Files
UmaViewer/Assets/Scripts/Screenshot.cs
T
2025-08-02 09:19:38 +02:00

224 lines
8.6 KiB
C#

using System;
using System.Collections;
using System.IO;
using uGIF;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using Image = uGIF.Image;
public class Screenshot : MonoBehaviour
{
public static Screenshot Instance;
bool recording = false;
static UISettingsAnimation AnimationSettings => UmaViewerUI.Instance.AnimationSettings;
static UISettingsScreenshot ScreenshotSettings => UmaViewerUI.Instance.ScreenshotSettings;
private void Awake()
{
Instance = this;
}
public static void TakeScreenshot()
{
var camera = GetActiveCamera();
int width = ScreenshotSettings.Width;
int height = ScreenshotSettings.Height;
width = width == -1 ? Screen.width : width;
height = height == -1 ? Screen.height : height;
var image = GrabFrame(camera, width, height, ScreenshotSettings.Transparent);
#if UNITY_ANDROID && !UNITY_EDITOR
string fileDirectory = Application.persistentDataPath + "/../Screenshots/";
#else
string fileDirectory = Application.dataPath + "/../Screenshots/";
#endif
string fileName = fileDirectory + string.Format("UmaViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
byte[] pngShot = ImageConversion.EncodeToPNG(image);
Directory.CreateDirectory(fileDirectory);
//fixes "/../" in path
var fullpath = Path.GetFullPath($"{fileName}.png");
File.WriteAllBytes(fullpath, pngShot);
UmaViewerUI.Instance.ShowMessage($"Screenshot saved: {fullpath}", UIMessageType.Success);
Destroy(image);
}
public void BeginRecordGif()
{
if (recording || UmaViewerBuilder.Instance.CurrentUMAContainer == null) return;
recording = true;
ScreenshotSettings.GifButton.interactable = false;
StartCoroutine(RecordGif(ScreenshotSettings.GifWidth, ScreenshotSettings.GifHeight, ScreenshotSettings.GifTransparent, 10)); //(int)UmaViewerUI.Instance.GifQuality.value));
}
private IEnumerator RecordGif(int width, int height, bool transparent, int quality)
{
var camera = GetActiveCamera();
var ppLayer = camera.GetComponent<PostProcessLayer>();
bool oldPpState = ppLayer.enabled;
ppLayer.enabled = false;
var uma = UmaViewerBuilder.Instance.CurrentUMAContainer;
var animator = uma.UmaAnimator;
if (animator == null) yield break;
int frame = 0;
var animeClip = uma.OverrideController["clip_2"];
var clipLength = animeClip.length;
var frameRate = animeClip.frameRate;
var clipFrameCount = Mathf.RoundToInt(clipLength * frameRate);
StartCoroutine(CaptureToGIFCustom.Instance.Encode(frameRate, quality));
AnimationSettings.ChangeSpeed(0);
AnimationSettings.ChangeProgress(0);
yield return new WaitForSeconds(1); //wait for dynamicBone to settle;
while (frame < clipFrameCount)
{
AnimationSettings.ChangeProgress((float)frame / clipFrameCount);
yield return new WaitForEndOfFrame();
var tex = GrabFrame(camera, width, height, transparent);
CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
Destroy(tex);
frame++;
}
recording = false;
AnimationSettings.ChangeProgress(0);
AnimationSettings.ChangeSpeed(1);
ppLayer.enabled = oldPpState;
CaptureToGIFCustom.Instance.stop = true;
ScreenshotSettings.GifButton.interactable = true;
}
public void BeginRecordImageSequence()
{
if (recording || UmaViewerBuilder.Instance.CurrentUMAContainer == null) return;
recording = true;
ScreenshotSettings.SequenceButton.interactable = false;
StartCoroutine(RecordSequence(ScreenshotSettings.GifWidth, ScreenshotSettings.GifHeight, ScreenshotSettings.GifTransparent, 10, ScreenshotSettings.GifFPS)); //(int)UmaViewerUI.Instance.GifQuality.value));
}
private IEnumerator RecordSequence(int width, int height, bool transparent, int quality, int frameRateOverride = -1)
{
ScreenshotSettings.SequenceButton.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Recording...";
