44e33274c5
Fixed error when loading the list of mini uma costumes
1624 lines
65 KiB
C#
1624 lines
65 KiB
C#
using Gallop;
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using RootMotion;
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using RootMotion.Dynamics;
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using RootMotion.FinalIK;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using static SerializableBone;
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public class UmaContainerCharacter : UmaContainer
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{
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public CharaEntry CharaEntry;
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public DataRow CharaData;
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public GameObject Body;
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public GameObject Tail;
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public GameObject Head;
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public GameObject Hair;
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public List<Texture2D> TailTextures = new List<Texture2D>();
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[Header("Animator")]
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public Animator UmaAnimator;
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public AnimatorOverrideController OverrideController;
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public Animator UmaFaceAnimator;
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public AnimatorOverrideController FaceOverrideController;
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public bool isAnimatorControl;
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[Header("Body")]
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public GameObject UpBodyBone;
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public Vector3 UpBodyPosition;
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public Quaternion UpBodyRotation;
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[Header("Face")]
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public FaceDrivenKeyTarget FaceDrivenKeyTarget;
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public FaceEmotionKeyTarget FaceEmotionKeyTarget;
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public FaceOverrideData FaceOverrideData;
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public GameObject HeadBone;
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public Transform TrackTarget;
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public float EyeHeight;
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public bool EnableEyeTracking = true;
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public Material FaceMaterial;
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[Header("Cheek")]
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public Texture CheekTex_0;
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public Texture CheekTex_1;
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public Texture CheekTex_2;
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[Header("Manga")]
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public List<GameObject> LeftMangaObject = new List<GameObject>();
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public List<GameObject> RightMangaObject = new List<GameObject>();
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[Header("Tear")]
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public GameObject StaticTear_L;
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public GameObject StaticTear_R;
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public GameObject TearPrefab_0;
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public GameObject TearPrefab_1;
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public List<TearController> TearControllers = new List<TearController>();
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[Header("Generic")]
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public bool IsGeneric = false;
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public string VarCostumeIdShort, VarCostumeIdLong, VarSkin, VarHeight, VarSocks, VarBust;
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public List<Texture2D> GenericBodyTextures = new List<Texture2D>();
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[Header("Mini")]
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public bool IsMini = false;
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public List<Texture2D> MiniHeadTextures = new List<Texture2D>();
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[Header("Mob")]
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public bool IsMob = false;
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public DataRow MobDressColor;
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public DataRow MobHeadColor;
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public List<Texture2D> MobHeadTextures = new List<Texture2D>();
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[Header("Physics")]
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public bool EnablePhysics = true;
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public List<CySpringDataContainer> cySpringDataContainers;
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public GameObject PhysicsContainer;
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public float BodyScale = 1;
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private float dragdistance;
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private Vector3 dragStartPos;
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private Collider dragCollider;
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private BipedIK IK;
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private PuppetMaster PuppetMaster;
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private List<Transform> _humanoidBones;
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private UIHandleCharacterRoot handleRoot;
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public void Initialize(bool smile)
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{
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TrackTarget = new GameObject("TrackTarget").transform;
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TrackTarget.SetParent(transform);
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TrackTarget.position = HeadBone.transform.TransformPoint(0, 0, 10);
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UpBodyPosition = UpBodyBone.transform.localPosition;
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UpBodyRotation = UpBodyBone.transform.localRotation;
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//Models must be merged before handling extra morphs
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if (FaceDrivenKeyTarget && smile)
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FaceDrivenKeyTarget.ChangeMorphWeight(FaceDrivenKeyTarget.MouthMorphs[3], 1);
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CreateIK();
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}
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public void MergeModel()
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{
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if (!Body) return;
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var bodyBones = Body.GetComponentInChildren<SkinnedMeshRenderer>().bones.ToDictionary(bone => bone.name, bone => bone.transform);
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List<Transform> emptyBones = new List<Transform>();
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emptyBones.Add(Body.transform.Find("Position/Hip/Tail_Ctrl"));
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while (Body.transform.childCount > 0)
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{
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Body.transform.GetChild(0).SetParent(transform);
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}
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Body.SetActive(false); //for debugging
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//MergeHead
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if (Head)
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{
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var headskins = Head.GetComponentsInChildren<SkinnedMeshRenderer>(true);
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foreach (SkinnedMeshRenderer headskin in headskins)
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{
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MergeBone(headskin, bodyBones, ref emptyBones);
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}
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var eyes = new GameObject("Eyes");
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eyes.transform.SetParent(transform);
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while (Head.transform.childCount > 0)
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{
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var child = Head.transform.GetChild(0);
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child.SetParent(child.name.Contains("info") ? eyes.transform : transform);
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}
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Head.SetActive(false); //for debugging
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}
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//MergeTail
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if (Tail)
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{
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var tailskin = Tail.GetComponentInChildren<SkinnedMeshRenderer>();
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MergeBone(tailskin, bodyBones, ref emptyBones);
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while (Tail.transform.childCount > 0)
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{
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var child = Tail.transform.GetChild(0);
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child.SetParent(transform);
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}
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Tail.SetActive(false); //for debugging
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}
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emptyBones.ForEach(a => { if (a) Destroy(a.gameObject); });
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//MergeAvatar
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UmaAnimator = gameObject.AddComponent<Animator>();
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UmaAnimator.avatar = AvatarBuilder.BuildGenericAvatar(gameObject, gameObject.name);
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OverrideController = Instantiate(UmaViewerBuilder.Instance.OverrideController);
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UmaAnimator.runtimeAnimatorController = OverrideController;
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//Materials
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foreach (var rend in gameObject.GetComponentsInChildren<Renderer>())
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{
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for (int i = 0; i < rend.sharedMaterials.Length; i++)
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{
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Material mat = rend.sharedMaterials[i];
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var matHlp = Materials.FirstOrDefault(m => m.Mat == mat);
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if (matHlp == null)
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{
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matHlp = new MaterialHelper()
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{
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Mat = mat,
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Renderers = new Dictionary<Renderer, List<int>>(),
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Toggle = Instantiate(UmaViewerUI.Instance.UmaContainerTogglePrefab, UmaViewerUI.Instance.MaterialsList.content)
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};
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matHlp.Toggle.Name = mat.name;
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matHlp.Toggle.Toggle.onValueChanged.AddListener((value) => { Debug.Log("e"); matHlp.ToggleMaterials(value); });
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Materials.Add(matHlp);
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}
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if (!matHlp.Renderers.ContainsKey(rend))
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{
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matHlp.Renderers.Add(rend, new List<int> { i });
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}
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else
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{
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matHlp.Renderers[rend].Add(i);
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}
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}
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}
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}
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public void MergeHairModel()
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{
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if (!Head || !Hair) return;
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var bodyBones = Head.GetComponentInChildren<SkinnedMeshRenderer>().bones.ToDictionary(bone => bone.name, bone => bone.transform);
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List<Transform> emptyBones = new List<Transform>();
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var headHolder = Head.GetComponent<AssetHolder>();
