using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class UmaViewerDownload : MonoBehaviour { public static IEnumerator DownloadText(string url, System.Action callback) { if (PlayerPrefs.GetString(url, "")=="") { UnityWebRequest www = UnityWebRequest.Get(url); yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { PlayerPrefs.SetString(url, www.downloadHandler.text); callback(www.downloadHandler.text); } } else { callback(PlayerPrefs.GetString(url, "")); } } }