using System; using System.IO; using UnityEngine; using System.Collections.Generic; namespace uGIF { public class GIFEncoder { public bool useGlobalColorTable = false; public Color32? transparent = null; public int repeat = -1; public int dispose = -1; // disposal code (-1 = use default) public int quality = 10; // default sample interval for quantizer public float FPS { set { delay = Mathf.Max(1, Mathf.RoundToInt(100f / Mathf.Max(1f, value))); } } public void AddFrame (Image im) { AddFrame(im, false); } public void AddFrame (Image im, bool flipVertical) { if (im == null) throw new ArgumentNullException ("im"); if (!started) throw new InvalidOperationException ("Start() must be called before AddFrame()"); if (firstFrame) { width = im.width; height = im.height; } pixels = im.pixels; RemapPixels (im.width, im.height, flipVertical); // build color table & map pixels pixels = null; if (firstFrame) { WriteLSD (); // logical screen descriptior WritePalette (); // global color table if (repeat >= 0) { // use NS app extension to indicate reps WriteNetscapeExt (); } } WriteGraphicCtrlExt (); // write graphic control extension WriteImageDesc (); // image descriptor if (!firstFrame && !useGlobalColorTable) { WritePalette (); // local color table } WritePixels (); // encode and write pixel data firstFrame = false; } public void Finish () { if (!started) throw new InvalidOperationException ("Start() must be called before Finish()"); started = false; ms.WriteByte (0x3b); // gif trailer ms.Flush (); // reset for subsequent use transIndex = 0; pixels = null; indexedPixels = null; prevIndexedPixels = null; colorTab = null; firstFrame = true; nq = null; } public void Start (MemoryStream os) { if (os == null) throw new ArgumentNullException ("os"); ms = os; started = true; WriteString ("GIF89a"); // header } void RemapPixels(int imageWidth, int imageHeight, bool flipVertical) { int len = pixels.Length; bool mappedDuringTraining = false; if (firstFrame || !useGlobalColorTable) { nq = new NeuQuant(pixels, len, quality, imageWidth, imageHeight, flipVertical); nq.ProcessAndMap( transparent.HasValue, 255, out colorTab, out indexedPixels); mappedDuringTraining = true; } colorDepth = 8; palSize = 7; bool useTransparency = transparent.HasValue; // 固定保留调色板最后一个索引作为透明色。 transIndex = 255; if (!mappedDuringTraining) { indexedPixels = nq.MapPixels( pixels, colorTab, useTransparency, transIndex, imageWidth, imageHeight, flipVertical); } if (useTransparency && colorTab != null) { int paletteOffset = transIndex * 3; if (paletteOffset + 2 < colorTab.Length) { // 透明索引对应的 RGB 实际不会显示。 colorTab[paletteOffset] = 0; colorTab[paletteOffset + 1] = 0; colorTab[paletteOffset + 2] = 0; } } if (dispose == 1 && prevIndexedPixels == null) { prevIndexedPixels = indexedPixels.Clone() as byte[]; } } void WriteGraphicCtrlExt () { ms.WriteByte (0x21); // extension introducer ms.WriteByte (0xf9); // GCE label ms.WriteByte (4); // data block size int transp, disp; if (transparent == null) { transp = 0; disp = 0; // dispose = no action } else { transp = 1; disp = 2; // force clear if using transparent color } if (dispose >= 0) { disp = dispose & 7; // user override } disp <<= 2; // packed fields ms.WriteByte (Convert.ToByte (0 | // 1:3 reserved disp | // 4:6 disposal 0 | // 7 user input - 0 = none transp)); // 8 transparency flag WriteShort (delay); // delay x 1/100 sec ms.WriteByte (Convert.ToByte (transIndex)); // transparent color index ms.WriteByte (0); // block terminator } void WriteImageDesc () { ms.WriteByte (0x2c); // image separator WriteShort (0); // image position x,y = 0,0 WriteShort (0); WriteShort (width); // image size WriteShort (height); if (!firstFrame && !useGlobalColorTable) { // bit 7 = Local Color Table 存在;palSize=7 表示 256 色。 ms.WriteByte(Convert.ToByte(0x80 | palSize)); } else { // 第一帧使用 Logical Screen Descriptor 中的 Global Color Table。 ms.WriteByte(0); } } void WriteLSD () { // logical screen size WriteShort (width); WriteShort (height); // packed fields ms.WriteByte (Convert.ToByte (0x80 | // 1 : global color table flag = 1 (gct used) 0x70 | // 2-4 : color resolution = 7 0x00 | // 5 : gct sort flag = 0 palSize)); // 6-8 : gct size ms.WriteByte (0); // background color index ms.WriteByte (0); // pixel aspect ratio - assume 1:1 } void WriteNetscapeExt () { ms.WriteByte (0x21); // extension introducer ms.WriteByte (0xff); // app extension label ms.WriteByte (11); // block size WriteString ("NETSCAPE" + "2.0"); // app id + auth code ms.WriteByte (3); // sub-block size ms.WriteByte (1); // loop sub-block id WriteShort (repeat); // loop count (extra iterations, 0=repeat forever) ms.WriteByte (0); // block terminator } void WritePalette () { ms.Write (colorTab, 0, colorTab.Length); int n = (3 * 256) - colorTab.Length; for (int i = 0; i < n; i++) { ms.WriteByte (0); } } void WritePixels () { LZWEncoder encoder = new LZWEncoder (width, height, indexedPixels, colorDepth); encoder.Encode (ms); } void WriteShort (int value) { ms.WriteByte (Convert.ToByte (value & 0xff)); ms.WriteByte (Convert.ToByte ((value >> 8) & 0xff)); } void WriteString (String s) { char[] chars = s.ToCharArray (); for (int i = 0; i < chars.Length; i++) { ms.WriteByte ((byte)chars [i]); } } int delay = 0; int width; int height; int transIndex; bool started = false; MemoryStream ms; Color32[] pixels; byte[] indexedPixels; byte[] prevIndexedPixels; int colorDepth; byte[] colorTab; int palSize = 7; // color table size (bits-1) bool firstFrame = true; NeuQuant nq; } }