string folderName = string.Format("UmaViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
#if UNITY_ANDROID && !UNITY_EDITOR
string fileDirectory = Application.persistentDataPath + "/../Screenshots/" + folderName;
#else
string fileDirectory = Application.dataPath + "/../Screenshots/" + folderName;
#endif
Directory.CreateDirectory(fileDirectory);
var camera = GetActiveCamera();
var ppLayer = camera.GetComponent<PostProcessLayer>();
bool oldPpState = ppLayer.enabled;
ppLayer.enabled = false;
var uma = UmaViewerBuilder.Instance.CurrentUMAContainer;
var animator = uma.UmaAnimator;
if (animator == null) yield break;
int frame = 0;
var animeClip = uma.OverrideController["clip_2"];
var clipLength = animeClip.length;
var frameRate = animeClip.frameRate;
var clipFrameCount = Mathf.RoundToInt(clipLength * (frameRateOverride == -1? frameRate : frameRateOverride));
var maxNameLength = clipFrameCount.ToString().Length + 1;
AnimationSettings.ChangeSpeed(0);
AnimationSettings.ChangeProgress(0);
yield return new WaitForSeconds(1); //wait for dynamicBone to settle;
while (frame < clipFrameCount)
{
AnimationSettings.ChangeProgress((float)frame / clipFrameCount);
yield return new WaitForEndOfFrame();
var tex = GrabFrame(camera, width, height, transparent);
var bytes = tex.EncodeToPNG();
var fileName = $"{fileDirectory}/{frame.ToString().PadLeft(maxNameLength, '0')}.png";
File.WriteAllBytes(fileName, bytes);
Destroy(tex);
frame++;
}
recording = false;
AnimationSettings.ChangeProgress(0);
AnimationSettings.ChangeSpeed(1);
ppLayer.enabled = oldPpState;
ScreenshotSettings.SequenceButton.interactable = true;
ScreenshotSettings.SequenceButton.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Record PNG Sequence";
var fullpath = Path.GetFullPath(folderName);
UmaViewerUI.Instance.ShowMessage($"PNG Sequence saved: {fullpath}", UIMessageType.Success);
}
public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true)
{
var dimensions = GetResolution(width, height);
width = dimensions.x;
height = dimensions.y;
int oldMask = cam.cullingMask;
var oldClearFlags = cam.clearFlags;
Color oldBG = cam.backgroundColor;
cam.cullingMask = ~LayerMask.GetMask("UI");
if (transparent)
{
cam.clearFlags = CameraClearFlags.SolidColor;
cam.backgroundColor = new Color32(0, 0, 0, 0);
}
var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false);
int aaLevel = QualitySettings.antiAliasing == 0? 1 : QualitySettings.antiAliasing; //RT uses '1' for no antialiasing
var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32,RenderTextureReadWrite.Default, aaLevel);
var grab_area = new Rect(0, 0, width, height);
RenderTexture.active = render_texture;
cam.targetTexture = render_texture;
cam.Render();
tex_color.ReadPixels(grab_area, 0, 0);
tex_color.Apply();
cam.clearFlags = oldClearFlags;
cam.cullingMask = oldMask;
cam.backgroundColor = oldBG;
cam.targetTexture = null;
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(render_texture);
return tex_color;
}
private static Camera GetActiveCamera()
{
//sometimes animation camera gameobject is enabled even when camera component is disabled
return UmaViewerBuilder.Instance.AnimationCamera.isActiveAndEnabled ? UmaViewerBuilder.Instance.AnimationCamera : Camera.main;
}
public static Vector2Int GetResolution(int width, int height)
{
if (width == 0 && height == 0)
{
width = Screen.width;
height = Screen.height;
}
else if (width == 0)
{
float ratio = (float)Screen.width / (float)Screen.height;
width = Mathf.RoundToInt((float)height * ratio);
}
else if (height == 0)
{
float ratio = (float)Screen.height / (float)Screen.width;
height = Mathf.RoundToInt((float)width * ratio);
}
return new Vector2Int(width, height);
}
}