Files
UmaViewer/Assets/ReleaseLogGate.cs

15 lines
378 B
C#

using UnityEngine;
public static class ReleaseLogGate
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Apply()
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
Debug.unityLogger.logEnabled = true;
Debug.unityLogger.filterLogType = LogType.Log;
#else
Debug.unityLogger.logEnabled = false;
#endif
}
}