString();
costume.BodyType = Convert.ToInt32(data["body_type"]);
costume.BodyTypeSub = Convert.ToInt32(data["body_type_sub"]);
}
}
loadingUI.LoadingProgressChange(5, 11, "Loading Live Data");
yield return null;
var asset = AbList["livesettings"];
if (asset != null)
{
string filePath = asset.FilePath;
if (File.Exists(filePath))
{
AssetBundle bundle = UmaAssetManager.LoadAssetBundle(asset, true);
foreach (var item in UmaDatabaseController.Instance.LiveData)
{
var musicId = Convert.ToInt32(item["music_id"]);
var songName = item["songname"].ToString();
var membercount = Convert.ToInt32(item["live_member_number"]);
var defaultdress = Convert.ToInt32(item["default_main_dress"]);
if (!Lives.Where(c => c.MusicId == musicId).Any())
{
if (bundle.Contains(musicId.ToString()))
{
TextAsset liveData = bundle.LoadAsset<TextAsset>(musicId.ToString());
Lives.Add(new LiveEntry(liveData.text)
{
MusicId = musicId,
SongName = songName,
MemberCount = membercount,
DefaultDress = defaultdress,
Icon = UmaViewerBuilder.Instance.LoadLiveIcon(musicId)
});
}
}
}
}
}
loadingUI.LoadingProgressChange(6, 11, "Loading UI");
yield return null;
UI.LoadModelPanels();
loadingUI.LoadingProgressChange(7, 11, "Loading UI");
yield return null;
UI.LoadMiniModelPanels();
loadingUI.LoadingProgressChange(8, 11, "Loading UI");
yield return null;
UI.LoadPropPanel();
loadingUI.LoadingProgressChange(9, 11, "Loading UI");
yield return null;
UI.LoadMapPanel();
loadingUI.LoadingProgressChange(10, 11, "Loading UI");
yield return null;
UI.LoadLivePanels();
loadingUI.LoadingProgressChange(-1, -1);
UmaAssetManager.LoadAssetBundle(AbList["shader"], true); //Load Shader First
}
public void OpenUrl(string url)
{
Application.OpenURL(url);
}
}