using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class UmaContainerProp : UmaContainer { public void LoadProp(UmaDatabaseEntry entry, Transform SetParent = null) { var go = entry.Get(); var prop = Instantiate(go, SetParent ? SetParent : this.transform); /* foreach (Renderer r in prop.GetComponentsInChildren()) { foreach (Material m in r.sharedMaterials) { //Shaders can be differentiated by checking m.shader.name m.shader = Shader.Find("Unlit/Transparent Cutout"); } } */ } }