diff --git a/.gitignore b/.gitignore index 469d957..12b472d 100644 --- a/.gitignore +++ b/.gitignore @@ -82,17 +82,6 @@ Thumbs.db /tools/**/bin/ /tools/**/obj/ -# Game authorization payloads, native plugin, and extracted images -/Assets/StreamingAssets/cri_auth* -/Assets/StreamingAssets/sound_proj.acf* -/Assets/Plugins/CySpringPlugin.dll* -/Assets/Resources/text2D/still_* -/Assets/Resources/text2D/bg_* -/Assets/Resources/text2D/tex_env_* -/Assets/Resources/UI/Common/utx_* -/Assets/Resources/UI/Common/jukebox select square.png* -/Assets/Resources/UI/Screenshot *.png* - # Shader bundles and encrypted/runtime extraction artifacts (not native .a libraries) shader.a shader_extracted.a diff --git a/Assets/Plugins/CySpringPlugin.dll b/Assets/Plugins/CySpringPlugin.dll new file mode 100644 index 0000000..60c0bcb Binary files /dev/null and b/Assets/Plugins/CySpringPlugin.dll differ diff --git a/Assets/Plugins/CySpringPlugin.dll.meta b/Assets/Plugins/CySpringPlugin.dll.meta new file mode 100644 index 0000000..4aea82e --- /dev/null +++ b/Assets/Plugins/CySpringPlugin.dll.meta @@ -0,0 +1,73 @@ +fileFormatVersion: 2 +guid: 5feb2fbd398e64145987723c8d051437 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 1 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - 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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/text2D/tex_env_live_cmn_flare013.png b/Assets/Resources/text2D/tex_env_live_cmn_flare013.png new file mode 100644 index 0000000..afbd806 Binary files /dev/null and b/Assets/Resources/text2D/tex_env_live_cmn_flare013.png differ diff --git a/Assets/Resources/text2D/tex_env_live_cmn_flare013.png.meta b/Assets/Resources/text2D/tex_env_live_cmn_flare013.png.meta new file mode 100644 index 0000000..3ae5051 --- /dev/null +++ b/Assets/Resources/text2D/tex_env_live_cmn_flare013.png.meta @@ -0,0 +1,140 @@ +fileFormatVersion: 2 +guid: 6395280a54d464d37be92e7203eb48fa +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Config.cs b/Assets/Scripts/Config.cs index d88f099..3dc6571 100644 --- a/Assets/Scripts/Config.cs +++ b/Assets/Scripts/Config.cs @@ -23,8 +23,10 @@ public class Config public string ABKeyTip = "Key to read asset bundles"; public string ABKeyText; + private const string DefaultAudioKeyText = "450D608C479F"; + public string AudioKeyTip = "Hexadecimal key to read game audio files (up to 16 hex digits, without 0x prefix)"; - public string AudioKeyText = ""; + public string AudioKeyText = DefaultAudioKeyText; public string LanguageTip = "Affects Uma names on the list. Language options: 0 - En, 1 - Jp, 2 - Simplified Chinese"; public Language Language = Language.En; @@ -131,19 +133,38 @@ public class Config [NonSerialized] public byte[] DBBaseKey = new byte[] - { }; + { + 0xF1, 0x70, 0xCE, 0xA4, 0xDF, 0xCE, 0xA3, 0xE1, + 0xA5, 0xD8, 0xC7, 0x0B, 0xD1, 0x00, 0x00, 0x00 + }; [NonSerialized] public byte[] DBKey = new byte[] - { }; + { + 0x6D, 0x5B, 0x65, 0x33, 0x63, 0x36, + 0x63, 0x25, 0x54, 0x71, 0x2D, 0x73, + 0x50, 0x53, 0x63, 0x38, 0x6D, 0x34, + 0x37, 0x7B, 0x35, 0x63, 0x70, 0x23, + 0x37, 0x34, 0x53, 0x29, 0x73, 0x43, + 0x36, 0x33 + }; [NonSerialized] public byte[] GlobalDBKey = new byte[] - { }; + { + 0x36, 0x23, 0x6b, 0x4c, 0x2a, 0x39, + 0x21, 0x75, 0x52, 0x26, 0x32, 0x76, + 0x25, 0x50, 0x3f, 0x35, 0x5d, 0x77, + 0x58, 0x6d, 0x40, 0x71, 0x38, 0x5e, + 0x4c, 0x31, 0x28, 0x74, 0x29, 0x59, + 0x37, 0x24, 0x53 + }; [NonSerialized] public byte[] ABKey = new byte[] - { }; + { + 0x53, 0x2B, 0x46, 0x31, 0xE4, 0xA7, 0xB9, 0x47, 0x3E, 0x7C, 0xFB + }; public Config() @@ -165,6 +186,7 @@ public class Config { DBBaseKeyText = ByteArrayToHex(DBBaseKey); DBKeyText = ByteArrayToHex(DBKey); + GlobalDBKeyText = ByteArrayToHex(GlobalDBKey); ABKeyText = ByteArrayToHex(ABKey); File.WriteAllText(configPath, JsonUtility.ToJson(this, true)); } @@ -174,7 +196,7 @@ public class Config { JsonUtility.FromJsonOverwrite(File.ReadAllText(configPath), this); - if (string.IsNullOrEmpty(DBBaseKeyText)) + if (string.IsNullOrWhiteSpace(DBBaseKeyText)) { DBBaseKeyText = ByteArrayToHex(DBBaseKey); } @@ -182,7 +204,7 @@ public class Config { DBBaseKey = HexToByteArray(DBBaseKeyText); } - if (string.IsNullOrEmpty(DBKeyText)) + if (string.IsNullOrWhiteSpace(DBKeyText)) { DBKeyText = ByteArrayToHex(DBKey); } @@ -190,7 +212,7 @@ public class Config { DBKey = HexToByteArray(DBKeyText); } - if (string.IsNullOrEmpty(ABKeyText)) + if (string.IsNullOrWhiteSpace(ABKeyText)) { ABKeyText = ByteArrayToHex(ABKey); } @@ -198,13 +220,17 @@ public class Config { ABKey = HexToByteArray(ABKeyText); } - if (string.IsNullOrEmpty(GlobalDBKeyText)) + if (string.IsNullOrWhiteSpace(GlobalDBKeyText)) { GlobalDBKeyText = ByteArrayToHex(GlobalDBKey); } else { GlobalDBKey = HexToByteArray(GlobalDBKeyText); } + if (string.IsNullOrWhiteSpace(AudioKeyText)) + { + AudioKeyText = DefaultAudioKeyText; + } File.WriteAllText(configPath, JsonUtility.ToJson(this, true)); } catch (Exception ex) @@ -234,12 +260,7 @@ public class Config public ulong GetAudioKey() { - if (string.IsNullOrWhiteSpace(AudioKeyText)) - { - throw new InvalidOperationException("AudioKeyText is missing. Supply your authorized audio key in Config.json and restart the application."); - } - - string keyText = AudioKeyText.Trim(); + string keyText = string.IsNullOrWhiteSpace(AudioKeyText) ? DefaultAudioKeyText : AudioKeyText.Trim(); if (keyText.Length > 16 || !ulong.TryParse(keyText, System.Globalization.NumberStyles.AllowHexSpecifier, System.Globalization.CultureInfo.InvariantCulture, out ulong key) || key == 0) { diff --git a/Assets/StreamingAssets/cri_auth b/Assets/StreamingAssets/cri_auth new file mode 100644 index 0000000..da5aa2f Binary files /dev/null and b/Assets/StreamingAssets/cri_auth differ diff --git a/Assets/StreamingAssets/cri_auth.meta b/Assets/StreamingAssets/cri_auth.meta new file mode 100644 index 0000000..610197f --- /dev/null +++ b/Assets/StreamingAssets/cri_auth.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8c7023d3f3266c54a93b1adaef514c53 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/sound_proj.acf b/Assets/StreamingAssets/sound_proj.acf new file mode 100644 index 0000000..fdd345a Binary files /dev/null and b/Assets/StreamingAssets/sound_proj.acf differ diff --git a/Assets/StreamingAssets/sound_proj.acf.meta b/Assets/StreamingAssets/sound_proj.acf.meta new file mode 100644 index 0000000..a098e24 --- /dev/null +++ b/Assets/StreamingAssets/sound_proj.acf.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2cb8c0ccfe8a75e49904375f12e1d622 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/README.md b/README.md index 7d658aa..d151e72 100644 --- a/README.md +++ b/README.md @@ -48,18 +48,22 @@ Currently only the default work mode is supported - you need to download assets ------------ -- For Developers/Contributors -1. [Unity Hub](https://unity3d.com/get-unity/download) with [Unity Engine Version 2022.3.62f1](https://unity.com/releases/editor/archive) is recommended. It should be possible to run it on newer 2022.3.X versions. -1. Clone or download and extract this repository. -1. Import and Open the project in Unity Hub, missing files should be automatically repaired. -1. Open the Assets/Scenes/Version2 scene. - - note: If there are errors in the console, [JSON .NET For Unity](https://assetstore.unity.com/packages/tools/input-management/json-net-for-unity-11347) may