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var hairHolder = Hair.GetComponent<AssetHolder>();
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headHolder._assetTable.list.AddRange(hairHolder._assetTable.list);
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headHolder._assetTableValue.list.AddRange(hairHolder._assetTableValue.list);
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//MergeHair
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var hairskins = Hair.GetComponentsInChildren<SkinnedMeshRenderer>();
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foreach (SkinnedMeshRenderer hairskin in hairskins)
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{
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hairskin.gameObject.transform.SetParent(Head.transform);
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MergeBone(hairskin, bodyBones, ref emptyBones);
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}
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Hair.gameObject.SetActive(false);
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emptyBones.ForEach(a => { if (a) Destroy(a.gameObject); });
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}
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public void SetHeight(int scale = 0)
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{
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if (scale == 0)
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{
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BodyScale = 1;
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}
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else if (scale == -1)
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{
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BodyScale = (Convert.ToInt32(CharaData[IsMob ? "chara_height" : "scale"]) / 160.7529f);
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}
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else
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{
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BodyScale = (scale / 160.7529f);
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}
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transform.Find("Position").localScale = new Vector3(BodyScale, BodyScale, BodyScale);
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}
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public void MergeBone(SkinnedMeshRenderer from, Dictionary<string, Transform> targetBones, ref List<Transform> emptyBones)
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{
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if(targetBones.TryGetValue(from.rootBone.name, out Transform rootbone))
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{
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from.rootBone = rootbone;
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Transform[] tmpBone = new Transform[from.bones.Length];
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for (int i = 0; i < tmpBone.Length; i++)
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{
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if (targetBones.TryGetValue(from.bones[i].name, out Transform targetbone))
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{
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tmpBone[i] = targetbone;
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from.bones[i].position = targetbone.position;
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while (from.bones[i].transform.childCount > 0)
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{
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from.bones[i].transform.GetChild(0).SetParent(targetbone);
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}
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emptyBones.Add(from.bones[i]);
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}
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else
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{
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tmpBone[i] = from.bones[i];
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}
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}
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from.bones = tmpBone;
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};
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}
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public void LoadPhysics()
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{
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cySpringDataContainers = new List<CySpringDataContainer>(PhysicsContainer.GetComponentsInChildren<CySpringDataContainer>());
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var bones = new Dictionary<string, Transform>();
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foreach (var bone in GetComponentsInChildren<Transform>())
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{
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if (!bones.ContainsKey(bone.name))
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bones.Add(bone.name, bone);
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}
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var colliders = new Dictionary<string, Transform>();
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for (int i = 0; i < cySpringDataContainers.Count; i++)
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{
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colliders = UmaUtility.MergeDictionaries(colliders, cySpringDataContainers[i].InitiallizeCollider(bones));
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}
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for (int i = 0; i < cySpringDataContainers.Count; i++)
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{
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cySpringDataContainers[i].InitializePhysics(bones, colliders);
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}
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}
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public void SetPuppetMasterMode(PuppetMaster.Mode mode)
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{
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PuppetMaster.mode = mode;
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}
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public void SetDynamicBoneEnable(bool isOn)
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{
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if (IsMini) return;
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EnablePhysics = isOn;
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foreach (CySpringDataContainer cySpring in cySpringDataContainers)
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{
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cySpring.EnablePhysics(isOn);
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}
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}
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public void ResetDynamicBone()
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{
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if (IsMini) return;
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foreach (CySpringDataContainer cySpring in cySpringDataContainers)
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{
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cySpring.ResetPhysics();
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}
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}
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public void SetEyeTracking(bool isOn)
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{
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EnableEyeTracking = isOn;
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}
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public void SetFaceOverrideData(bool isOn)
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{
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FaceOverrideData?.SetEnable(isOn);
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}
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private void FixedUpdate()
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{
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if (IsMini) return;
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if (TrackTarget && EnableEyeTracking && !isAnimatorControl)
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{
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if (IK && !IK.enabled)
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{
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IK.enabled = true;
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if (PuppetMaster.mode != PuppetMaster.Mode.Active)
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{
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SetPuppetMasterMode(PuppetMaster.Mode.Active);
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}
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}
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var finalRotation = FaceDrivenKeyTarget.GetEyeTrackRotation(TrackTarget.transform.position);
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FaceDrivenKeyTarget.SetEyeTrack(finalRotation);
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var cam = Camera.main;
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var distance = Mathf.Clamp(cam.transform.InverseTransformPoint(HeadBone.transform.position).magnitude - 0.1f, 0, 2);
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var mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
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var worldPos = cam.ScreenToWorldPoint(mousePos);
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//Hold D key to Drag Body
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if (Input.GetKey(KeyCode.D))
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{
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if (dragCollider && dragCollider.attachedRigidbody)
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{
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if (PuppetMaster)
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{
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PuppetMaster.pinWeight = 0.75f;
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PuppetMaster.muscleWeight = 0.25f;
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}
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dragCollider.attachedRigidbody.isKinematic = true;
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dragCollider.transform.position = Vector3.Lerp(dragCollider.transform.position, cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, dragdistance)) - dragStartPos, Time.fixedDeltaTime * 4);
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//LookAt Mouse when Dragging
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TrackTarget.position = Vector3.Lerp(TrackTarget.position, dragCollider.transform.position, Time.fixedDeltaTime * 3);
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}
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else
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{
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if (Physics.Raycast(cam.ScreenPointToRay(mousePos), out RaycastHit hit))
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{
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dragCollider = hit.collider;
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dragStartPos = (hit.point - hit.collider.transform.position);
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dragdistance = cam.transform.InverseTransformPoint(hit.point).magnitude;
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}
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//LookAt Camera
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TrackTarget.position = Vector3.Lerp(TrackTarget.position, cam.transform.position, Time.fixedDeltaTime * 3);
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}
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}
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else
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{
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if (PuppetMaster)
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{
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PuppetMaster.pinWeight = 1;
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PuppetMaster.muscleWeight = 1;
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}
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//LookAt Camera
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TrackTarget.position = Vector3.Lerp(TrackTarget.position, cam.transform.position, Time.fixedDeltaTime * 3);
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if (dragCollider && dragCollider.attachedRigidbody) dragCollider.attachedRigidbody.isKinematic = false;
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dragCollider = null;
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}
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}
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else
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{
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if (IK && IK.enabled)
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{
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IK.enabled = false;
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if (PuppetMaster && PuppetMaster.mode != PuppetMaster.Mode.Kinematic)
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{
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SetPuppetMasterMode(PuppetMaster.Mode.Kinematic);
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}
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}
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}
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if (isAnimatorControl)
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{
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FaceDrivenKeyTarget.ProcessLocator();
