Files
UmaViewer/Assets/RT/CopyCameraToRTFeature.cs

59 lines
1.7 KiB
C#

using Gallop.Live;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class CopyCameraToRTFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
{
public RenderTexture target;
public RenderPassEvent passEvent = RenderPassEvent.AfterRendering;
}
class CopyPass : ScriptableRenderPass
{
public RenderTexture target;
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
if (target == null) return;
// 避免 SceneView / Preview / 其它非主相机导致 RTHandle 断言
var camData = renderingData.cameraData;
if (camData.isSceneViewCamera || camData.isPreviewCamera) return;
if (camData.camera == null) return;
var director = Director.instance;
if (director != null && camData.camera != director.MainRenderCamera) return;
var colorTarget = camData.renderer.cameraColorTargetHandle;
if (colorTarget == null) return;
var cmd = CommandBufferPool.Get("Copy Camera Color To RT");
RenderTargetIdentifier src = colorTarget.nameID;
cmd.Blit(src, target);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
public Settings settings = new Settings();
CopyPass pass;
public override void Create()
{
pass = new CopyPass();
// Final composition runs at 999; URP final blit resolves at 1001.
pass.renderPassEvent = RenderPassEvent.AfterRendering;
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
pass.target = settings.target;
renderer.EnqueuePass(pass);
}
}