be required +### For Developers/Contributors (Windows x64) +1. Install [Unity Hub](https://unity3d.com/get-unity/download) and [Unity Engine Version 2022.3.62f1](https://unity.com/releases/editor/archive), including Windows Build Support if you intend to build a player. This is the project version in `ProjectSettings/ProjectVersion.txt`. +2. Clone or download and extract this repository. +3. Add the project directory in Unity Hub and open it with Unity 2022.3.62f1. Allow Unity to import the supplied assets and resolve the dependencies in `Packages/manifest.json` (including JSON .NET); an initial package download requires internet access. Runtime files are retained in source control, not repaired by an unspecified missing-file download. +4. Open `Assets/Scenes/Version2.unity` and enter Play mode, or build a Windows x64 player from this scene. +5. Use your existing complete game data as described above. If detection selects the wrong location or your installation is non-default, choose **Settings → Other → Change DataPath** and select the folder containing `meta`, `master/master.mdb`, and `dat`. PMX exporter maintainers should also read [PMX Export Standard and Postmortem](docs/pmx-export-standard-and-postmortem.md). -Live restoration maintainers should read [2026-10-01 improvement summary and publication boundaries](docs/IMPROVEMENTS_20261001.md). This source snapshot does not establish full visual parity and excludes local keys, extracted game assets, authorization audio payloads, and the native CySpring plugin. Current runtime prerequisites are listed below. +Live restoration maintainers should read [2026-10-01 improvement summary and current source-delivery boundary](docs/IMPROVEMENTS_20261001.md). The historical rendering and physics limitations remain; supplying the runtime dependencies does not establish full visual parity. -The current source includes runtime graphics settings and live-selection updates; it is not a claim of complete rendering parity. Running the viewer requires your own full game data and authorized keys. Supply `DBBaseKeyText`, `DBKeyText`, `GlobalDBKeyText`, `ABKeyText`, and `AudioKeyText` in the local `Config.json` next to the player, then restart. Key fields contain hexadecimal text without a `0x` prefix; `AudioKeyText` is a nonzero key of at most 16 hex digits. Native physics requires your own authorized matching `CySpringPlugin.dll` (for Windows x64 players, in `UmaViewer_Data/Plugins/x86_64`); it is not distributed here. Excluded `cri_auth` and `sound_proj.acf` payloads are not required by the current source's audio decoder. No keys or local configuration are distributed. See [current publication manifest](docs/PUBLICATION_MANIFEST_20261002.json) for exact source hashes and exclusions. +### Supplied runtime files and local configuration + +This source retains the plugin, resources, and runtime defaults supplied by [katboi01/UmaViewer](https://github.com/katboi01/UmaViewer/tree/07f82e9fa08f23c1cda3a9be3045a09372eae8bb): `Assets/Plugins/CySpringPlugin.dll` and its Unity metadata, `Assets/StreamingAssets/cri_auth` and `sound_proj.acf`, and upstream UI/still/background/environment images. Upstream database, asset-bundle, and audio defaults are included. On Windows x64, you do **not** need to manually add keys, native plugins, or these resources for the upstream-supported setup. Full game data must still be obtained separately; it is not bundled with this repository. + +`Config.json` is generated locally when absent: at the project root in the Editor, or beside the built player. It stores your machine-specific data path and preferences and remains ignored