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}
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if (FaceMaterial)
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{
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if (isAnimatorControl)
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{
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FaceMaterial.SetVector("_FaceForward", Vector3.zero);
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FaceMaterial.SetVector("_FaceUp", Vector3.zero);
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FaceMaterial.SetVector("_FaceCenterPos", Vector3.zero);
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}
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else
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{
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//Used to calculate facial shadows
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FaceMaterial.SetVector("_FaceForward", HeadBone.transform.forward);
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FaceMaterial.SetVector("_FaceUp", HeadBone.transform.up);
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FaceMaterial.SetVector("_FaceCenterPos", HeadBone.transform.position);
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}
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FaceMaterial.SetMatrix("_faceShadowHeadMat", HeadBone.transform.worldToLocalMatrix);
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}
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TearControllers.ForEach(a => a.UpdateOffset());
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//Apply UV Animation
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if(HeadShaderEffectData != null)
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{
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HeadShaderEffectData.updateUV(Time.fixedDeltaTime);
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}
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if(BodyShaderEffectData != null)
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{
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BodyShaderEffectData.updateUV(Time.fixedDeltaTime);
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}
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}
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public void UpBodyReset()
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{
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if (UpBodyBone)
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{
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UpBodyBone.transform.localPosition = UpBodyPosition;
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UpBodyBone.transform.localRotation = UpBodyRotation;
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}
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}
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public void CreateIK()
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{
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if (IsMini) return;
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var container = this;
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var animator = UmaAnimator;
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BipedRagdollReferences r = BipedRagdollReferences.FromAvatar(animator);
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BipedRagdollCreator.Options options = BipedRagdollCreator.AutodetectOptions(r);
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var ik = container.gameObject.AddComponent<BipedIK>();
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ik.references.root = container.transform;
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ik.references.pelvis = r.hips;
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ik.references.spine = new Transform[] { r.spine, r.chest };
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ik.references.leftThigh = r.leftUpperLeg;
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ik.references.leftCalf = r.leftLowerLeg;
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ik.references.leftFoot = r.leftFoot;
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ik.references.rightThigh = r.rightUpperLeg;
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ik.references.rightCalf = r.rightLowerLeg;
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ik.references.rightFoot = r.rightFoot;
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ik.references.leftUpperArm = r.leftUpperArm;
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ik.references.leftForearm = r.leftLowerArm;
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ik.references.leftHand = r.leftHand;
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ik.references.rightUpperArm = r.rightUpperArm;
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ik.references.rightForearm = r.rightLowerArm;
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ik.references.rightHand = r.rightHand;
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ik.references.head = r.head;
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new List<IKSolver>(ik.solvers.ikSolvers).ForEach(i => i.IKPositionWeight = 0);
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new List<IKSolverLimb>(ik.solvers.limbs).ForEach(i => i.IKRotationWeight = 0);
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ik.solvers.lookAt.IKPositionWeight = 1;
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ik.solvers.lookAt.headWeight = 0.8f;
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ik.solvers.lookAt.bodyWeight = 0.25f;
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ik.solvers.lookAt.clampWeightHead = 0.62f;
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ik.solvers.lookAt.target = TrackTarget.transform;
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ik.solvers.lookAt.spineWeightCurve = new AnimationCurve(new Keyframe[2] { new Keyframe(0f, 1f), new Keyframe(1f, 0.3f) });
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IK = ik;
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BipedRagdollCreator.Create(r, options);
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PuppetMaster = PuppetMaster.SetUp(container.transform, 8, 9);
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PuppetMaster.solverIterationCount = 3;
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PuppetMaster.FlattenHierarchy();
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}
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public FullBodyBipedIK CreatePoseIK()
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{
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var container = this;
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BipedRagdollReferences r = BipedRagdollReferences.FromAvatar(UmaAnimator);
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BipedReferences pr = new BipedReferences();
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var ik = container.gameObject.AddComponent<FullBodyBipedIK>();
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pr.root = r.root;
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pr.pelvis = r.hips;
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pr.spine = new Transform[] { r.spine, r.chest };
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pr.leftThigh = r.leftUpperLeg;
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pr.leftCalf = r.leftLowerLeg;
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pr.leftFoot = r.leftFoot;
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pr.rightThigh = r.rightUpperLeg;
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pr.rightCalf = r.rightLowerLeg;
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pr.rightFoot = r.rightFoot;
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pr.leftUpperArm = r.leftUpperArm;
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pr.leftForearm = r.leftLowerArm;
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pr.leftHand = r.leftHand;
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pr.rightUpperArm = r.rightUpperArm;
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pr.rightForearm = r.rightLowerArm;
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pr.rightHand = r.rightHand;
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pr.head = r.head;
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ik.SetReferences(pr, r.hips);
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foreach (var effector in ik.solver.effectors)
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|
{
|
|
var handle = handleRoot.ChildHandles.Find(h => h.Owner.transform.parent == effector.bone && (h as UIHandleBone).Tags.Contains(BoneTags.IK));
|
|
if (handle)
|
|
{
|
|
effector.target = handle.Owner.transform;
|
|
effector.positionWeight = 1;
|
|
effector.rotationWeight = 1;
|
|
}
|
|
}
|
|
|
|
ik.enabled = false;
|
|
return ik;
|
|
}
|
|
|
|
public void LoadTextures(UmaDatabaseEntry entry)
|
|
{
|
|
foreach(Texture2D tex2D in entry.GetAll<Texture2D>())
|
|
{
|
|
if (entry.Name.Contains("/mini/head"))
|
|
{
|
|
MiniHeadTextures.Add(tex2D);
|
|
}
|
|
else if (entry.Name.Contains("/tail/"))
|
|
{
|
|
TailTextures.Add(tex2D);
|
|
}
|
|
else if (entry.Name.Contains("bdy0"))
|
|
{
|
|
GenericBodyTextures.Add(tex2D);
|
|
}
|
|
else if (entry.Name.Contains("_face") || entry.Name.Contains("_hair"))
|
|
{
|
|
if (IsMob)
|
|
MobHeadTextures.Add(tex2D);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadBody(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
Body = Instantiate(go, transform);
|
|
UmaAnimator = Body.GetComponent<Animator>();
|
|
|
|
if (IsMini)
|
|
{
|
|
UpBodyBone = Body.transform.Find("Position/Hip").gameObject;
|
|
}
|
|
else
|
|
{
|
|
UpBodyBone = Body.GetComponent<AssetHolder>()._assetTable["upbody_ctrl"] as GameObject;
|
|
}
|
|
|
|
if (IsGeneric)
|
|
{
|
|
List<Texture2D> textures = GenericBodyTextures;
|
|
string costumeIdShort = VarCostumeIdShort,
|
|
costumeIdLong = VarCostumeIdLong,
|
|
height = VarHeight,
|
|
skin = VarSkin,
|
|
socks = VarSocks,
|
|
bust = VarBust;
|
|
|
|
foreach (Renderer r in Body.GetComponentsInChildren<Renderer>())
|
|
{
|
|
foreach (Material m in r.sharedMaterials)
|
|
{
|
|
string mainTex = "", toonMap = "", tripleMap = "", optionMap = "", zekkenNumberTex = "";
|
|
|
|
if (IsMini)
|
|
{
|
|
m.SetTexture("_MainTex", textures[0]);
|
|
}
|
|
else
|
|
{
|
|
|
|
if (m.shader.name.Contains("Noline") && m.shader.name.Contains("TSER"))
|
|
{
|
|
var s = Builder.ShaderList.Find(a => a.name == m.shader.name.Replace("Noline", "")); //Generic costume shader need to change manually.
|
|
if (s)
|
|
{
|
|
m.shader = s;
|
|
}
|
|
}
|
|
|
|
//BodyAlapha's shader need to change manually.
|
|
if (m.name.Contains("bdy"))
|
|
{
|
|
if (m.name.Contains("Alpha"))
|
|
{
|
|
m.shader = UmaAssetManager.BodyAlphaShader;
|
|
}
|
|
else
|
|
{
|
|
//some costume use area texture
|
|
var areaTex = UmaViewerMain.Instance.AbChara.FirstOrDefault(a => a.Name.StartsWith(UmaDatabaseController.BodyPath + $"bdy{costumeIdShort}/textures") && a.Name.EndsWith("area"));
|
|
if (areaTex != null)
|
|
{
|
|
LoadTextures(areaTex);
|
|
m.SetTexture("_MaskColorTex", textures.FirstOrDefault(t => t.name.Contains(costumeIdShort) && t.name.EndsWith("area")));
|
|
SetMaskColor(m, IsMob ? MobDressColor : CharaData, IsMob);
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (costumeIdShort.Split('_')[0]) //costume ID
|
|
{
|
|
case "0001":
|
|
switch (r.sharedMaterials.ToList().IndexOf(m))
|
|
{
|
|
case 0:
|
|
mainTex = $"tex_bdy{costumeIdShort}_00_waku0_diff";
|
|
toonMap = $"tex_bdy{costumeIdShort}_00_waku0_shad_c";
|
|
tripleMap = $"tex_bdy{costumeIdShort}_00_waku0_base";
|
|
optionMap = $"tex_bdy{costumeIdShort}_00_waku0_ctrl";
|
|
break;
|
|
case 1:
|
|
mainTex = $"tex_bdy{costumeIdShort}_00_{skin}_{bust}_{socks.PadLeft(2, '0')}_diff";
|
|
toonMap = $"tex_bdy{costumeIdShort}_00_{skin}_{bust}_{socks.PadLeft(2, '0')}_shad_c";
|
|
tripleMap = $"tex_bdy{costumeIdShort}_00_0_{bust}_00_base";
|
|
optionMap = $"tex_bdy{costumeIdShort}_00_0_{bust}_00_ctrl";
|
|
break;
|
|
case 2:
|
|
int color = UnityEngine.Random.Range(0, 4);
|
|
mainTex = $"tex_bdy0001_00_zekken{color}_{bust}_diff";
|
|
toonMap = $"tex_bdy0001_00_zekken{color}_{bust}_shad_c";
|
|
tripleMap = $"tex_bdy0001_00_zekken0_{bust}_base";
|
|
optionMap = $"tex_bdy0001_00_zekken0_{bust}_ctrl";
|
|
break;
|
|
}
|
|
|
|
zekkenNumberTex = $"tex_bdy0001_00_num{UnityEngine.Random.Range(1, 18):d2}";
|
|
break;
|
|
case "0003":
|
|
mainTex = $"tex_bdy{costumeIdShort}_00_{skin}_{bust}_diff";
|
|
toonMap = $"tex_bdy{costumeIdShort}_00_{skin}_{bust}_shad_c";
|
|
tripleMap = $"tex_bdy{costumeIdShort}_00_0_{bust}_base";
|
|
optionMap = $"tex_bdy{costumeIdShort}_00_0_{bust}_ctrl";
|
|
break;
|
|
case "0006": case "0009": case "0015":
|
|
mainTex = $"tex_bdy{costumeIdLong}_{skin}_{bust}_{"00"}_diff";
|
|
toonMap = $"tex_bdy{costumeIdLong}_{skin}_{bust}_{"00"}_shad_c";
|
|
tripleMap = $"tex_bdy{costumeIdLong}_0_{bust}_00_base";
|
|
optionMap = $"tex_bdy{costumeIdLong}_0_{bust}_00_ctrl";
|
|
break;
|
|
default:
|
|
mainTex = $"tex_bdy{costumeIdLong}_{skin}_{bust}_diff";
|
|
toonMap = $"tex_bdy{costumeIdLong}_{skin}_{bust}_shad_c";
|
|
tripleMap = $"tex_bdy{costumeIdLong}_0_{bust}_base";
|
|
optionMap = $"tex_bdy{costumeIdLong}_0_{bust}_ctrl";
|
|
break;
|
|
}
|
|
Debug.Log("Looking for texture " + mainTex);
|
|
m.SetTexture("_MainTex", textures.FirstOrDefault(t => t.name == mainTex));
|
|
m.SetTexture("_ToonMap", textures.FirstOrDefault(t => t.name == toonMap));
|
|
m.SetTexture("_TripleMaskMap", textures.FirstOrDefault(t => t.name == tripleMap));
|
|
m.SetTexture("_OptionMaskMap", textures.FirstOrDefault(t => t.name == optionMap));
|
|
|
|
if (!string.IsNullOrEmpty(zekkenNumberTex))
|
|
m.SetTexture("_ZekkenNumberTex", textures.FirstOrDefault(t => t.name == zekkenNumberTex));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (Renderer r in Body.GetComponentsInChildren<Renderer>())
|
|
{
|
|
foreach (Material m in r.sharedMaterials)
|
|
{
|
|
//BodyAlapha's shader need to change manually.
