using Gallop; using System.Collections.Generic; using System.Data; using UnityEngine; public class UmaContainer : MonoBehaviour { public DataRow CharaData; public GameObject Body; public GameObject Tail; public GameObject Head; public GameObject PhysicsController; public List TailTextures = new List(); [Header("Animator")] public Animator UmaAnimator; public AnimatorOverrideController OverrideController; public Animator UmaFaceAnimator; public AnimatorOverrideController FaceOverrideController; public bool isAnimatorControl; [Header("Face")] public FaceDrivenKeyTarget FaceDrivenKeyTarget; public FaceEmotionKeyTarget FaceEmotionKeyTarget; public GameObject HeadBone; public GameObject TrackTarget; public float EyeHeight; public bool EnableEyeTracking = true; [Header("Generic")] public bool IsGeneric = false; public string VarCostumeIdShort, VarCostumeIdLong, VarSkin, VarHeight, VarSocks, VarBust; public List GenericBodyTextures = new List(); [Header("Mini")] public bool IsMini = false; public List MiniHeadTextures = new List(); [Header("Physics")] public bool EnablePhysics = true; public List cySpringDataContainers; public void MergeModel() { if (!Body) return; EyeHeight = 0.1f; TrackTarget = Camera.main.gameObject; List bodybones = new List(Body.GetComponentInChildren().bones); List emptyBones = new List(); emptyBones.Add(Body.GetComponentInChildren().rootBone.Find("Tail_Ctrl")); while (Body.transform.childCount > 0) { var child = Body.transform.GetChild(0); child.SetParent(transform); } Body.SetActive(false); //for debugging //MergeHead if (Head) { var headskins = Head.GetComponentsInChildren(); foreach (SkinnedMeshRenderer headskin in headskins) { emptyBones.AddRange(MergeBone(headskin, bodybones)); } var eyes = new GameObject("Eyes"); eyes.transform.SetParent(transform); while (Head.transform.childCount > 0) { var child = Head.transform.GetChild(0); child.SetParent(child.name.Contains("info") ? eyes.transform : transform); } Head.SetActive(false); //for debugging } //MergeTail if (Tail) { var tailskin = Tail.GetComponentInChildren(); emptyBones.AddRange(MergeBone(tailskin, bodybones)); while (Tail.transform.childCount > 0) { var child = Tail.transform.GetChild(0); child.SetParent(transform); } Tail.SetActive(false); //for debugging emptyBones.ForEach(a => { if (a) Destroy(a.gameObject); }); } //MergeAvatar UmaAnimator = gameObject.AddComponent(); UmaAnimator.avatar = AvatarBuilder.BuildGenericAvatar(gameObject, gameObject.name); OverrideController = Instantiate(UmaViewerBuilder.Instance.OverrideController); UmaAnimator.runtimeAnimatorController = OverrideController; } public void SetHeight(int scale) { transform.Find("Position").localScale *= (scale / 160f);//WIP } public Transform[] MergeBone(SkinnedMeshRenderer from, List targetBones) { var rootbone = targetBones.FindLast(a => a.name.Equals(from.rootBone.name)); if (rootbone) from.rootBone = rootbone; List emptyBones = new List(); Transform[] tmpBone = new Transform[from.bones.Length]; for (int i = 0; i < tmpBone.Length; i++) { var targetbone = targetBones.FindLast(a => a.name.Equals(from.bones[i].name)); if (targetbone) { tmpBone[i] = targetbone; from.bones[i].position = targetbone.position; while (from.bones[i].transform.childCount > 0) { from.bones[i].transform.GetChild(0).SetParent(targetbone); } emptyBones.Add(from.bones[i]); } else { tmpBone[i] = from.bones[i]; } } from.bones = tmpBone; return emptyBones.ToArray(); } public void LoadPhysics() { cySpringDataContainers = new List(); var springs = PhysicsController.GetComponentsInChildren(); foreach (CySpringDataContainer spring in springs) { cySpringDataContainers.Add(spring); spring.InitializePhysics(); } } public void SetDynamicBoneEnable(bool isOn) { if (IsMini) return; EnablePhysics = isOn; foreach (CySpringDataContainer cySpring in cySpringDataContainers) { cySpring.EnablePhysics(isOn); } } private void FixedUpdate() { if (TrackTarget && EnableEyeTracking && !isAnimatorControl && !IsMini) { var targetPosotion = TrackTarget.transform.position - HeadBone.transform.up*EyeHeight; var deltaPos = HeadBone.transform.InverseTransformPoint(targetPosotion); var deltaRotation = Quaternion.LookRotation(deltaPos.normalized, HeadBone.transform.up).eulerAngles; if (deltaRotation.x > 180) deltaRotation.x -= 360; if (deltaRotation.y > 180) deltaRotation.y -= 360; var finalRotation = new Vector2(Mathf.Clamp(deltaRotation.y / 35,-1,1), Mathf.Clamp(-deltaRotation.x / 25, -1, 1));//Limited to the angle of view FaceDrivenKeyTarget.SetEyeRange(finalRotation.x, finalRotation.y, finalRotation.x, -finalRotation.y); } if (isAnimatorControl && !IsMini) { FaceDrivenKeyTarget.ProcessLocator(); } } }