17 lines
449 B
C#
17 lines
449 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class UnityVMDQuaternionExtentions
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{
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public static Quaternion PlusRotation(this Quaternion q1, Quaternion q2)
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{
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return Quaternion.Euler(q1.eulerAngles + q2.eulerAngles);
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}
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public static Quaternion MinusRotation(this Quaternion q1, Quaternion q2)
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{
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return Quaternion.Euler(q1.eulerAngles - q2.eulerAngles);
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}
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}
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