|
|
if (m.name.Contains("bdy") && m.name.Contains("Alpha"))
|
|
{
|
|
m.shader = UmaAssetManager.BodyAlphaShader;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var assetholder = Body.GetComponent<AssetHolder>();
|
|
if (assetholder)
|
|
{
|
|
BodyShaderEffectData = assetholder._assetTable["chara_shader_effect"] as CharaShaderEffectData;
|
|
if (BodyShaderEffectData)
|
|
{
|
|
BodyShaderEffectData.Initialize();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadHead(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
var textures = MobHeadTextures;
|
|
GameObject head = Instantiate(go, transform);
|
|
Head = head;
|
|
|
|
AssetTable table = null;
|
|
if (!IsMini)
|
|
{
|
|
table = Head.GetComponent<AssetHolder>()._assetTable;
|
|
}
|
|
|
|
//Some setting for Head
|
|
EnableEyeTracking = UI.EnableEyeTracking;
|
|
|
|
foreach (Renderer r in head.GetComponentsInChildren<Renderer>())
|
|
{
|
|
foreach (Material m in r.sharedMaterials)
|
|
{
|
|
if (head.name.Contains("mchr"))
|
|
{
|
|
if (r.name.Contains("Hair"))
|
|
{
|
|
Tail = head;
|
|
}
|
|
if (r.name == "M_Face")
|
|
{
|
|
m.SetTexture("_MainTex", MiniHeadTextures.First(t => t.name.Contains("face") && t.name.Contains("diff")));
|
|
}
|
|
if (r.name == "M_Cheek")
|
|
{
|
|
m.CopyPropertiesFromMaterial(Builder.TransMaterialCharas);
|
|
m.SetTexture("_MainTex", MiniHeadTextures.First(t => t.name.Contains("cheek")));
|
|
}
|
|
if (r.name == "M_Mouth")
|
|
{
|
|
m.SetTexture("_MainTex", MiniHeadTextures.First(t => t.name.Contains("mouth")));
|
|
}
|
|
if (r.name == "M_Eye")
|
|
{
|
|
m.SetTexture("_MainTex", MiniHeadTextures.First(t => t.name.Contains("eye")));
|
|
}
|
|
if (r.name.StartsWith("M_Mayu_"))
|
|
{
|
|
m.SetTexture("_MainTex", MiniHeadTextures.First(t => t.name.Contains("mayu")));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsMob)
|
|
{
|
|
if (m.name.EndsWith("eye"))
|
|
{
|
|
m.SetTexture("_MainTex", textures.LastOrDefault(t => t.name.Contains("_eye") && t.name.EndsWith("eye0")));
|
|
m.SetTexture("_High0Tex", textures.LastOrDefault(t => t.name.Contains("_eye") && t.name.EndsWith("hi00")));
|
|
m.SetTexture("_High1Tex", textures.LastOrDefault(t => t.name.Contains("_eye") && t.name.EndsWith("hi01")));
|
|
m.SetTexture("_High2Tex", textures.LastOrDefault(t => t.name.Contains("_eye") && t.name.EndsWith("hi02")));
|
|
m.SetTexture("_MaskColorTex", textures.LastOrDefault(t => t.name.Contains("_eye") && t.name.EndsWith("area")));
|
|
SetMaskColor(m, MobHeadColor, "eye", false);
|
|
}
|
|
if (m.name.EndsWith("face"))
|
|
{
|
|
m.SetTexture("_MainTex", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("diff")));
|
|
m.SetTexture("_ToonMap", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("shad_c")));
|
|
m.SetTexture("_TripleMaskMap", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("base")));
|
|
m.SetTexture("_OptionMaskMap", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("ctrl")));
|
|
m.SetTexture("_MaskColorTex", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("area") && !t.name.Contains("_eye")));
|
|
SetMaskColor(m, MobHeadColor, "mayu", true);
|
|
}
|
|
if (m.name.EndsWith("mayu"))
|
|
{
|
|
m.SetTexture("_MainTex", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("diff")));
|
|
m.SetTexture("_MaskColorTex", textures.LastOrDefault(t => t.name.Contains("_face") && t.name.EndsWith("area") && !t.name.Contains("_eye")));
|
|
SetMaskColor(m, MobHeadColor, "mayu", true);
|
|
}
|
|
}
|
|
|
|
//Glasses's shader need to change manually.
|
|
if (r.name.Contains("Hair") && r.name.Contains("Alpha"))
|
|
{
|
|
m.shader = UmaAssetManager.AlphaShader;
|
|
}
|
|
|
|
//Blush Setting
|
|
if(r.name.Contains("Cheek"))
|
|
{
|
|
r.gameObject.SetActive(false);
|
|
if (IsMob)
|
|
{
|
|
CheekTex_0 = MobHeadTextures.FindLast(a => a.name.Contains("cheek0"));
|
|
CheekTex_1 = MobHeadTextures.FindLast(a => a.name.Contains("cheek1"));
|
|
}
|
|
else
|
|
{
|
|
CheekTex_0 = table["cheek0"] as Texture;
|
|
CheekTex_1 = table["cheek1"] as Texture;
|
|
}
|
|
}
|
|
|
|
if(Main.AbList.TryGetValue("3d/chara/common/textures/tex_chr_tear00", out var tearEntry))
|
|
{
|
|
var ab = UmaAssetManager.LoadAssetBundle(tearEntry, true, false);
|
|
var tex = ab.LoadAsset<Texture>("tex_chr_tear00");
|
|
StaticTear_L = table["tearmesh_l"] as GameObject;
|
|
StaticTear_R = table["tearmesh_r"] as GameObject;
|
|
StaticTear_L.GetComponent<Renderer>().material.mainTexture = tex;
|
|
StaticTear_R.GetComponent<Renderer>().material.mainTexture = tex;
|
|
}
|
|
|
|
switch (m.shader.name)
|
|
{
|
|
case "Gallop/3D/Chara/MultiplyCheek":
|
|
m.shader = UmaAssetManager.CheekShader; ;
|
|
break;
|
|
case "Gallop/3D/Chara/ToonFace/TSER":
|
|
m.shader = UmaAssetManager.FaceShader;
|
|
m.SetFloat("_CylinderBlend", 0.25f);
|
|
m.SetColor("_RimColor", new Color(0, 0, 0, 0));
|
|
break;
|
|
case "Gallop/3D/Chara/ToonEye/T":
|
|
m.shader = UmaAssetManager.EyeShader;
|
|
m.SetFloat("_CylinderBlend", 0.25f);
|
|
break;
|
|
case "Gallop/3D/Chara/ToonHair/TSER":
|
|
m.shader = UmaAssetManager.HairShader;
|
|
m.SetFloat("_CylinderBlend", 0.25f);
|
|
break;
|
|
case "Gallop/3D/Chara/ToonMayu":
|
|
m.shader = UmaAssetManager.EyebrowShader;
|
|
m.renderQueue += 1; //fix eyebrows disappearing sometimes
|
|
break;
|
|
default:
|
|
Debug.Log(m.shader.name);
|
|
// m.shader = Shader.Find("Nars/UmaMusume/Body");
|
|
break;
|
|
}
|
|
}
|
|
|
|
m.SetFloat("_StencilMask", CharaEntry.Id);
|
|
}
|
|
}
|
|
|
|
//shader effect
|
|
var assetholder = head.GetComponent<AssetHolder>();
|
|
if (assetholder)
|
|
{
|
|
HeadShaderEffectData = assetholder._assetTable["chara_shader_effect"] as CharaShaderEffectData;
|
|
if (HeadShaderEffectData)
|
|
{
|
|
HeadShaderEffectData.Initialize();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadHair(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
GameObject hair = Instantiate(go, transform);
|
|
Hair = hair;
|
|
var textures = MobHeadTextures;
|
|
foreach (Renderer r in hair.GetComponentsInChildren<Renderer>())
|
|
{
|
|
foreach (Material m in r.sharedMaterials)
|
|
{
|
|
|
|
//Glasses's shader need to change manually.
