using UnityEngine; using UnityEngine.UI; public class LiveCharacterSelect : MonoBehaviour { public int CharaId; public string CostumeId; public Image CharaImage; public Image BackGroundImage; public Image CostumeImage; public Text IndexText; public void SelectChara(UmaViewerUI ui) { if (!ui) return; ui.CurrentSeletChara = this; if (!ui.SelectCharacterPannel.activeInHierarchy) ui.ToggleUIPanel(ui.SelectCharacterPannel); } public void SetValue(int charaId, string costumeId,Sprite charaSprite, Sprite costumeSprite) { CharaId = charaId; CostumeId = costumeId; CharaImage.sprite = charaSprite; BackGroundImage.enabled = true; BackGroundImage.sprite = charaSprite; CostumeImage.sprite = costumeSprite; } }