using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public class UmaUtility { public static Dictionary ConvertListToDictionary(List transformList) { Dictionary dict = new Dictionary(); foreach (Transform transform in transformList) { if (!dict.ContainsKey(transform.name)) { dict.Add(transform.name, transform); } } return dict; } public static Dictionary ConvertArrayToDictionary(Transform[] transformArray) { Dictionary dict = new Dictionary(); for (int i = 0; i < transformArray.Length; i++) { Transform transform = transformArray[i]; if (!dict.ContainsKey(transform.name)) { dict.Add(transform.name, transform); } } return dict; } public static Dictionary MergeDictionaries(Dictionary dict1, Dictionary dict2) { Dictionary mergedDict = new Dictionary(dict1); foreach (var kvp in dict2) { if (!mergedDict.ContainsKey(kvp.Key)) { mergedDict.Add(kvp.Key, kvp.Value); } } return mergedDict; } public static void CopyValues(T from, T to) { var json = JsonUtility.ToJson(from); JsonUtility.FromJsonOverwrite(json, to); } }