|
|
if (r.name.Contains("Hair") && r.name.Contains("Alpha"))
|
|
{
|
|
m.shader = UmaAssetManager.AlphaShader;
|
|
}
|
|
|
|
if (m.name.EndsWith("_hair"))
|
|
{
|
|
m.SetTexture("_MainTex", textures.FirstOrDefault(t => t.name.Contains("_hair") && t.name.EndsWith("diff")));
|
|
m.SetTexture("_ToonMap", textures.FirstOrDefault(t => t.name.Contains("_hair") && t.name.EndsWith("shad_c")));
|
|
m.SetTexture("_TripleMaskMap", textures.FirstOrDefault(t => t.name.Contains("_hair") && t.name.EndsWith("base")));
|
|
m.SetTexture("_OptionMaskMap", textures.FirstOrDefault(t => t.name.Contains("_hair") && t.name.EndsWith("ctrl")));
|
|
m.SetTexture("_MaskColorTex", textures.FirstOrDefault(t => t.name.Contains("_hair") && t.name.EndsWith("area")));
|
|
SetMaskColor(m, MobHeadColor, "hair", true);
|
|
if (IsMob)
|
|
{
|
|
var cutoff = CharaData["hair_cutoff"].ToString();
|
|
m.SetFloat("_Cutoff", int.Parse(cutoff) / 10000f); //Not entirely correct, but effective
|
|
}
|
|
}
|
|
|
|
switch (m.shader.name)
|
|
{
|
|
case "Gallop/3D/Chara/ToonHair/TSER":
|
|
m.shader = UmaAssetManager.HairShader;
|
|
m.SetFloat("_CylinderBlend", 0.25f);
|
|
break;
|
|
default:
|
|
Debug.Log(m.shader.name);
|
|
// m.shader = Shader.Find("Nars/UmaMusume/Body");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadTail(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
Tail = Instantiate(go, transform);
|
|
var textures = TailTextures;
|
|
foreach (Renderer r in Tail.GetComponentsInChildren<Renderer>())
|
|
{
|
|
foreach (Material m in r.sharedMaterials)
|
|
{
|
|
m.SetTexture("_MainTex", textures.FirstOrDefault(t => t.name.EndsWith("diff")));
|
|
m.SetTexture("_ToonMap", textures.FirstOrDefault(t => t.name.Contains("shad")));
|
|
m.SetTexture("_TripleMaskMap", textures.FirstOrDefault(t => t.name.Contains("base")));
|
|
m.SetTexture("_OptionMaskMap", textures.FirstOrDefault(t => t.name.Contains("ctrl")));
|
|
if (IsMob)
|
|
{
|
|
SetMaskColor(m, MobHeadColor, "tail", true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadTear(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
if (go.name.EndsWith("000"))
|
|
{
|
|
TearPrefab_0 = go;
|
|
}
|
|
else if (go.name.EndsWith("001"))
|
|
{
|
|
TearPrefab_1 = go;
|
|
}
|
|
}
|
|
|
|
private void SetMaskColor(Material mat, DataRow colordata, bool IsMob)
|
|
{
|
|
mat.EnableKeyword("USE_MASK_COLOR");
|
|
Color c1, c2, c3, c4, c5, c6, t1, t2, t3, t4, t5, t6;
|
|
if (IsMob)
|
|
{
|
|
ColorUtility.TryParseHtmlString(colordata["color_r1"].ToString(), out c1);
|
|
ColorUtility.TryParseHtmlString(colordata["color_r2"].ToString(), out c2);
|
|
ColorUtility.TryParseHtmlString(colordata["color_g1"].ToString(), out c3);
|
|
ColorUtility.TryParseHtmlString(colordata["color_g2"].ToString(), out c4);
|
|
ColorUtility.TryParseHtmlString(colordata["color_b1"].ToString(), out c5);
|
|
ColorUtility.TryParseHtmlString(colordata["color_b2"].ToString(), out c6);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_r1"].ToString(), out t1);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_r2"].ToString(), out t2);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_g1"].ToString(), out t3);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_g2"].ToString(), out t4);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_b1"].ToString(), out t5);
|
|
ColorUtility.TryParseHtmlString(colordata["toon_color_b2"].ToString(), out t6);
|
|
}
|
|
else
|
|
{
|
|
ColorUtility.TryParseHtmlString("#" + colordata["image_color_main"].ToString(), out c1);
|
|
ColorUtility.TryParseHtmlString("#" + colordata["image_color_sub"].ToString(), out c2);
|
|
ColorUtility.TryParseHtmlString("#" + colordata["ui_color_sub"].ToString(), out c3);
|
|
ColorUtility.TryParseHtmlString("#" + colordata["ui_color_sub"].ToString(), out c4);
|
|
ColorUtility.TryParseHtmlString("#" + colordata["ui_training_color_1"].ToString(), out c5);
|
|
ColorUtility.TryParseHtmlString("#" + colordata["ui_training_color_2"].ToString(), out c6);
|
|
float toonstrength = 0.8f;
|
|
t1 = c1 * toonstrength;
|
|
t2 = c2 * toonstrength;
|
|
t3 = c3 * toonstrength;
|
|
t4 = c4 * toonstrength;
|
|
t5 = c5 * toonstrength;
|
|
t6 = c6 * toonstrength;
|
|
}
|
|
|
|
mat.SetColor("_MaskColorR1", c1);
|
|
mat.SetColor("_MaskColorR2", c2);
|
|
mat.SetColor("_MaskColorG1", c3);
|
|
mat.SetColor("_MaskColorG2", c4);
|
|
mat.SetColor("_MaskColorB1", c5);
|
|
mat.SetColor("_MaskColorB2", c6);
|
|
mat.SetColor("_MaskToonColorR1", t1);
|
|
mat.SetColor("_MaskToonColorR2", t2);
|
|
mat.SetColor("_MaskToonColorG1", t3);
|
|
mat.SetColor("_MaskToonColorG2", t4);
|
|
mat.SetColor("_MaskToonColorB1", t5);
|
|
mat.SetColor("_MaskToonColorB2", t6);
|
|
}
|
|
|
|
private void SetMaskColor(Material mat, DataRow colordata, string prefix, bool hastoon)
|
|
{
|
|
mat.EnableKeyword("USE_MASK_COLOR");
|
|
Color c1, c2, c3, c4, c5, c6, t1, t2, t3, t4, t5, t6;
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_r1"].ToString(), out c1);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_r2"].ToString(), out c2);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_g1"].ToString(), out c3);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_g2"].ToString(), out c4);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_b1"].ToString(), out c5);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_color_b2"].ToString(), out c6);
|
|
mat.SetColor("_MaskColorR1", c1);
|
|
mat.SetColor("_MaskColorR2", c2);
|
|
mat.SetColor("_MaskColorG1", c3);
|
|
mat.SetColor("_MaskColorG2", c4);
|
|
mat.SetColor("_MaskColorB1", c5);
|
|
mat.SetColor("_MaskColorB2", c6);
|
|
if (hastoon)
|
|
{
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_r1"].ToString(), out t1);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_r2"].ToString(), out t2);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_g1"].ToString(), out t3);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_g2"].ToString(), out t4);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_b1"].ToString(), out t5);
|
|
