dcdc8d1ddd
全栈知识治理平台首次入库(P1-P10 + 发布链路模拟验证闭环): - 治理核心:源目录/变更集/人工审核/发布批次/发布执行(fail-closed 闸口) - 测试通道:WeKnora 测试 KB 上传/轮询/验收;poll 完成时写入 parser_generation/index_generation,修复 manual/seed 路径发布闸口永久拦截 - 发布适配器 v071(本地 source=测试角色 / 云端 target=生产角色 模拟验证通过): * ES 导出/导入 mapping 自适应(.keyword 子字段、可选 tenant_id) * OSS locator 支持嵌套 scheme;chunks.seq_id 由目标序列分配 * bundle 归档同身份重试原子替换;verifier 按 bundle chunk_type 计数 * 回滚 job payload 支持 prior_execution_id(strict 解码) - 三通道发布+回滚演练实测:publish 4/4 verified,检索命中, rollback 4/4 rolled_back,目标端 PG is_enabled=false、ES is_enabled=false - 前端 A·Data-console 风格全站统一,120 用例通过 - 门禁:go vet / go test 全包通过,gofmt 干净
116 lines
4.0 KiB
Go
116 lines
4.0 KiB
Go
package governance
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import "time"
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type ReleaseOperation string
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const (
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ReleaseOperationPublish ReleaseOperation = "publish"
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ReleaseOperationRollback ReleaseOperation = "rollback"
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)
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func (operation ReleaseOperation) Valid() bool {
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return operation == ReleaseOperationPublish || operation == ReleaseOperationRollback
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}
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type ReleaseExecutionState string
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const (
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ReleaseExecutionPending ReleaseExecutionState = "pending"
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ReleaseExecutionRunning ReleaseExecutionState = "running"
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// R4: a rollback execution compensates in rolling_back and terminates in
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// rolled_back (all compensated) or rollback_failed (manual action needed).
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ReleaseExecutionRollingBack ReleaseExecutionState = "rolling_back"
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ReleaseExecutionRolledBack ReleaseExecutionState = "rolled_back"
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ReleaseExecutionRollbackFailed ReleaseExecutionState = "rollback_failed"
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ReleaseExecutionCompleted ReleaseExecutionState = "completed"
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ReleaseExecutionFailed ReleaseExecutionState = "failed"
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)
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func (state ReleaseExecutionState) Valid() bool {
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switch state {
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case ReleaseExecutionPending, ReleaseExecutionRunning, ReleaseExecutionRollingBack,
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ReleaseExecutionRolledBack, ReleaseExecutionRollbackFailed,
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ReleaseExecutionCompleted, ReleaseExecutionFailed:
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return true
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default:
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return false
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}
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}
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type ReleaseExecution struct {
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ID string `json:"id"`
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ReleaseBatchID string `json:"release_batch_id"`
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Operation ReleaseOperation `json:"operation"`
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PriorExecutionID string `json:"prior_execution_id"`
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State ReleaseExecutionState `json:"state"`
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FailureLevel string `json:"failure_level"`
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RestoreTrigger string `json:"restore_trigger"`
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ReleaseChangeSetID string `json:"release_change_set_id"`
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TargetEnvironment string `json:"target_environment"`
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AuthorizedBy string `json:"authorized_by"`
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AuthorizationCode string `json:"authorization_code"`
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JobID string `json:"job_id"`
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ManifestSHA256 string `json:"manifest_sha256"`
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ItemCount int `json:"item_count"`
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BatchSize int `json:"batch_size"`
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CurrentBatch int `json:"current_batch"`
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TotalBatches int `json:"total_batches"`
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CompletedItemCount int `json:"completed_item_count"`
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FailedItemCount int `json:"failed_item_count"`
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ErrorCode string `json:"error_code"`
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CreatedAt time.Time `json:"created_at"`
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StartedAt *time.Time `json:"started_at"`
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CompletedAt *time.Time `json:"completed_at"`
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}
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type AuthorizeReleaseBatchRequest struct {
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BatchID string
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AuthorizedBy string
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AuthorizationCode string
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Now time.Time
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}
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type AuthorizeReleaseRollbackRequest struct {
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PriorExecutionID string
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AuthorizedBy string
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AuthorizationCode string
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Now time.Time
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}
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type RetryReleaseExecutionRequest struct {
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ExecutionID string
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Now time.Time
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}
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type ReleaseExecutionFilter struct {
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Operation string
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State string
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Limit int
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Offset int
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}
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type ReleaseExecutionPage struct {
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Items []ReleaseExecution
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Total int
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Limit int
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Offset int
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}
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type ReleaseItemExecutionView struct {
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PublicationID string `json:"publication_id"`
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Title string `json:"title"`
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Action string `json:"action"`
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State string `json:"state"`
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PreviousProductionRevision string `json:"previous_production_revision"`
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ProductionRevision string `json:"production_revision"`
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ErrorCode string `json:"error_code"`
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CreatedAt time.Time `json:"created_at"`
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CompletedAt *time.Time `json:"completed_at"`
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}
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type ReleaseExecutionDetail struct {
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ReleaseExecution
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Items []ReleaseItemExecutionView `json:"items"`
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}
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