by Git. Optional `DBBaseKeyText`, `DBKeyText`, `GlobalDBKeyText`, `ABKeyText`, and `AudioKeyText` overrides remain available for compatible alternate data; blank overrides use the supplied upstream defaults. Overrides use hexadecimal text without a `0x` prefix; an audio override must be nonzero and at most 16 hex digits. Restart after editing overrides. A pre-existing local config is not replaced, so review stale paths or custom overrides if you reuse one. No personal `Config.json`, private credentials, Unity caches, or generated game exports are published. See [current publication manifest](docs/PUBLICATION_MANIFEST_20261002.json) for source hashes and the delivery inventory. These source-delivery instructions are not a claim that all runtime or rendering checks have passed. diff --git a/docs/IMPROVEMENTS_20261001.md b/docs/IMPROVEMENTS_20261001.md index 8391204..132d4bc 100644 --- a/docs/IMPROVEMENTS_20261001.md +++ b/docs/IMPROVEMENTS_20261001.md @@ -98,14 +98,20 @@ 9. **完整姿态、高光曝光及原游戏视觉一致**:仍有残差,不写成全部还原。 10. **1176性能研究暂停**:用户要求效果完整还原前暂停。既有正确性/分配/重复初始化修复保留;历史batch墙钟样本不等于用户实时FPS,不再开展成本/降质量实验。 -## 7. 安全发布清单与运行前提 +## 7. 安全发布清单与运行前提(2026-10-02 更新) + +**此前 2026-10-01 的发布边界已被当前源码交付策略取代。** 旧的“清空 Config.cs 缺省密钥、不分发 CySpring/StreamingAssets/UI 图片、由使用者补齐”说明不再适用于当前源码;上述历史渲染证据、角色物理与开放问题的验收范围不变。 发布包含普通 Unity C#、自写 shader、asmdef/meta、必要普通材质/RT/场景/UI prefab、Packages、ProjectSettings、现有通用第三方插件、手写工具与本地网页查看器源码,以及项目文档。保留 Unity GUID,不广泛忽略全部 `.asset/.mat/.unity/.dll/.a`。 -排除:Config.json与本地密钥、Library/Temp/Logs/obj/UserSettings、build/IDE生成物、tmp隔离验证工程、captures/exports/PMX/VMD游戏导出、备份、内存dump/加密metadata/反汇编产物、shader.a及提取bundle、游戏still/bg/flare/UI提取图、cri_auth、sound_proj.acf、游戏原生CySpringPlugin.dll。 +当前保留 [katboi01/UmaViewer 固定上游版本](https://github.com/katboi01/UmaViewer/tree/07f82e9fa08f23c1cda3a9be3045a09372eae8bb) 已跟踪的运行文件:`Assets/Plugins/CySpringPlugin.dll` 及其 `.meta`、`Assets/StreamingAssets/cri_auth` 与 `sound_proj.acf` 及其 `.meta`、上游 UI/still/bg/tex_env/Screenshot 图片与对应元数据;保留上游数据库、AssetBundle 与音频缺省配置。Windows x64 的上游支持用法无需使用者手动补插件、这些图片/载荷或密钥。 -**发布副本的 Config.cs 四组本地游戏密钥数组已清空,保留现有配置API;原master7不改。** 不新增密钥、不复制本地Config.json,不声称存在可运行fallback。音频源码中的既有公共常量文件与远端完全相同,未新增或变更该常量;既有Git历史未重写。 +当前排除的是本机 `Config.json` 与个人凭据、Library/Temp/Logs/obj/UserSettings、build/IDE 生成物、tmp 隔离验证工程、captures/exports/PMX/VMD 游戏导出、备份、内存 dump/加密 metadata/反汇编产物、额外提取的 shader.a/bundle 及代理内部文件;这些本地调查产物不应与上游已分发的运行资源混为一谈。手写 `tools/TargetMethodLookup/TargetMethodLookup.csproj` 继续保留,不广泛忽略运行插件或资源。 -因此这不是开箱即用的二进制发行版。使用者必须自行合法取得所需游戏数据、授权音频资产与原生CySpring插件,并自行填写正确密钥/路径;缺省密钥不提供解密能力。排除的游戏UI纹理亦可能造成缺图,需要使用者自行提供。源工程所用Unity版本见 `ProjectSettings/ProjectVersion.txt`;本次不触发master/tag release工作流、不发布二进制、不声称新克隆无依赖即可构建运行。 +使用者仍需另行合法准备完整游戏数据(目标目录包含 `meta`、`master/master.mdb`、`dat`),仓库不打包完整游戏安装。使用 Unity **2022.3.62f1** 导入项目并等待 Packages 依赖解析,打开 `Assets/Scenes/Version2.unity`;非默认安装或自动检测失败时,可在 **Settings → Other → Change DataPath** 选择实际数据目录。项目不是免安装 Unity 或免准备游戏数据的二进制发行版,本次不触发 master/tag release 工作流、不发布二进制。 -远端已有历史保留;原本地项目无.git,本次Git集成在独立发布副本进行,避免覆盖正在调查的源码与用户状态。旧远端独有、与当前项目目录不兼容的源码以本冻结树为准迁移;旧提交仍可访问。历史文档可能描述较早状态,本页是本次冻结发布的状态入口。 +`Config.json` 不存在时自动生成于 Editor 项目根目录或 Windows player 可执行文件旁,保存本机路径与偏好,不随源码发布。既有配置不会被替换;空白密钥覆盖字段使用上游缺省值,非空覆盖字段继续沿用既有解析与错误处理,修改后需重启。可选覆盖为 `DBBaseKeyText`、`DBKeyText`、`GlobalDBKeyText`、`ABKeyText`、`AudioKeyText`;不是首次使用的必填项。复用旧配置时应检查过时路径或自定义覆盖。此次未复制或编辑个人 Config.json,也不在文档中展示应用常量值。 + +本次 Windows x64 / Unity 2022.3.62f1 / D3D11 隔离验证已通过:源码副本未复制 `Library` 或个人 `Config.json`;首次配置、旧空白密钥配置恢复、显式覆盖保留均通过;仅选择已安装游戏的数据目录后,读取到 173 个角色、62 首 Live,官方 shader bundle 正常加载。Live1001 的舞台与角色加载、4 路音源播放、生产 HCA 解码器非零 PCM、985 个当前 DynamicBone 物理粒子更新与 1280×720 实际渲染帧均通过,无运行时错误。