ColorUtility.TryParseHtmlString(colordata[$"{prefix}_toon_color_b2"].ToString(), out t6);
|
|
mat.SetColor("_MaskToonColorR1", t1);
|
|
mat.SetColor("_MaskToonColorR2", t2);
|
|
mat.SetColor("_MaskToonColorG1", t3);
|
|
mat.SetColor("_MaskToonColorG2", t4);
|
|
mat.SetColor("_MaskToonColorB1", t5);
|
|
mat.SetColor("_MaskToonColorB2", t6);
|
|
}
|
|
}
|
|
|
|
public void LoadPhysics(UmaDatabaseEntry entry)
|
|
{
|
|
GameObject go = entry.Get<GameObject>();
|
|
if (!PhysicsContainer)
|
|
{
|
|
PhysicsContainer = new GameObject("PhysicsController");
|
|
PhysicsContainer.transform.SetParent(transform);
|
|
}
|
|
Instantiate(go, PhysicsContainer.transform);
|
|
}
|
|
|
|
public void LoadAnimation(UmaDatabaseEntry entry)
|
|
{
|
|
if (UI.LiveTime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var aClip = entry.Get<AnimationClip>();
|
|
|
|
if (UmaAnimator)
|
|
{
|
|
Debug.Log("LiveTime" + UI.LiveTime.ToString());
|
|
aClip.name = entry.Name; // Need a complete path to find dependencies
|
|
LoadAnimation(aClip);
|
|
return;
|
|
}
|
|
|
|
if (aClip.name.Contains("tear"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void LoadAnimation(AnimationClip clip)
|
|
{
|
|
if (clip.name.EndsWith("_s"))
|
|
{
|
|
OverrideController["clip_s"] = clip;
|
|
}
|
|
else if (clip.name.EndsWith("_e"))
|
|
{
|
|
OverrideController["clip_e"] = clip;
|
|
}
|
|
else if (clip.name.Contains("tail"))
|
|
{
|
|
if (IsMini) return;
|
|
UpBodyReset();
|
|
OverrideController["clip_t"] = clip;
|
|
UmaAnimator.Play("motion_t", 1, 0);
|
|
}
|
|
else if (clip.name.EndsWith("_face"))
|
|
{
|
|
if (IsMini) return;
|
|
LoadFaceAnimation(clip);
|
|
}
|
|
else if (clip.name.Contains("_ear"))
|
|
{
|
|
if (IsMini) return;
|
|
LoadEarAnimation(clip);
|
|
}
|
|
else if (clip.name.EndsWith("_pos"))
|
|
{
|
|
if (IsMini) return;
|
|
OverrideController["clip_p"] = clip;
|
|
UmaAnimator.Play("motion_1", 2, 0);
|
|
}
|
|
else if (clip.name.EndsWith("_cam"))
|
|
{
|
|
Builder.SetPreviewCamera(clip);
|
|
}
|
|
else if (clip.name.Contains("_loop"))
|
|
{
|
|
UpBodyReset();
|
|
if (isAnimatorControl && FaceDrivenKeyTarget)
|
|
{
|
|
FaceDrivenKeyTarget.ResetLocator();
|
|
isAnimatorControl = false;
|
|
}
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/facial")}_face", out UmaDatabaseEntry entry))
|
|
{
|
|
LoadAnimation(entry);
|
|
}
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/facial")}_ear", out entry))
|
|
{
|
|
LoadAnimation(entry);
|
|
}
|
|
|
|
UmaDatabaseEntry motion_e = null, motion_s = null;
|
|
if (Main.AbList.TryGetValue(clip.name.Replace("_loop", "_s"), out motion_s))
|
|
{
|
|
LoadAnimation(motion_s);
|
|
}
|
|
|
|
if (OverrideController["clip_2"].name.Contains("_loop"))
|
|
{
|
|
if (!OverrideController["clip_2"].name.Contains("hom_"))//home end animation not for interpolation
|
|
{
|
|
if (Main.AbList.TryGetValue(OverrideController["clip_2"].name.Replace("_loop", "_e"), out motion_e))
|
|
{
|
|
LoadAnimation(motion_e);
|
|
}
|
|
}
|
|
}
|
|
|
|
Builder.SetPreviewCamera(null);
|
|
OverrideController["clip_1"] = OverrideController["clip_2"];
|
|
OverrideController["clip_2"] = clip;
|
|
UmaAnimator.Play("motion_1", -1, 0);
|
|
UmaAnimator.SetTrigger((motion_s != null && motion_e != null) ? "next_e" : ((motion_s != null) ? "next_s" : "next"));
|
|
}
|
|
else
|
|
{
|
|
if (FaceDrivenKeyTarget)
|
|
{
|
|
FaceDrivenKeyTarget.ResetLocator();
|
|
isAnimatorControl = false;
|
|
}
|
|
UpBodyReset();
|
|
UmaAnimator.Rebind();
|
|
OverrideController["clip_2"] = clip;
|
|
// If Cut-in, play immediately without state interpolation
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/facial")}_face", out UmaDatabaseEntry facialMotion))
|
|
{
|
|
LoadAnimation(facialMotion);
|
|
}
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/facial")}_ear", out UmaDatabaseEntry earMotion))
|
|
{
|
|
LoadAnimation(earMotion);
|
|
}
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/camera")}_cam", out UmaDatabaseEntry cameraMotion))
|
|
{
|
|
LoadAnimation(cameraMotion);
|
|
}
|
|
else
|
|
{
|
|
Builder.SetPreviewCamera(null);
|
|
}
|
|
|
|
if (Main.AbList.TryGetValue($"{clip.name.Replace("/body", "/position")}_pos", out UmaDatabaseEntry posMotion))
|
|
{
|
|
LoadAnimation(posMotion);
|
|
}
|
|
|
|
if (IsMini)
|
|
{
|
|
Builder.SetPreviewCamera(null);
|
|
}
|
|
|
|
if (clip.name.Contains("crd") || clip.name.Contains("res_chr"))
|
|
{
|
|
|
|
if (clip.name.Contains("_cti_crd"))
|
|
{
|
|
ResetDynamicBone();
|
|
var dir = Path.GetDirectoryName(clip.name).Replace("\\", "/");
|
|
string[] param = Path.GetFileName(clip.name).Split('_');
|
|
if (param.Length > 4)
|
|
{
|
|
int index = int.Parse(param[4]);
|
|
if (index == 1)
|
|
{
|
|
var cur = index + 1;
|
|
while (true)
|
|
{
|
|
var nextSearch = $"{dir}/{param[0]}_{param[1]}_{param[2]}_{param[3]}_{cur.ToString().PadLeft(2, '0')}";
|
|
if (Main.AbList.TryGetValue(nextSearch, out UmaDatabaseEntry result))
|
|
{
|
|
UmaAssetManager.LoadAssetBundle(result);
|
|
cur++;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
index++;
|
|
var next = $"{dir}/{param[0]}_{param[1]}_{param[2]}_{param[3]}_{index.ToString().PadLeft(2, '0')}";
|
|
if (Main.AbList.TryGetValue(next, out UmaDatabaseEntry nextMotion))
|
|
{
|
|
var aevent = new AnimationEvent
|
|
{
|
|
time = clip.length * 0.99f,
|
|
stringParameter = (nextMotion != null ? nextMotion.Name : null),
|
|
functionName = (nextMotion != null ? "SetNextAnimationCut" : "SetEndAnimationCut")
|
|
};
|
|
clip.AddEvent(aevent);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
UmaAnimator.Play("motion_2", 0, 0);
|
|
}
|
|
}
|
|
|
|
private void LoadFaceAnimation(AnimationClip clip)
|
|
{
|
|
if (clip.name.Contains("_s_"))
|
|
{
|
|
FaceOverrideController["clip_s"] = clip;
|
|
}
|
|
else if (clip.name.Contains("_e_"))
|
|
{
|
|
FaceOverrideController["clip_e"] = clip;
|
|
}
|
|
else if (clip.name.Contains("_loop"))
|
|
{
|
|
isAnimatorControl = true;
|
|
FaceDrivenKeyTarget.ResetLocator();
|
|
UmaDatabaseEntry motion_e = null;
|
|
UmaDatabaseEntry motion_s = null;
|
|
