using UnityEngine; using UnityEngine.UI; public class LiveCharacterSelect : MonoBehaviour { public CharaEntry CharaEntry; public string CostumeId; public string HeadCostumeId; public Image CharaImage; public Image CostumeImage; public Text IndexText; public void SelectChara(UmaViewerUI ui) { if (!ui) return; ui.CurrentSeletChara = this; if (!ui.SelectCharacterPannel.activeInHierarchy) ui.ToggleUIPanel(ui.SelectCharacterPannel); } public void SetValue(CharaEntry charaentry, string costumeId, Sprite costumeSprite, string headCostumeId) { CharaEntry = charaentry; CostumeId = costumeId; HeadCostumeId = headCostumeId; CharaImage.enabled = true; CharaImage.sprite = charaentry.Icon; CostumeImage.sprite = costumeSprite; } }