6073 lines
176 KiB
Plaintext
6073 lines
176 KiB
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text: 'Play the scene, press P to pick up the weapon, D to drop.
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Take a look at the code in PropDemo.cs.
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Select the PuppetMaster GameObject and click on the Prop Muscles in Scene View.
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Prop Muscles are muscles that props can be attached to.
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The "Prop M4" represents the required setup for all PuppetMaster props.
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The root of the prop must have the PuppetMasterProp component on it. You can parent
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must have all the Mesh Renderer(s) and FX/bullet emitters parented to it. When
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the prop is picked up, Mesh Root will be parented to the Prop Muscle''s target,
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Rigidbody removed so the colliders could be used by the Prop Muscle. When the
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prop is dropped, it''s original setup will be restored.
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When the prop is picked up, it''s position and rotation will be matched to the
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Prop Muscle''s so if you need to change how the prop is held, adjust the position/rotation
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of the Prop Muscle in Editor.'
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text: P to pick up the weapon, X to drop, S to switch hands.
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