if (Main.AbList.TryGetValue(clip.name.Replace("_loop", "_s"), out motion_s))
|
|
{
|
|
LoadAnimation(motion_s);
|
|
}
|
|
|
|
if (FaceOverrideController["clip_2"].name.Contains("_loop"))
|
|
{
|
|
if (!FaceOverrideController["clip_2"].name.Contains("hom_"))//home end animation not for interpolation
|
|
{
|
|
if (Main.AbList.TryGetValue(FaceOverrideController["clip_2"].name.Replace("_loop", "_e"), out motion_e))
|
|
{
|
|
LoadAnimation(motion_e);
|
|
}
|
|
}
|
|
}
|
|
|
|
FaceOverrideController["clip_1"] = FaceOverrideController["clip_2"];
|
|
FaceOverrideController["clip_2"] = clip;
|
|
UmaFaceAnimator.Play("motion_1", 0, 0);
|
|
UmaFaceAnimator.SetTrigger((motion_s != null && motion_e != null) ? "next_e" : ((motion_s != null) ? "next_s" : "next"));
|
|
}
|
|
else
|
|
{
|
|
isAnimatorControl = true;
|
|
FaceDrivenKeyTarget.ResetLocator();
|
|
FaceOverrideController["clip_2"] = clip;
|
|
UmaFaceAnimator.Play("motion_2", 0, 0);
|
|
}
|
|
}
|
|
|
|
private void LoadEarAnimation(AnimationClip clip)
|
|
{
|
|
if (clip.name.Contains("_s_"))
|
|
{
|
|
FaceOverrideController["clip_s_ear"] = clip;
|
|
}
|
|
else if (clip.name.Contains("_e_"))
|
|
{
|
|
FaceOverrideController["clip_e_ear"] = clip;
|
|
}
|
|
else if (clip.name.Contains("_loop"))
|
|
{
|
|
UmaDatabaseEntry motion_e = null;
|
|
UmaDatabaseEntry motion_s = null;
|
|
if (Main.AbList.TryGetValue(clip.name.Replace("_loop", "_s"), out motion_s))
|
|
{
|
|
LoadAnimation(motion_s);
|
|
}
|
|
|
|
if (FaceOverrideController["clip_2_ear"].name.Contains("_loop"))
|
|
{
|
|
if (!FaceOverrideController["clip_2_ear"].name.Contains("hom_"))//home end animation not for interpolation
|
|
{
|
|
if (Main.AbList.TryGetValue(FaceOverrideController["clip_2_ear"].name.Replace("_loop", "_e"), out motion_e))
|
|
{
|
|
LoadAnimation(motion_e);
|
|
}
|
|
}
|
|
}
|
|
|
|
FaceOverrideController["clip_1_ear"] = FaceOverrideController["clip_2_ear"];
|
|
FaceOverrideController["clip_2_ear"] = clip;
|
|
UmaFaceAnimator.Play("motion_1", 1, 0);
|
|
UmaFaceAnimator.SetTrigger((motion_s != null && motion_e != null) ? "next_e_ear" : ((motion_s != null) ? "next_s_ear" : "next_ear"));
|
|
}
|
|
else
|
|
{
|
|
if (FaceOverrideController["clip_2"].name == "clip_2")
|
|
{
|
|
isAnimatorControl = true;
|
|
FaceDrivenKeyTarget.ResetLocator();
|
|
}
|
|
FaceOverrideController["clip_2_ear"] = clip;
|
|
UmaFaceAnimator.Play("motion_2", 1, 0);
|
|
}
|
|
}
|
|
|
|
public void SetNextAnimationCut(string cutName)
|
|
{
|
|
UmaViewerMain.Instance.AbList.TryGetValue(cutName, out UmaDatabaseEntry asset);
|
|
LoadAnimation(asset);
|
|
}
|
|
|
|
public void SetEndAnimationCut()
|
|
{
|
|
UmaViewerUI.Instance.AnimationPause();
|
|
}
|
|
|
|
public void LoadFaceMorph(int id, string costumeId)
|
|
{
|
|
if (!Head) return;
|
|
var locatorEntry = Main.AbList["3d/animator/drivenkeylocator"];
|
|
var bundle = UmaAssetManager.LoadAssetBundle(locatorEntry);
|
|
var locator = Instantiate(bundle.LoadAsset("DrivenKeyLocator"), transform) as GameObject;
|
|
locator.name = "DrivenKeyLocator";
|
|
|
|
var headBone = (GameObject)Head.GetComponent<AssetHolder>()._assetTable["head"];
|
|
var eyeLocator_L = headBone.transform.Find("Eye_target_locator_L");
|
|
var eyeLocator_R = headBone.transform.Find("Eye_target_locator_R");
|
|
|
|
var mangaEntry = new List<UmaDatabaseEntry>()
|
|
{
|
|
Main.AbList["3d/effect/charaemotion/pfb_eff_chr_emo_eye_000"],
|
|
Main.AbList["3d/effect/charaemotion/pfb_eff_chr_emo_eye_001"],
|
|
Main.AbList["3d/effect/charaemotion/pfb_eff_chr_emo_eye_002"],
|
|
Main.AbList["3d/effect/charaemotion/pfb_eff_chr_emo_eye_003"],
|
|
};
|
|
var mangaObjects = new List<GameObject>();
|
|
mangaEntry.ForEach(entry =>
|
|
{
|
|
AssetBundle ab = UmaAssetManager.LoadAssetBundle(entry);
|
|
var obj = ab.LoadAsset(Path.GetFileNameWithoutExtension(entry.Name)) as GameObject;
|
|
obj.SetActive(false);
|
|
|
|
var leftObj = Instantiate(obj, eyeLocator_L.transform);
|
|
new List<Renderer>(leftObj.GetComponentsInChildren<Renderer>(true)).ForEach(a => {
|
|
a.material.SetFloat("_StencilMask", id);
|
|
a.material.SetFloat("_StencilComp", (float)UnityEngine.Rendering.CompareFunction.Equal);
|
|
a.material.SetFloat("_StencilOp", (float)UnityEngine.Rendering.StencilOp.Keep);
|
|
a.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
|
|
});
|
|
LeftMangaObject.Add(leftObj);
|
|
|
|
var RightObj = Instantiate(obj, eyeLocator_R.transform);
|
|
if (RightObj.TryGetComponent<AssetHolder>(out var holder))
|
|
{
|
|
if (holder._assetTableValue["invert"] > 0)
|
|
RightObj.transform.localScale = new Vector3(-1, 1, 1);
|
|
}
|
|
new List<Renderer>(RightObj.GetComponentsInChildren<Renderer>(true)).ForEach(a => {
|
|
a.material.SetFloat("_StencilMask", id);
|
|
a.material.SetFloat("_StencilComp", (float)UnityEngine.Rendering.CompareFunction.Equal);
|
|
a.material.SetFloat("_StencilOp", (float)UnityEngine.Rendering.StencilOp.Keep);
|
|
a.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
|
|
});
|
|
RightMangaObject.Add(RightObj);
|
|
});
|
|
|
|
var tearEntry = new List<UmaDatabaseEntry>() {
|
|
Main.AbList["3d/chara/common/tear/tear000/pfb_chr_tear000"],
|
|
Main.AbList["3d/chara/common/tear/tear001/pfb_chr_tear001"],
|
|
};
|
|
|
|
if (tearEntry.Count > 0)
|
|
{
|
|
tearEntry.ForEach(a => LoadTear(a));
|
|
}
|
|
|
|
if (TearPrefab_0 && TearPrefab_1)
|
|
{
|
|
var p0 = TearPrefab_0;
|
|
var p1 = TearPrefab_1;
|
|
var t = headBone.transform;
|
|
TearControllers.Add(new TearController(CharaEntry.Id, t, Instantiate(p0, t), Instantiate(p1, t), 0, 1));
|
|
TearControllers.Add(new TearController(CharaEntry.Id, t, Instantiate(p0, t), Instantiate(p1, t), 1, 1));
|
|
TearControllers.Add(new TearController(CharaEntry.Id, t, Instantiate(p0, t), Instantiate(p1, t), 0, 0));
|
|
TearControllers.Add(new TearController(CharaEntry.Id, t, Instantiate(p0, t), Instantiate(p1, t), 1, 0));
|
|
}
|
|
|
|
var firsehead = Head;
|
|
var faceDriven = Instantiate(firsehead.GetComponent<AssetHolder>()._assetTable["facial_target"]) as FaceDrivenKeyTarget;
|
|
|
|
//Need Instantiate or not?
