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UmaViewer/tools
ritenseki fbdc97c164 tools: rebuild the asset dump toolchain in-repo
The previous toolchain (C:\Users\riten\Desktop\UmaCrack\) was deleted, taking
with it the only way to read authoritative field names out of the game bundles.
Reimplemented from the decryption logic already in Assets/Scripts.

- uma_common.py        key constants, bundle XOR, MetaDb (path->hash, UnityPy load)
- dump_meta.py         decrypt meta -> meta_plain.db; find / info / songs
- dump_bundle.py       list / tree / json / save / gameobjects for any bundle
- dump_cutt_typetree.py  authoritative LiveTimelineWorkSheet schema per song
- scan_live_tracks.py  all 59 songs -> out/scan_{keys,groups}.csv, scan_summary.txt

cutt bundles ship full TypeTrees, so field names and keyframe counts read back
out of them are ground truth. All 70 worksheets across all 59 songs share one
128-field schema.

Needs UnityPy + apsw-sqlite3mc (not plain apsw); see tools/requirements.txt.
Generated output under tools/out/ is gitignored (meta_plain.db alone is 151 MB).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 01:10:07 +08:00
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