Files
Enterprise-Knowledge-Base/internal/agent/skills/manager.go
T
nullkey 33f7e7da66 feat: support agent skills
feat:support agent skills
2026-02-04 20:08:49 +08:00

283 lines
6.7 KiB
Go

package skills
import (
"context"
"fmt"
"sync"
"github.com/Tencent/WeKnora/internal/sandbox"
)
// Manager manages skills lifecycle including discovery, loading, and script execution
// It coordinates between the Loader (filesystem operations) and Sandbox (script execution)
type Manager struct {
loader *Loader
sandboxMgr sandbox.Manager
// Configuration
skillDirs []string
allowedSkills []string // Empty means all skills are allowed
enabled bool
// Cache
metadataCache []*SkillMetadata
mu sync.RWMutex
}
// ManagerConfig holds configuration for the skill manager
type ManagerConfig struct {
SkillDirs []string // Directories to search for skills
AllowedSkills []string // Skill names whitelist (empty = allow all)
Enabled bool // Whether skills are enabled
}
// NewManager creates a new skill manager with the given configuration
func NewManager(config *ManagerConfig, sandboxMgr sandbox.Manager) *Manager {
if config == nil {
config = &ManagerConfig{
Enabled: false,
}
}
return &Manager{
loader: NewLoader(config.SkillDirs),
sandboxMgr: sandboxMgr,
skillDirs: config.SkillDirs,
allowedSkills: config.AllowedSkills,
enabled: config.Enabled,
}
}
// IsEnabled returns whether skills are enabled
func (m *Manager) IsEnabled() bool {
return m.enabled
}
// Initialize discovers all skills and caches their metadata
// This should be called at startup
func (m *Manager) Initialize(ctx context.Context) error {
if !m.enabled {
return nil
}
metadata, err := m.loader.DiscoverSkills()
if err != nil {
return fmt.Errorf("failed to discover skills: %w", err)
}
// Filter by allowed skills if specified
if len(m.allowedSkills) > 0 {
metadata = m.filterAllowedSkills(metadata)
}
m.mu.Lock()
m.metadataCache = metadata
m.mu.Unlock()
return nil
}
// filterAllowedSkills filters metadata to only include allowed skills
func (m *Manager) filterAllowedSkills(metadata []*SkillMetadata) []*SkillMetadata {
if len(m.allowedSkills) == 0 {
return metadata
}
allowedSet := make(map[string]bool)
for _, name := range m.allowedSkills {
allowedSet[name] = true
}
var filtered []*SkillMetadata
for _, meta := range metadata {
if allowedSet[meta.Name] {
filtered = append(filtered, meta)
}
}
return filtered
}
// GetAllMetadata returns metadata for all discovered skills
// This is used for system prompt injection (Level 1)
func (m *Manager) GetAllMetadata() []*SkillMetadata {
if !m.enabled {
return nil
}
m.mu.RLock()
defer m.mu.RUnlock()
// Return a copy to prevent external modification
result := make([]*SkillMetadata, len(m.metadataCache))
copy(result, m.metadataCache)
return result
}
// LoadSkill loads the full instructions of a skill (Level 2)
func (m *Manager) LoadSkill(ctx context.Context, skillName string) (*Skill, error) {
if !m.enabled {
return nil, fmt.Errorf("skills are not enabled")
}
// Check if skill is allowed
if !m.isSkillAllowed(skillName) {
return nil, fmt.Errorf("skill not allowed: %s", skillName)
}
return m.loader.LoadSkillInstructions(skillName)
}
// isSkillAllowed checks if a skill is in the allowed list
func (m *Manager) isSkillAllowed(skillName string) bool {
if len(m.allowedSkills) == 0 {
return true
}
for _, name := range m.allowedSkills {
if name == skillName {
return true
}
}
return false
}
// ReadSkillFile reads an additional file from a skill directory (Level 3)
func (m *Manager) ReadSkillFile(ctx context.Context, skillName, filePath string) (string, error) {
if !m.enabled {
return "", fmt.Errorf("skills are not enabled")
}
if !m.isSkillAllowed(skillName) {
return "", fmt.Errorf("skill not allowed: %s", skillName)
}
file, err := m.loader.LoadSkillFile(skillName, filePath)
if err != nil {
return "", err
}
return file.Content, nil
}
// ListSkillFiles lists all files in a skill directory
func (m *Manager) ListSkillFiles(ctx context.Context, skillName string) ([]string, error) {
if !m.enabled {
return nil, fmt.Errorf("skills are not enabled")
}
if !m.isSkillAllowed(skillName) {
return nil, fmt.Errorf("skill not allowed: %s", skillName)
}
return m.loader.ListSkillFiles(skillName)
}
// ExecuteScript executes a script from a skill in the sandbox
func (m *Manager) ExecuteScript(ctx context.Context, skillName, scriptPath string, args []string) (*sandbox.ExecuteResult, error) {
if !m.enabled {
return nil, fmt.Errorf("skills are not enabled")
}
if !m.isSkillAllowed(skillName) {
return nil, fmt.Errorf("skill not allowed: %s", skillName)
}
// Verify sandbox manager is available
if m.sandboxMgr == nil {
return nil, fmt.Errorf("sandbox is not configured")
}
// Get the skill base path
basePath, err := m.loader.GetSkillBasePath(skillName)
if err != nil {
return nil, err
}
// Load the script file to verify it exists and is a script
file, err := m.loader.LoadSkillFile(skillName, scriptPath)
if err != nil {
return nil, fmt.Errorf("failed to load script: %w", err)
}
if !file.IsScript {
return nil, fmt.Errorf("file is not an executable script: %s", scriptPath)
}
// Prepare execution config
config := &sandbox.ExecuteConfig{
Script: file.Path,
Args: args,
WorkDir: basePath,
}
// Execute in sandbox
return m.sandboxMgr.Execute(ctx, config)
}
// GetSkillInfo returns detailed information about a skill
func (m *Manager) GetSkillInfo(ctx context.Context, skillName string) (*SkillInfo, error) {
if !m.enabled {
return nil, fmt.Errorf("skills are not enabled")
}
if !m.isSkillAllowed(skillName) {
return nil, fmt.Errorf("skill not allowed: %s", skillName)
}
skill, err := m.loader.LoadSkillInstructions(skillName)
if err != nil {
return nil, err
}
files, err := m.loader.ListSkillFiles(skillName)
if err != nil {
files = []string{} // Non-fatal error
}
return &SkillInfo{
Name: skill.Name,
Description: skill.Description,
BasePath: skill.BasePath,
Instructions: skill.Instructions,
Files: files,
}, nil
}
// SkillInfo provides detailed information about a skill
type SkillInfo struct {
Name string `json:"name"`
Description string `json:"description"`
BasePath string `json:"base_path"`
Instructions string `json:"instructions"`
Files []string `json:"files"`
}
// Reload refreshes the skill cache by rediscovering all skills
func (m *Manager) Reload(ctx context.Context) error {
if !m.enabled {
return nil
}
metadata, err := m.loader.Reload()
if err != nil {
return err
}
if len(m.allowedSkills) > 0 {
metadata = m.filterAllowedSkills(metadata)
}
m.mu.Lock()
m.metadataCache = metadata
m.mu.Unlock()
return nil
}
// Cleanup releases resources
func (m *Manager) Cleanup(ctx context.Context) error {
if m.sandboxMgr != nil {
return m.sandboxMgr.Cleanup(ctx)
}
return nil
}