Fixed division by zero error when downloading assets
Fixed exporting multiple MMD models
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@@ -38,6 +38,7 @@ public class ModelExporter
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writer.Close();
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fileStream.Close();
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ClearBlendShape(container);
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UmaViewerUI.Instance.ShowMessage($"PMX Save at {path}", UIMessageType.Success);
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}
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@@ -153,6 +154,19 @@ public class ModelExporter
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facial.ChangeMorph();
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}
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private static void ClearBlendShape(UmaContainerCharacter container)
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{
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if (!container.FaceDrivenKeyTarget) return;
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//assuming base meshes do not have any blend shapes
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foreach (SkinnedMeshRenderer s in container.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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if (s.name.Contains("M_Face") || s.name.Contains("M_Mayu") || s.name.Contains("M_Hair"))
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{
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s.sharedMesh.ClearBlendShapes();
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}
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}
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}
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private static Morph[] ReadMorph(List<Renderer> renderers)
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{
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List<Morph> morphs = new List<Morph>();
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@@ -76,7 +76,7 @@ public class UmaSceneController:MonoBehaviour
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{
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LoadingProgressPanel.SetActive(false);
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}
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else
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else if (target > 0)
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{
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LoadingProgressPanel.SetActive(true);
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LoadingProgressSlider.value = (float)curren / target;
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@@ -69,7 +69,7 @@ public class UmaViewerDownload : MonoBehaviour
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entries = entries.Where(e => !File.Exists(e.Path)).ToList();
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if (entries.Count == 0) yield break;
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callback?.Invoke(0, entries.Count, "DownLoading");
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var percent_num = entries.Count / 100;
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var percent_num = (float)entries.Count / 100;
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for(int i = 0; i < entries.Count; i++)
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{
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var entry = entries[i];
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