using System.Collections; using System.Collections.Generic; using UnityEngine; public static class UnityVMDQuaternionExtentions { public static Quaternion PlusRotation(this Quaternion q1, Quaternion q2) { return Quaternion.Euler(q1.eulerAngles + q2.eulerAngles); } public static Quaternion MinusRotation(this Quaternion q1, Quaternion q2) { return Quaternion.Euler(q1.eulerAngles - q2.eulerAngles); } }