|
|
var earDriven = firsehead.GetComponent<AssetHolder>()._assetTable["ear_target"] as DrivenKeyTarget;
|
|
var faceOverride = firsehead.GetComponent<AssetHolder>()._assetTable["face_override"] as FaceOverrideData;
|
|
|
|
faceDriven._earTarget = earDriven._targetFaces;
|
|
FaceDrivenKeyTarget = faceDriven;
|
|
FaceDrivenKeyTarget.Container = this;
|
|
FaceOverrideData = faceOverride;
|
|
faceOverride?.SetEnable(UI.EnableFaceOverride);
|
|
faceDriven.DrivenKeyLocator = locator.transform;
|
|
faceDriven.Initialize(UmaUtility.ConvertArrayToDictionary(firsehead.GetComponentsInChildren<Transform>()));
|
|
|
|
var emotionDriven = ScriptableObject.CreateInstance<FaceEmotionKeyTarget>();
|
|
emotionDriven.name = $"char{id}_{costumeId}_emotion_target";
|
|
FaceEmotionKeyTarget = emotionDriven;
|
|
emotionDriven.FaceDrivenKeyTarget = faceDriven;
|
|
emotionDriven.FaceEmotionKey = UmaDatabaseController.Instance.FaceTypeData;
|
|
emotionDriven.Initialize();
|
|
}
|
|
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public void SetupBoneHandles()
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{
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if (IsLive) return;
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UIHandleCharacterRoot rootHandle = UIHandleCharacterRoot.CreateAsChild(this);
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var humanBones = GetHumanBones();
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var ikNames = new[] { "Hip", "Wrist_L", "Wrist_R", "Ankle_L", "Ankle_R" };
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foreach (var bone in humanBones)
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{
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List<BoneTags> tags = new List<BoneTags>() { BoneTags.Humanoid };
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if (bone.name.EndsWith("_L")) tags.Add(BoneTags.Left);
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if (bone.name.EndsWith("_R")) tags.Add(BoneTags.Right);
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if (ikNames.Any(x => x == bone.name))
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{
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var go = new GameObject(bone.name + "_IK_Handle");
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go.transform.parent = bone.transform;
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go.transform.localPosition = Vector3.zero;
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go.transform.rotation = bone.transform.rotation;
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go.transform.localScale = Vector3.one;
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var handle = UIHandleBone.CreateAsChild(go, new List<BoneTags>() { BoneTags.IK });
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rootHandle.ChildHandles.Add(handle);
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}
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if (bone.name != "Hip")
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{
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var handle = UIHandleBone.CreateAsChild(bone, tags).WithLineRenderer();
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rootHandle.ChildHandles.Add(handle);
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}
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else
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{
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var handle = UIHandleBone.CreateAsChild(bone, tags);
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rootHandle.ChildHandles.Add(handle);
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}
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}
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var wrist_L = humanBones.Find(b => b.name == "Wrist_L");
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foreach(var fingerBone in wrist_L.transform.GetComponentsInChildren<Transform>())
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{
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if(fingerBone.name.StartsWith("Index") || fingerBone.name.StartsWith("Middle") || fingerBone.name.StartsWith("Ring") || fingerBone.name.StartsWith("Pinky") || fingerBone.name.StartsWith("Thumb"))
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{
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List<BoneTags> tags = new List<BoneTags>() { BoneTags.Left, BoneTags.Finger };
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var handle = UIHandleBone.CreateAsChild(fingerBone, tags).SetScale(0.25f).WithLineRenderer();
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rootHandle.ChildHandles.Add(handle);
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}
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}
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var wrist_R = humanBones.Find(b => b.name == "Wrist_R");
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foreach (var fingerBone in wrist_R.transform.GetComponentsInChildren<Transform>())
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{
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if (fingerBone.name.StartsWith("Index") || fingerBone.name.StartsWith("Middle") || fingerBone.name.StartsWith("Ring") || fingerBone.name.StartsWith("Pinky") || fingerBone.name.StartsWith("Thumb"))
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{
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List<BoneTags> tags = new List<BoneTags>() { BoneTags.Right, BoneTags.Finger };
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var handle = UIHandleBone.CreateAsChild(fingerBone, tags).SetScale(0.25f).WithLineRenderer();
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rootHandle.ChildHandles.Add(handle);
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}
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}
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var allBones = SaveBones();
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foreach(var bone in allBones.Where(b => b.Tags.Contains(BoneTags.Dynamic)))
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{
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var handle = UIHandleBone.CreateAsChild(bone.Bone, bone.Tags).SetColor(Color.gray).SetScale(0.15f).WithLineRenderer();
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rootHandle.ChildHandles.Add(handle);
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}
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handleRoot = rootHandle;
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}
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public List<SerializableBone> SaveBones()
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{
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var boneList = new List<SerializableBone>();
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GatherSerializableBonesRecursive(Position, boneList, 0);
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return boneList;
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}
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private void GatherSerializableBonesRecursive(Transform current, List<SerializableBone> bones, int depth)
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{
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for(int i = 0; i < current.childCount; i++)
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{
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GatherSerializableBonesRecursive(current.GetChild(i), bones, depth + 1);
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}
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//this can be optimized by keeping track if the bone is dynamic
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//and generating a list of tags beforehand
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//otherwise getComponentInParent() is called for every bone
|
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var bone = new SerializableBone(current, true);
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if(depth == 0)
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{
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//make it independent from character name
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bone.ParentName = "root";
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}
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bones.Add(bone);
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}
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public bool LoadBones(PoseData data, PoseLoadOptions options)
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{
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var currentBones = SaveBones();
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foreach (var bone in currentBones)
|
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{
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if (!options.Root && bone.ParentName == "root") continue;
|
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if (!options.Physics && bone.Tags.Contains(BoneTags.Dynamic)) continue;
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if (bone.Bone == null)
|
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{
|
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Debug.LogError($"Target bone {bone.Name} does not reference a bone in the scene.");
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continue;
|
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}
|
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|
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var savedBone = data.Bones.FirstOrDefault(b => b.Name == bone.Name && b.ParentName == bone.ParentName);
|
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if (savedBone == null) continue;
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|
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savedBone.Transform.ApplyTo(bone.Bone, options);
|
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}
|
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|
|
//could add a 'bone not found' threshold for returning false
|
|
return true;
|
|
}
|
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|
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public List<Transform> GetHumanBones()
|
|
{
|
|
if(_humanoidBones == null)
|
|
{
|
|
var animator = UmaAnimator;
|
|
|
|
List<Transform> list = new List<Transform>(animator.gameObject.GetComponentsInChildren<Transform>());
|
|
|
|
_humanoidBones = new List<Transform>()
|
|
{
|
|
list.Find(t => t.name.Equals("Hip")),
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list.Find(t => t.name.Equals("Waist")),
|
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list.Find(t => t.name.Equals("Spine")),
|
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list.Find(t => t.name.Equals("Chest")),
|
|
list.Find(t => t.name.Equals("Neck")),
|
|
list.Find(t => t.name.Equals("Head")),
|
|
|
|
list.Find(t => t.name.Equals("Shoulder_L")),
|
|
list.Find(t => t.name.Equals("Arm_L")),
|
|
list.Find(t => t.name.Equals("Elbow_L")),
|
|
list.Find(t => t.name.Equals("Wrist_L")),
|
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|
|
list.Find(t => t.name.Equals("Shoulder_R")),
|
|
list.Find(t => t.name.Equals("Arm_R")),
|
|
list.Find(t => t.name.Equals("Elbow_R")),
|
|
list.Find(t => t.name.Equals("Wrist_R")),
|
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|
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list.Find(t => t.name.Equals("Thigh_L")),
|
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list.Find(t => t.name.Equals("Knee_L")),
|
|
list.Find(t => t.name.Equals("Ankle_L")),
|
|
list.Find(t => t.name.Equals("Toe_L")),
|
|
|
|
list.Find(t => t.name.Equals("Thigh_R")),
|
|
list.Find(t => t.name.Equals("Knee_R")),
|
|
list.Find(t => t.name.Equals("Ankle_R")),
|
|
list.Find(t => t.name.Equals("Toe_R"))
|
|
};
|
|
}
|
|
|
|
return _humanoidBones.Where(b => b != null).ToList();
|
|
}
|
|
|
|
public List<SerializableMorph> SaveMorphs(bool changedOnly)
|
|
{
|
|
if (FaceDrivenKeyTarget == null)
|
|
{
|
|
return new List<SerializableMorph>();
|
|
}
|
|
|
|
if (changedOnly)
|
|
{
|
|
return FaceDrivenKeyTarget.AllMorphs.Where(morph => morph.weight != 0).Select(morph => new SerializableMorph(morph)).ToList();
|
|
}
|
|
else
|
|
{
|
|
return FaceDrivenKeyTarget.AllMorphs.Select(morph => new SerializableMorph(morph)).ToList();
|
|
}
|
|
}
|
|
|
|
public bool LoadMorphs(PoseData data)
|
|
{
|
|
var currentMorphs = SaveMorphs(false);
|
|
|
|
foreach (var morph in currentMorphs)
|
|
{
|
|
var savedMorph = data.Morphs.FirstOrDefault(b => b.Name == morph.Name);
|
|
if (savedMorph == null)
|
|
{
|
|
morph.Morph.weight = 0;
|
|
}
|
|
else
|
|
{
|
|
savedMorph.ApplyTo(this, morph.Morph, false);
|
|
}
|
|
}
|
|
|
|
this.FaceDrivenKeyTarget.ChangeMorph();
|
|
|
|
return true;
|
|
}
|
|
}
|