using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using System; using Newtonsoft.Json.Linq; using System.Collections; public class UmaViewerMain : MonoBehaviour { public static UmaViewerMain Instance; private UmaViewerUI UI => UmaViewerUI.Instance; private UmaViewerBuilder Builder => UmaViewerBuilder.Instance; public List Characters = new List(); public List MobCharacters = new List(); public List Lives = new List(); public List Costumes = new List(); public Dictionary AbList = new Dictionary(); public List AbMotions = new List(); public List AbSounds = new List(); public List AbChara = new List(); public List AbEffect = new List(); public List CostumeList = new List(); public Dictionary> Translations = new Dictionary>() { {TranslationTables.UmaNames, new Dictionary() }, //{TranslationTables.Costumes, new Dictionary() }, //unused (can't correlate costume model IDs with names without more info from the database) {TranslationTables.MobNames, new Dictionary() }, }; private void Awake() { Instance = this; new Config(); QualitySettings.vSyncCount = 0; Application.targetFrameRate = 120; AbList = UmaDatabaseController.Instance.MetaEntries; if (AbList == null) return; var chara_3d = AbList.Where(ab => ab.Value.Type == UmaFileType._3d_cutt).Select(ab => ab.Value).ToList(); AbChara = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.CharaPath)); AbMotions = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.MotionPath)); AbEffect = chara_3d.FindAll(ab => ab.Name.StartsWith(UmaDatabaseController.EffectPath)); AbSounds = AbList.Where(ab => ab.Value.Type == UmaFileType.sound).Select(ab => ab.Value).ToList(); var outgame = AbList.Where(ab => ab.Value.Type == UmaFileType.outgame).Select(ab => ab.Value).ToList(); CostumeList = outgame.FindAll(e => e.Name.StartsWith(UmaDatabaseController.CostumePath)); } private IEnumerator Start() { if (AbList == null) yield break; int loadingStep = 0; int loadingStepsTotal = 10; var UmaCharaData = UmaDatabaseController.Instance.CharaData; var MobCharaData = UmaDatabaseController.Instance.MobCharaData; var loadingUI = UmaSceneController.instance; //EN Translations loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Downloading Translations"); if (Config.Instance.Language == Language.En) { var translationsUrl = "https://raw.githubusercontent.com/Hachimi-Hachimi/tl-en/refs/heads/main/localized_data/text_data_dict.json"; yield return UmaViewerDownload.DownloadText(translationsUrl, txt => { if (string.IsNullOrEmpty(txt)) return; try { var translations = JObject.Parse(txt); //Translations[TranslationTables.Costumes] = translations[((int)TranslationTables.Costumes).ToString()].ToObject>(); Translations[TranslationTables.UmaNames] = translations[((int)TranslationTables.UmaNames).ToString()].ToObject>(); Translations[TranslationTables.MobNames] = translations[((int)TranslationTables.MobNames).ToString()].ToObject>(); } catch { UI.ShowMessage("Loading Translations failed", UIMessageType.Error); } }); } if (Config.Instance.WorkMode == WorkMode.Standalone) { var umaIcons = UmaCharaData.Select(item => AbList.TryGetValue($"chara/chr{item["id"]}/chr_icon_{item["id"]}", out UmaDatabaseEntry entry) ? entry : null).Where(entry => entry != null); var mobIcons = MobCharaData.Select(item => AbList.TryGetValue($"mob/mob_chr_icon_{item["mob_id"]}_000001_01", out UmaDatabaseEntry entry) ? entry : null).Where(entry => entry != null); var costumeIcons = CostumeList; List filesToDownload = umaIcons.Concat(mobIcons).Concat(costumeIcons).ToList(); yield return UmaViewerDownload.DownloadAssets(filesToDownload, UmaSceneController.instance.LoadingProgressChange); filesToDownload.Clear(); } loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading Character Data"); yield return null; foreach (var item in UmaCharaData) { var id = Convert.ToInt32(item["id"]); if (!Characters.Where(c => c.Id == id).Any()) { Characters.Add(new CharaEntry() { Name = item["charaname"].ToString(), EnName = Translations[TranslationTables.UmaNames].ContainsKey(id) ? Translations[TranslationTables.UmaNames][id] : "", Icon = UmaViewerBuilder.Instance.LoadCharaIcon(id.ToString()), Id = id, ThemeColor = "#" + item["ui_nameplate_color_1"].ToString() }); } } loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading Mob Data"); yield return null; foreach (var item in MobCharaData) { if (Convert.ToInt32(item["use_live"]) == 0) { continue; } var id = Convert.ToInt32(item["mob_id"]); MobCharacters.Add(new CharaEntry() { Name = item["charaname"].ToString(), EnName = Translations[TranslationTables.MobNames].ContainsKey(id) ? Translations[TranslationTables.MobNames][id] : "", Icon = UmaViewerBuilder.Instance.LoadMobCharaIcon(id.ToString()), Id = id, IsMob = true }); } loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading Costumes Data"); yield return null; foreach (var item in CostumeList) { var costume = new CostumeEntry(); var name = Path.GetFileName(item.Name); costume.Id = name.Replace("dress_",""); costume.Icon = Builder.LoadSprite(item); Costumes.Add(costume); } var DressData = UmaDatabaseController.Instance.DressData; foreach (var data in DressData) { var costume = Costumes.FirstOrDefault(a => a.Id.Split('_')[0].Contains(data["id"].ToString()) ); if (costume != null) { costume.CharaId = Convert.ToInt32(data["chara_id"]); costume.DressName = data["dressname"].ToString(); costume.BodyType = Convert.ToInt32(data["body_type"]); costume.BodyTypeSub = Convert.ToInt32(data["body_type_sub"]); } } loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading Live Data"); yield return null; var asset = AbList["livesettings"]; if (asset != null) { string filePath = asset.FilePath; if (File.Exists(filePath)) { AssetBundle bundle = UmaAssetManager.LoadAssetBundle(asset, true); foreach (var item in UmaDatabaseController.Instance.LiveData) { var musicId = Convert.ToInt32(item["music_id"]); var songName = item["songname"].ToString(); var membercount = Convert.ToInt32(item["live_member_number"]); var defaultdress = Convert.ToInt32(item["default_main_dress"]); if (!Lives.Where(c => c.MusicId == musicId).Any()) { if (bundle.Contains(musicId.ToString())) { TextAsset liveData = bundle.LoadAsset(musicId.ToString()); Lives.Add(new LiveEntry(liveData.text) { MusicId = musicId, SongName = songName, MemberCount = membercount, DefaultDress = defaultdress, Icon = UmaViewerBuilder.Instance.LoadLiveIcon(musicId) }); } } } } } loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading UI"); yield return null; UI.LoadModelPanels(); loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading UI"); yield return null; UI.LoadMiniModelPanels(); loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading UI"); yield return null; UI.LoadPropPanel(); loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading UI"); yield return null; UI.LoadMapPanel(); loadingUI.LoadingProgressChange(loadingStep++, loadingStepsTotal, "Loading UI"); yield return null; UI.LoadLivePanels(); loadingUI.LoadingProgressChange(-1, -1); //Load Shader First var shaders = UmaAssetManager.LoadAssetBundle(AbList["shader"], true); Builder.ShaderList = new List(shaders.LoadAllAssets()); } public void OpenUrl(string url) { Application.OpenURL(url); } }