上游 DLL 已加载,但当前角色物理实际走 CySpring 数据驱动的 DynamicBone,不将它误称为原生 CySpringController 求解验收。未验证其他地区、全部曲目或 Windows player 构建,不声称与原游戏视觉完全一致。 + +远端已有历史保留;原本地项目无 .git,Git 集成在独立发布副本进行,避免覆盖正在调查的源码与用户编辑器状态。旧远端独有、与当前项目目录不兼容的源码以当前发布树为准迁移;旧提交仍可访问。历史文档可能描述较早状态,当前源码使用步骤以 README 为准,精确交付清单与源码哈希见 `docs/PUBLICATION_MANIFEST_20261002.json`。 diff --git a/docs/PUBLICATION_MANIFEST_20261002.json b/docs/PUBLICATION_MANIFEST_20261002.json index 6bdaa62..419a0cf 100644 --- a/docs/PUBLICATION_MANIFEST_20261002.json +++ b/docs/PUBLICATION_MANIFEST_20261002.json @@ -10,116 +10,17 @@ "remote_changes_preserved": [ "737d34d README removal of outdated PMX viewer instructions" ], - "source_policy": "Overlay current Assets, Packages, ProjectSettings and tools; preserve existing remote-only unrelated source and documentation. No source-root modifications.", - "sanitization": [ - { - "path": "Assets/Scripts/Config.cs", - "change": "Four built-in DBBaseKey/DBKey/GlobalDBKey/ABKey arrays cleared; current runtime, random-selection and graphics fields preserved. Existing external four key-text loading retained. AudioKeyText added with empty default and explicit non-secret-bearing hex validation." - }, - { - "path": "Assets/Scripts/Audio/UmaWaveStream.cs", - "change": "Built-in umaMusumeKey removed. Decode obtains external Config AudioKeyText via GetAudioKey; original MixKey decoder contract unchanged." - } - ], + "source_policy": "Current fork source and upstream-retained runtime assets/defaults, based on explicit clone-ready delivery request; local configuration and investigation caches remain excluded. Configuration/ignore/documentation behavior mirrored to master7.", + "sanitization": [], "excluded_categories": [ "Config.json and machine/user state", "Library, Temp, Logs, obj, UserSettings and build outputs", "tmp, captures, exports and backups", - "game-extracted texture resource patterns from .gitignore", "shader.a, shader_extracted.a, asset bundles, encrypted metadata and memory dumps", - "cri_auth, sound_proj.acf and CySpringPlugin.dll including their meta files", "credentials, private certificates and environment files", "internal agent instructions and handoff plan documents" ], "excluded_source_files": [ - "Assets/Plugins/CySpringPlugin.dll", - "Assets/Plugins/CySpringPlugin.dll.meta", - "Assets/Resources/text2D/bg_0001_00120.png", - "Assets/Resources/text2D/bg_0001_00120.png.meta", - "Assets/Resources/text2D/still_020001041_01_00.png", - "Assets/Resources/text2D/still_020001041_01_00.png.meta", - "Assets/Resources/text2D/still_020002031_00_00.png", - "Assets/Resources/text2D/still_020002031_00_00.png.meta", - 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"Own authorized matching CySpringPlugin.dll for native physics, not general player startup" + "Unity 2022.3.62f1 and initial UPM dependency resolution", + "Complete installed game data; select its data folder in Other settings when installation path is non-default" ], "not_required_by_current_audio_decoder": [ "cri_auth", "sound_proj.acf" ], - "validation": "Publication-name audit, included-source byte comparison and exact embedded-key scan only. No Unity launches, builds, tests, lint, formatters or rendering-parity claims by publisher. Main owns Windows build and runtime verification.", + "validation": "PASS: upstream runtime inventory/byte/GUID and Git ignore checks; Unity 2022.3.62f1 Windows D3D11 source import from snapshot created without Library/Config; fresh and blank/whitespace defaults, explicit overrides; real database, shader bundle, Live1001 stage/cast, 4 playing audio sources and production HCA PCM decode, active DynamicBone simulation and rendered frame. 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