105 lines
1.6 KiB
Plaintext
105 lines
1.6 KiB
Plaintext
# Unity generated directories
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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/[Rr]ecordings/
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# Local Unity/user state
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/[Uu]ser[Ss]ettings/
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/.utmp/
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/.vs/
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/.vscode/
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/.idea/
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/.gradle/
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# Generated IDE files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity generated metadata and crash files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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sysinfo.txt
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# Build packages
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*.apk
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*.aab
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*.unitypackage
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crashlytics-build.properties
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# OS files
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.DS_Store
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Thumbs.db
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# UmaViewer local/generated data
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/Assets/AmplifyShaderEditor/
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/Assets/AmplifyShaderEditor.meta
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/Assets/Plugins/Editor/JetBrains*
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/Assets/Plugins/RootMotion/PuppetMaster/_Integration/
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/Assets/Plugins/RootMotion/FinalIK/_Integration/
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/Ignore/
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/Screenshots/
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/VMDRecords/
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/Poses/
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/gltf/
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/BuildDev/
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# Contains machine-specific game paths and preferences
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/Config.json
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# Local web viewer dependencies
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/web/pmx-viewer/node_modules/
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# Local validation, extracted game data, and investigation outputs
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/tmp/
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/captures/
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/exports/
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/_pr_backup_*/
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**/__pycache__/
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*.pyc
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*.log
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*.dmp
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*.dump
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/tools/**/bin/
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/tools/**/obj/
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# Shader bundles and encrypted/runtime extraction artifacts (not native .a libraries)
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shader.a
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shader_extracted.a
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global-metadata*.dat
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*.assetbundle
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*.dmp
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.env
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.env.*
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*.pem
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*.pfx
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*.p12
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# Local agent instructions and internal handoff plans
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/AGENTS.md
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/CLAUDE.md
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/implementation_plan.md
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/docs/CLAUDE_LIVE_HANDOFF.md
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# Handwritten tool project; Unity-generated root IDE projects stay ignored
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!/tools/TargetMethodLookup/TargetMethodLookup.csproj
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