using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using UnityEngine; using UnityGLTF; public class ModelExporter { public static string RetrieveTexturePath(UnityEngine.Texture texture) { string m_Path = Application.dataPath; var path = m_Path + "/../unknown/" + texture.name; ; return path; } public static void Export(Transform[] transforms, string sceneName) { var exportOptions = new UnityGLTF.ExportOptions { TexturePathRetriever = RetrieveTexturePath }; var exporter = new GLTFSceneExporter(transforms, exportOptions); string m_Path = Application.dataPath; string path = m_Path + "/../Exported/" + sceneName; var resultFile = GLTFSceneExporter.GetFileName(path, sceneName, ".gltf"); exporter.SaveGLTFandBin(path, sceneName); } public static void exportModel(GameObject gameobj) { string sceneName = gameobj.name; Transform[] rootTransforms = new Transform[] { gameobj.transform }; Export(rootTransforms, sceneName); } }