Files
UmaViewer/Assets/Scripts/UmaViewerAudio.cs
T

201 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class UmaViewerAudio
{
static UmaViewerMain Main => UmaViewerMain.Instance;
public static int LastAudioPartIndex = -1;
public struct UmaSoundInfo
{
public UmaDatabaseEntry awb;
}
public class CuteAudioSource
{
public string tag;
public bool enable;
public float volume;
public float pan;
public int cur_active_source = - 1;
public AudioSource activeSource;
public List<AudioSource> sourceList;
public void SwitchActiveSource(int index, bool forceUpdate = false)
{
if (cur_active_source == index && !forceUpdate) return;
cur_active_source = index;
activeSource = null;
for(int i = 0; i < sourceList.Count; i++)
{
if (i + 1 == index)
{
activeSource = sourceList[i];
sourceList[i].volume = volume;
sourceList[i].panStereo = pan;
}
else
{
sourceList[i].volume = 0;
}
}
}
public void SetVolume(float volume)
{
this.volume = volume;
if (activeSource) activeSource.volume = volume;
}
public void SetPanStereo(float pan)
{
this.pan = pan;
if (activeSource) activeSource.panStereo = pan;
}
}
static public UmaSoundInfo getSoundPath(string name)
{
UmaSoundInfo info;
info.awb = Main.AbSounds.FirstOrDefault(a => a.Name.Contains(name) && a.Name.EndsWith("awb"));
return info;
}
static public CuteAudioSource ApplySound(string cueName, int part)
{
UmaSoundInfo soundInfo = getSoundPath(cueName);
GameObject sourceRoot = new GameObject("CuteAudioSource");
sourceRoot.transform.SetParent(GameObject.Find("AudioManager/AudioControllerBgm").transform);
List<AudioSource> sourceList = new List<AudioSource>();
List<AudioClip> sounds = UmaViewerBuilder.LoadAudio(soundInfo.awb);
foreach(var clip in sounds)
{
AudioSource source = sourceRoot.AddComponent<AudioSource>();
source.clip = clip;
sourceList.Add(source);
}
Debug.Log(sourceList);
CuteAudioSource cute = new CuteAudioSource
{
tag = ((PartForm)part).ToString(),
enable = false,
volume = 1,
pan = 0,
sourceList = sourceList
};
return cute;
}
public static void Play(CuteAudioSource sourceList)
{
foreach(var source in sourceList.sourceList)
{
source.Play();
}
}
public static void Stop(CuteAudioSource sourceList)
{
foreach (var source in sourceList.sourceList)
{
source.Stop();
}
}
public static void SetTime(CuteAudioSource sourceList, float time)
{
foreach (var source in sourceList.sourceList)
{
source.time = time;
}
}
public enum PartForm
{
center = 0,
left = 1,
right = 2,
left2 = 3,
right2 = 4,
left3 = 5,
right3 = 6,
}
// Original .cctor 0x1b8ea00, GetVolume 0x1b8d670 and GetPartData 0x1b8d290.
static readonly float[] DefaultVolumes = { 0f, .79f, .89f, 1f, 1.12f, 1.26f };
static readonly float[] DefaultVolumeRates = { 0f, .79f, .79f, .56f, .53f, .47f, .42f, .37f };
static readonly int[][] DefaultVolumeIndices = {
new[] { 0 }, new[] { 5 }, new[] { 2, 2 }, new[] { 3, 5, 3 },
new[] { 3, 3, 3, 3 }, new[] { 1, 2, 4, 2, 1 },
new[] { 3, 3, 3, 3, 3, 3 }, new[] { 1, 1, 2, 4, 2, 1, 1 }
};
static readonly float[][] DefaultPans = {
new[] { 0f }, new[] { 0f }, new[] { -.15f, .15f }, new[] { -.3f, 0f, .3f },
new[] { -.3f, -.1f, .1f, .3f }, new[] { -.3f, -.15f, 0f, .15f, .3f },
new[] { -.3f, -.2f, -.1f, .1f, .2f, .3f }, new[] { -.3f, -.2f, -.1f, 0f, .1f, .2f, .3f }
};
static readonly string[] OrderedParts = { "left3", "left2", "left", "center", "right", "right2", "right3" };
static public void AlterUpdate(float _liveCurrentTime, PartEntry partInfo, List<CuteAudioSource> liveVocal, bool forceUpdate = false)
{
if (partInfo == null || liveVocal == null ||
!partInfo.PartSettings.TryGetValue("time", out var times)) return;
int targetIndex = times.Count - 1;
while (targetIndex >= 0 && _liveCurrentTime < times[targetIndex] / 1000.0) targetIndex--;
if (targetIndex < 0 || (!forceUpdate && LastAudioPartIndex == targetIndex)) return;
LastAudioPartIndex = targetIndex;
int activeCount = 0;
foreach (string part in OrderedParts)
{
var vocal = FindVocal(liveVocal, part);
if (vocal != null && PartValue(partInfo, part, targetIndex, 0f) > 0f) activeCount++;
}
// Original AlterUpdate 0x1b8c31d and 0x1b8c562: >=900 means default,
// not zero. An explicit zero remains authored silence.
float rate = PartValue(partInfo, "volume_rate", targetIndex, 901f);
if (rate >= 900f) rate = activeCount < DefaultVolumeRates.Length ? DefaultVolumeRates[activeCount] : 1f;
int rank = 0;
foreach (string part in OrderedParts)
{
var vocal = FindVocal(liveVocal, part);
if (vocal == null) continue;
int index = (int)PartValue(partInfo, part, targetIndex, 0f);
vocal.SwitchActiveSource(index, forceUpdate);
bool active = index > 0;
int row = activeCount < DefaultVolumeIndices.Length ? activeCount : 0;
int column = active && row > 0 ? rank++ : 0;
if (!active) row = 0;
float volume = PartValue(partInfo, part + "_vol", targetIndex, 901f);
float pan = PartValue(partInfo, part + "_pan", targetIndex, 901f);
if (volume >= 900f) volume = DefaultVolumes[DefaultVolumeIndices[row][column]];
if (pan >= 900f) pan = DefaultPans[row][column];
vocal.SetVolume(volume * rate);
vocal.SetPanStereo(pan);
}
}
static CuteAudioSource FindVocal(List<CuteAudioSource> vocals, string part)
{
for (int i = 0; i < vocals.Count; i++)
if (vocals[i].tag == part) return vocals[i];
return null;
}
static float PartValue(PartEntry data, string column, int row, float fallback)
{
return data.PartSettings.TryGetValue(column, out var values) && row < values.Count
? values[row] : fallback;
}
}