using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Easing { static public float EaseIn(float x) { return x * x * x; } static public float EaseOut(float x) { return 1 - Mathf.Pow(1 - x, 3); } static public float EaseInOut(float x) { return x < 0.5 ? 4 * x * x * x : 1 - Mathf.Pow(-2 * x + 2, 3) / 2; } }