using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class LoadSound : ScriptableObject { UmaViewerMain Main => UmaViewerMain.Instance; public struct UmaSoundInfo { public string acbPath; public string awbPath; } public UmaSoundInfo getSoundPath(string name) { UmaSoundInfo info; info.acbPath = Main.AbSounds.FirstOrDefault(a => a.Name.Contains(name) && a.Name.EndsWith("acb")).FilePath; info.awbPath = Main.AbSounds.FirstOrDefault(a => a.Name.Contains(name) && a.Name.EndsWith("awb")).FilePath; return info; } }